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Topics - VirtualHarry

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Bug Reports [PC Beta] / Error Message on PC Version
« : August 03, 2018, 05:40:55 PM »
Got an error message on the PC version of Total Miner, was scrolling through the furnace crafting options if that helps any. The error message told me to post on the forums so here you go, hope it helps. I also have the actual saved screenshot saved but for some reason can't attach to this post, but if it's needed for whatever reason I have it.  8)

System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at StudioForge.TotalMiner.Screens.CraftSelectBlueprintScreen.HandleInputCore(InputState input)
   at StudioForge.TotalMiner.Screens.CraftSelectBlueprintScreen.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

Questions and Answers / [Unanswered] Deleting Old Saves/Worlds
« : June 15, 2018, 06:29:44 PM »
Just a simple question, is there a way to delete old worlds yet on the Steam version?

Thanks <3

Ideas / Bookcases don't need Books
« : January 02, 2018, 03:27:06 AM »
Just a curious thing I noticed while crafting in Survival Mode, that being the lack of books needed to craft a bookcase. To craft one, apparently all you need is two wood planks which seems very odd considering books do exist in the game as a low-level crafting material.

I was told in the Discord to post here so any input or anything like that is well appreciated  :D

Questions and Answers / Opinions on the Current Skill System
« : December 27, 2017, 06:29:09 PM »
Interested in what everyone thinks of the Skill system in place in TM right now. In all honesty, I think it's a good idea that could potentially add a lot of hours to gameplay, but the way it is currently implemented is tedious and even borders on being flat-out bad. My problems specifically center around the three skills of 'Mining', 'Crafting', and 'Building'. I'll try my best to articulate my exact gripe with the system.

Let's use Cobblestone as a low-level example. So to start, I need the proper 'Mining' level to mine Basalt. This is completely fine and makes obvious sense. Then I'll need the proper 'Crafting' level to actually turn the Basalt into Cobblestone which is kind of tedious but still makes somewhat sense. Then we get to the 'Building' skill which is where most of my problems start, because if you don't have the 'Building' level to place the Cobblestone then it just sits in your Chest, and when you actually craft the Cobblestone you're not told the 'Building' level you'll need to actually place the object until you try to place it and you find out you can't place it for another 5-10 levels. THEN, once you grind enough to actually place the object you build, you find out that PICKING UP ('Mining') the block is a different story that could be higher than the original 'Mining' level used for Basalt. This means that you could place a fresh new block that you grinded 'Building' for, only to realize it can't be picked up or moved for another 5-10 'Mining' levels.

I'll be honest, I can't give a perfect solution to this problem as it's somewhat difficult to workaround. My only suggestion would be to keep the 'Mining' skill, but merge 'Building/Crafting' into one skill and have that skill be equal levels to the 'Mining' skill, so that if you have the ability to build and place something, you also have the ability to pick it up and move it freely.

Finally, I am aware that you can turn off the Skill system altogether, but this doesn't fix the system itself and ruins the entire purpose of Survival Mode IMO, and needs to be fixed as soon as possible.

But I could be wrong and stupid, let me know what you guys think about this system  :)

Ideas / Choosing a Track Manually (Jukebox?)
« : December 23, 2017, 07:57:36 PM »
Forgive me if this is already in game and haven't found the feature, but if it isn't, I'd love the choice to manually be able to pick from the 40+ tracks to listen to in-game. If possible, even being able to set your own playlist of songs would be awesome as well.  ^-^

Total Miner Discussion / [PC] Fav Texture Pack
« : December 23, 2017, 07:06:43 PM »
Exactly what the title asks, favorite Texture Pack you're using in TM right now.

I'm using the Christmas one right up until New Years, then switching over to 'Miners Unite' once we hit 2018. If you're using non-default ones I'd love to see an example of how it looks.  8)

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