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Messages - casual onion

Pages: [1] 2 3 ... 129
1
General Discussion / Re: Question Time with Kitty
« on: Today at 03:55:50 AM »
What is your opinion on memes?

Define Danke.

German for thanks.

If you had the choice of a new camera with great spec or investing in a potentially successful business which would you choose?

The latter, for sure. I don't go on about it much :)

If you had a choice between ice cream or cookies what would you choose?

Cookies, especially those soft chocolate chip ones mmm yeah.

And of course, background story of your name :D

I used to be called VenousBoss on the Xbox and when I changed my GT, which I've only done once, it's was changed to casual onion (no capitals ;)) I can't remember exactly where the casual came from though my Xbox avatar wore a trilby at the time. The onion is a nickname I've had for years.


How did you get into Total Miner? What is your favorite memory of the game?

My friend got me into it. It took me about 3 hours to figure out the controls. Favorite memory is getting golden Knight. Gotta do it all again now!

Light, medium, or heavy?

When carrying boxes, medium.

Why are you so obsessed with sandstone and brick?

Oh, here we go! Simple answer, I've always wanted to live in a stone house, it seems fitting to try and build things I like, as I do on all my maps.

Here's the sort of house I mean...



Keep the questions coming :D

2
Fun House / Re: Krump..
« on: Today at 03:31:15 AM »
This is a good idea for the game. Bump.

3
General Discussion / Re: Question time: Schedule and Sign Ups
« on: January 20, 2018, 04:05:47 AM »
You mean me @An Atlas Will Rise ? It says I'm next.

#AtlasLovesOnionsConfirmed
So sorry. I'll swap it out right now. I have no idea why I had kitty written in my notes  :/

It's fine. I await the responses about sandstone.

4
General Discussion / Re: Question time: Schedule and Sign Ups
« on: January 20, 2018, 02:41:23 AM »
You mean me @An Atlas Will Rise ? It says I'm next.

#AtlasHatesOnionsConfirmed


5
Fun House / Re: Thump..
« on: January 19, 2018, 09:05:39 PM »
Bump?

6
Bug Reports [Retail] / Bluescreen on menu
« on: January 19, 2018, 05:13:03 AM »
Howdy.

I'd just finished exporting a video i recorded with my Elgato and once it had exported, i hit record and went to TM (which was on start menu) and after a couple of minutes of a black screen, i CTRL-ALT-DEL and it came up with this badboy:
Spoiler for Hidden Content:
Total Miner: Forge.  Please take a photo of this screen and post it on TotalMinerForums.net, so that we can fix it. Thank you.

System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Unable to create the graphics device. ---> Microsoft.Xna.Framework.Graphics.DeviceLostException: Exception of type 'Microsoft.Xna.Framework.Graphics.DeviceLostException' was thrown.
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDevice(GraphicsAdapter adapter, PresentationParameters presentationParameters)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation newInfo)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   at Microsoft.Xna.Framework.GraphicsDeviceManager.EnsureDevicePlatform()
   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.BeginDraw()
   at Microsoft.Xna.Framework.Game.BeginDraw()
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnPaint()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

I was recording at the time so i can upload the footage if necessary.

7
Video / Re: Dig Deeper Community YouTube Channel
« on: January 19, 2018, 01:24:06 AM »
We are on the lookout for guests for a podcast we are doing in the very near future. Ideally you'd have a mic but if not I'm sure we could work something out. If you've got a mic, you'll need access to Discord as it'll be done through voice chats. They will be streamed live for YouTube on Friday and Saturday. We may look at doing pre recorded podcasts if required. Anyone can join but we are mainly looking for the following:

Long term fans
New players (PC is first time playing)
Devs (Yes we are looking at you Craig ;))
Staff on here or Discord

If you'd be so kind as to join, let us know below!

8
Video / Re: Dig Deeper Community YouTube Channel
« on: January 18, 2018, 07:46:26 PM »
**New Video** How To NOT Play Total Miner | HydroSimp

**New Video** Building a City! | casual onion (Sorry if it's a bit quiet, I'm a novice!)

Howdy! Just a quick update for you today as we've been working on a couple of things.

- I've added a playlist with all our videos here. It's for the streams mainly so if we reference any video during the stream, you can easily access it. I've done the same for the streams playlist here.

- I've added social links to the channel homepage as well as a link to the forums.

Think that's everything for now. Will keep you updated if anything changes.

ttfn

9
General Discussion / Re: Question Time with Circle Cat
« on: January 16, 2018, 02:16:47 AM »
Why are you called Circle cat?
Any hobbies?
Favorite total miner map?
Where do you get inspiration for your builds?

10
Mods / [Discussion] Re: Moding
« on: January 14, 2018, 10:38:57 AM »
I don't know how I feel on this topic. Are you asking for people who've reviewed your mod to leave a comment?

11
Your world / [RPG] Re: Wappendale (Modern Economy RPG) [with pictures!!!]
« on: January 14, 2018, 07:43:59 AM »
Pls make it so I can get millions and billions by farming and making houses the size of the plot

Anything for you Gordinio  /-:

12
Your world / [RPG] Re: Wappendale (Modern Economy RPG) [with pictures!!!]
« on: January 13, 2018, 06:17:25 PM »
Looks amazing! I'm very excited to see the map when Multiplayer releases.

Thank you Jared :)

13
Your world / [RPG] Re: Wappendale (Modern Economy RPG) [with pictures!!!]
« on: January 13, 2018, 03:15:10 PM »

Spoiler for Hidden Content:


That little road section looks comfy as funk. Nicely done.

Thank you. :)

I've decided I don't like the name Wappendale so I'll let you choose the name from the list below.

https://en.m.wikipedia.org/wiki/List_of_Yorkshire_Dales

14
Mods / [WIP] Re: TMF:MP [Multiplayer Mod]
« on: January 13, 2018, 02:40:06 PM »


Streaming it with XBL Toothpick

15
General Discussion / Re: Question Time with Trubstep Record
« on: January 13, 2018, 02:39:35 PM »
Trains. Aren't they great?
How's business going at Trubstep Industries?

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