Author Topic:  Worlds On Workshop  (Read 812 times)

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Worlds On Workshop
« on: August 03, 2017, 01:07:07 AM »
Now I know that pc edition hasn't been released yet, and this feature may already be on there, but this section is for things youd like to see, and this is something I definitely would like to see. So server tools are handy, and make it easy for things like challenge maps and Rpgs, but what about maps with a more single-player experience? Lets say someone wanted to make a puzzle map, or maybe a plot-heavy adventure map. Sure you could make scripts to do these kinds of things, but making scripts to have these kinds of maps just seems a bit unfair for those who enjoy creating these map types for various reasons, mostly because it can just be off-putting having to do extra work just because you want to do something besides deathmines, rpgs, or challenges. You could also just host a map where only one player can join, but then players can't save your progress, and it would be a bit more difficult to get all of your hard work into the community.

So here's my idea.

Why not make a section on workshop dedicated to these kinds of maps? Of course any kind of map could be put into workshop, but the main idea is to let these solo-based creators get their name's out there. People could download your map, play it, etc. You could set what permissions the player would have before they downloaded too, like a preset sort of thing. After all, Total Miner is essentially a game maker, so think of how much variety that players could add since they can now focus on a single-player experience!

Like I said, something like this could already be in development, though it hasn't been confirmed, so I figured I'd put this idea here.

Have some criticism? Feel like I missed something? Feel like yelling at me like I'm an idiot? Feel free to leave it below!

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Re: Worlds On Workshop
« Reply #1 on: August 03, 2017, 07:29:08 AM »
Now I know that pc edition hasn't been released yet, and this feature may already be on there, but this section is for things youd like to see, and this is something I definitely would like to see. So server tools are handy, and make it easy for things like challenge maps and Rpgs, but what about maps with a more single-player experience? Lets say someone wanted to make a puzzle map, or maybe a plot-heavy adventure map. Sure you could make scripts to do these kinds of things, but making scripts to have these kinds of maps just seems a bit unfair for those who enjoy creating these map types for various reasons, mostly because it can just be off-putting having to do extra work just because you want to do something besides deathmines, rpgs, or challenges. You could also just host a map where only one player can join, but then players can't save your progress, and it would be a bit more difficult to get all of your hard work into the community.

So here's my idea.

Why not make a section on workshop dedicated to these kinds of maps? Of course any kind of map could be put into workshop, but the main idea is to let these solo-based creators get their name's out there. People could download your map, play it, etc. You could set what permissions the player would have before they downloaded too, like a preset sort of thing. After all, Total Miner is essentially a game maker, so think of how much variety that players could add since they can now focus on a single-player experience!

Like I said, something like this could already be in development, though it hasn't been confirmed, so I figured I'd put this idea here.

Have some criticism? Feel like I missed something? Feel like yelling at me like I'm an idiot? Feel free to leave it below!
You can always share the map with people. When they receive, they can spawn by a rule book telling them to take their perms off so they can play the solo map with the full experience. Sharing worlds is already an option in total miner. It's basically the same exact thing as downloading maps.
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Re: Worlds On Workshop
« Reply #2 on: August 03, 2017, 11:02:04 AM »
Now I know that pc edition hasn't been released yet, and this feature may already be on there, but this section is for things youd like to see, and this is something I definitely would like to see. So server tools are handy, and make it easy for things like challenge maps and Rpgs, but what about maps with a more single-player experience? Lets say someone wanted to make a puzzle map, or maybe a plot-heavy adventure map. Sure you could make scripts to do these kinds of things, but making scripts to have these kinds of maps just seems a bit unfair for those who enjoy creating these map types for various reasons, mostly because it can just be off-putting having to do extra work just because you want to do something besides deathmines, rpgs, or challenges. You could also just host a map where only one player can join, but then players can't save your progress, and it would be a bit more difficult to get all of your hard work into the community.

So here's my idea.

Why not make a section on workshop dedicated to these kinds of maps? Of course any kind of map could be put into workshop, but the main idea is to let these solo-based creators get their name's out there. People could download your map, play it, etc. You could set what permissions the player would have before they downloaded too, like a preset sort of thing. After all, Total Miner is essentially a game maker, so think of how much variety that players could add since they can now focus on a single-player experience!

Like I said, something like this could already be in development, though it hasn't been confirmed, so I figured I'd put this idea here.

Have some criticism? Feel like I missed something? Feel like yelling at me like I'm an idiot? Feel free to leave it below!
You can always share the map with people. When they receive, they can spawn by a rule book telling them to take their perms off so they can play the solo map with the full experience. Sharing worlds is already an option in total miner. It's basically the same exact thing as downloading maps.

One problem with the current sharing system though. The person sharing has to actually be online and in the process of sharing the map to do that.

Downloading map files from some external source is most certainly another option, But I feel like a lot of people would prefer a workshop system where you can just upload it to there and people can download it and load it into the game.

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

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Re: Worlds On Workshop
« Reply #3 on: August 03, 2017, 11:05:54 AM »
Now I know that pc edition hasn't been released yet, and this feature may already be on there, but this section is for things youd like to see, and this is something I definitely would like to see. So server tools are handy, and make it easy for things like challenge maps and Rpgs, but what about maps with a more single-player experience? Lets say someone wanted to make a puzzle map, or maybe a plot-heavy adventure map. Sure you could make scripts to do these kinds of things, but making scripts to have these kinds of maps just seems a bit unfair for those who enjoy creating these map types for various reasons, mostly because it can just be off-putting having to do extra work just because you want to do something besides deathmines, rpgs, or challenges. You could also just host a map where only one player can join, but then players can't save your progress, and it would be a bit more difficult to get all of your hard work into the community.

So here's my idea.

Why not make a section on workshop dedicated to these kinds of maps? Of course any kind of map could be put into workshop, but the main idea is to let these solo-based creators get their name's out there. People could download your map, play it, etc. You could set what permissions the player would have before they downloaded too, like a preset sort of thing. After all, Total Miner is essentially a game maker, so think of how much variety that players could add since they can now focus on a single-player experience!

Like I said, something like this could already be in development, though it hasn't been confirmed, so I figured I'd put this idea here.

Have some criticism? Feel like I missed something? Feel like yelling at me like I'm an idiot? Feel free to leave it below!
You can always share the map with people. When they receive, they can spawn by a rule book telling them to take their perms off so they can play the solo map with the full experience. Sharing worlds is already an option in total miner. It's basically the same exact thing as downloading maps.

One problem with the current sharing system though. The person sharing has to actually be online and in the process of sharing the map to do that.

Downloading map files from some external source is most certainly another option, But I feel like a lot of people would prefer a workshop system where you can just upload it to there and people can download it and load it into the game.
Dude I literally just finished making a response when you posted, lol. You got the same points though.

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Re: Worlds On Workshop
« Reply #4 on: August 03, 2017, 04:52:52 PM »
Now I know that pc edition hasn't been released yet, and this feature may already be on there, but this section is for things youd like to see, and this is something I definitely would like to see. So server tools are handy, and make it easy for things like challenge maps and Rpgs, but what about maps with a more single-player experience? Lets say someone wanted to make a puzzle map, or maybe a plot-heavy adventure map. Sure you could make scripts to do these kinds of things, but making scripts to have these kinds of maps just seems a bit unfair for those who enjoy creating these map types for various reasons, mostly because it can just be off-putting having to do extra work just because you want to do something besides deathmines, rpgs, or challenges. You could also just host a map where only one player can join, but then players can't save your progress, and it would be a bit more difficult to get all of your hard work into the community.

So here's my idea.

Why not make a section on workshop dedicated to these kinds of maps? Of course any kind of map could be put into workshop, but the main idea is to let these solo-based creators get their name's out there. People could download your map, play it, etc. You could set what permissions the player would have before they downloaded too, like a preset sort of thing. After all, Total Miner is essentially a game maker, so think of how much variety that players could add since they can now focus on a single-player experience!

Like I said, something like this could already be in development, though it hasn't been confirmed, so I figured I'd put this idea here.

Have some criticism? Feel like I missed something? Feel like yelling at me like I'm an idiot? Feel free to leave it below!
You can always share the map with people. When they receive, they can spawn by a rule book telling them to take their perms off so they can play the solo map with the full experience. Sharing worlds is already an option in total miner. It's basically the same exact thing as downloading maps.

One problem with the current sharing system though. The person sharing has to actually be online and in the process of sharing the map to do that.

Downloading map files from some external source is most certainly another option, But I feel like a lot of people would prefer a workshop system where you can just upload it to there and people can download it and load it into the game.
I feel like if people can have their map up on the workshop without being online, then how long would it stay there? How many maps can an individual put up on the workshop at a time? If this was to be an in-game mechanic, I feel like after 1 year of this, there would be thousands of maps to download making it difficult for other creators to get people to play their map if it is somewhat near the end of all the maps to download if there are thousands. To prevent this I feel like an individual should only be allowed to put one map up on the workshop at a time and every X amount of hours the map will be taken off the workshop to prevent pile ups of maps. After X amount of hours it is taken down it can just be put back up when the creator does it.

So if putting maps up on the workshop without even having to be online to host it, I'm sure people would also want a feature to have your world hosted without the creator needing to be online or in the game. Same rules would apply to this in-game feature like the workshop feature.

(If this all makes any sense to you)
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Re: Worlds On Workshop
« Reply #5 on: August 03, 2017, 05:09:10 PM »
I feel like if people can have their map up on the workshop without being online, then how long would it stay there? How many maps can an individual put up on the workshop at a time? If this was to be an in-game mechanic, I feel like after 1 year of this, there would be thousands of maps to download making it difficult for other creators to get people to play their map if it is somewhat near the end of all the maps to download if there are thousands. To prevent this I feel like an individual should only be allowed to put one map up on the workshop at a time and every X amount of hours the map will be taken off the workshop to prevent pile ups of maps. After X amount of hours it is taken down it can just be put back up when the creator does it.

So if putting maps up on the workshop without even having to be online to host it, I'm sure people would also want a feature to have your world hosted without the creator needing to be online or in the game. Same rules would apply to this in-game feature like the workshop feature.

(If this all makes any sense to you)
The Steam Workshop includes minimal limitations in terms of quantity nor quality that a user is allowed to upload (as from what I understand), allowing the uploader to not have to worry about having to reupload (under standard circumstances). The Steam Workshop also features typical handling for items so that new ones have a chance to be seen over older items if the community is interested.
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Re: Worlds On Workshop
« Reply #6 on: August 03, 2017, 08:48:24 PM »
One problem with the current sharing system though. The person sharing has to actually be online and in the process of sharing the map to do that.

Downloading map files from some external source is most certainly another option, But I feel like a lot of people would prefer a workshop system where you can just upload it to there and people can download it and load it into the game.
I feel like if people can have their map up on the workshop without being online, then how long would it stay there? How many maps can an individual put up on the workshop at a time? If this was to be an in-game mechanic, I feel like after 1 year of this, there would be thousands of maps to download making it difficult for other creators to get people to play their map if it is somewhat near the end of all the maps to download if there are thousands. To prevent this I feel like an individual should only be allowed to put one map up on the workshop at a time and every X amount of hours the map will be taken off the workshop to prevent pile ups of maps. After X amount of hours it is taken down it can just be put back up when the creator does it.

So if putting maps up on the workshop without even having to be online to host it, I'm sure people would also want a feature to have your world hosted without the creator needing to be online or in the game. Same rules would apply to this in-game feature like the workshop feature.

(If this all makes any sense to you)

Well, First of all, Dedicated servers would make it unnecessary for the host to actually be in the world, And I am fairly sure that dedicated servers will be a thing on PC.

Secondly, I don't understand your logic behind the rest. Would the good maps not be advertised and generally known to be good maps if there was workshop support?

Currently (Or rather, Back in TM's prime days) the way you got your good map noticed over the large amount of other hosted maps was by good advertising and good word of mouth. I don't see how workshop support would change that in any way.

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Re: Worlds On Workshop
« Reply #7 on: August 03, 2017, 10:47:44 PM »
1. Make a post on this very forum OR the steam discussion boards.

2. Upload your world file to a file hosting website, like google drive.

3. Attach a link to the files in the description of your post.


               

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Re: Worlds On Workshop
« Reply #8 on: August 03, 2017, 11:47:10 PM »
1. Make a post on this very forum OR the steam discussion boards.

2. Upload your world file to a file hosting website, like google drive.

3. Attach a link to the files in the description of your post.
I already have all this set up on the forums. Just inaccessible since it isn't particularly relevant yet.

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Re: Worlds On Workshop
« Reply #9 on: August 05, 2017, 12:10:46 PM »
So that's what the download page I asked about a few months back is for..

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