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Topics - Hayden

Pages: [1] 2 3 ... 11
1
Bug Reports [Retail] / Another one!
« on: January 05, 2018, 07:40:56 PM »

Total Miner: Forge.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.


System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.TotalMiner.Screens.GameplayScreen.SetupRenderTargets()
   at StudioForge.TotalMiner.Screens.GameplayScreen.LoadContent()
   at StudioForge.Engine.GameState.ScreenManager.LoadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.DeviceCreated(Object sender, EventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceCreated(Object sender, EventArgs args)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ToggleFullScreen()
   at StudioForge.Engine.Game.BaseGame.HandleInput()
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

2
Bug Reports [Retail] / Bluescreen
« on: January 05, 2018, 07:24:09 PM »

Total Miner: Forge.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.


System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'WindowsGameForm'.
   at System.Windows.Forms.Control.CreateHandle()
   at System.Windows.Forms.Form.CreateHandle()
   at System.Windows.Forms.Control.get_Handle()
   at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window)
   at System.Windows.Forms.MessageBox.ShowCore(IWin32Window owner, String text, String caption, MessageBoxButtons buttons, MessageBoxIcon icon, MessageBoxDefaultButton defaultButton, MessageBoxOptions options, Boolean showHelp)
   at Microsoft.Xna.Framework.WindowsGameHost.ShowMissingRequirementMessage(Exception exception)
   at Microsoft.Xna.Framework.Game.ShowMissingRequirementMessage(Exception exception)
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

3
Bug Reports [Retail] / Permissions/Zones cursor
« on: December 28, 2017, 06:03:02 PM »
The new cursor doesn't work on the permissions or zones page, you must use arrows or gamepad.


4
Bug Reports [Retail] / My first bluescreen error so far...
« on: December 27, 2017, 07:30:07 PM »
Might have something to do with connection loss, because I lost connection when I got this...


Total Miner: Forge.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.


System.NullReferenceException: Object reference not set to an instance of an object.
   at StudioForge.TotalMiner.Screens.GameplayScreen.SetupRenderTargets()
   at StudioForge.TotalMiner.Screens.GameplayScreen.LoadContent()
   at StudioForge.Engine.GameState.ScreenManager.LoadContent()
   at Microsoft.Xna.Framework.DrawableGameComponent.DeviceCreated(Object sender, EventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceCreated(Object sender, EventArgs args)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.EnsureDevicePlatform()
   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.BeginDraw()
   at Microsoft.Xna.Framework.Game.BeginDraw()
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

5
Bug Reports [Retail] / Replace Creative feature
« on: December 23, 2017, 11:04:55 PM »
The first block which is being replaced is fine, it uses the new menu, but the second option shows a buggy version of the old menu...

6
Fun House / 15,010'th post!
« on: November 24, 2017, 03:03:11 PM »
I can count! I think...

7
Ideas / teleportation orientation
« on: November 23, 2017, 12:56:19 AM »
The simplest way I can explain it is you can use a script to choose which way the player is facing. What I mean by this is in the Teleport script you can tell the game to change the orientation of the player either by NSWE options and or degree numbers.
EX
Teleport [xyz,xyz|player] [absolute|Relative] [x,y]


Teleport [player] [10,10] [absolute] [90,-45]
this would teleport the player near the corner of the map facing east, and half way down.

8
Ideas / Custom commands
« on: April 08, 2017, 05:26:32 PM »
I first requested this when I requested the in game messages, but now that the in game console is going to be a thing, maybe we can do it that way.
SetEventScript [command] [Example] [script]


And when someone types -Example in the console then the script named script is ran

9
Questions and Answers / Strings and vars
« on: March 29, 2017, 05:23:04 PM »
Can a Variable equal a string?
Example


Var (killer) =((gamertag))
Context (target)
Notify [[killer] killed ((gamertag))


And it would possibly say something like
KillerDude6000 killed WaffleMaster26
Or would it be a failure...

10
Fun House / I hope Craig sees this
« on: March 23, 2017, 11:48:43 AM »

11
Ideas / Health option
« on: March 22, 2017, 12:17:37 AM »
Ability to simply turn on and off the health amount over the health bar

12
Questions and Answers / Would this work?
« on: March 21, 2017, 11:36:12 PM »
Would this debug script work properly how I want it to?


Code: [Select]
History [Debug/page] [+1]
Input [ItemAmount]
Var [GoldAmount] = [5] * [ItemAmount]
Var [DebugTicket] = [syshistory:Debug/page]
If
HasInventory [Player] [clay] [>=] [ItemAmount]
Then
Inventory [Player] [take] [clay] [ItemAmount]
Inventory [Player] [add] [goldpieces] [GoldAmount]
Notify [Ticket Number [DebugTicket] : Save this for proof of purchase]
SetText [100,202,100] [Type : Transaction_Info : Success_Player : [gamertag]_Desc : Player transacted "[ItemAmount]" Clay for "[GoldAmount]" Gold] [DebugTicket]
elseif
HasInventory [Player] [clay] [<] [ItemAmount]
SetText [100,202,100] [Type : Transaction_Info : Fail_Player : [gamertag]_Desc : Not enough Clay "[ItemAmount]" Player not given "[GoldAmount]" Gold] [DebugTicket]
else
SetText [100,202,100] [Type : Transaction_Info : Fail_Player : [gamertag]_Desc : Null_Other info: Clay "[ItemAmount]" into Gold"[GoldAmount]"] [DebugTicket]
EndIf

13
Fun House / Forums LOGO
« on: March 17, 2017, 01:09:19 AM »
http://imgur.com/5wD4JJL
Spoiler for Hidden Content:
just to let you all know this is a joke towards a very early Total Miner name

14
Site Suggestions and Bugs / Ideas prefix
« on: March 15, 2017, 09:55:10 PM »
In the Ideas section there should be a prefix for in-game ideas and mod ideas.

15
Movies, TV, Music, Sports, Etc. / [Movies] Shazaam
« on: March 14, 2017, 11:43:31 PM »
In my opinion the movie Shazaam, staring Sinbad is a great movie, and you should all watch it!

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