Author Topic:  Features that we want to see in 2.6  (Read 4358 times)

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Jim

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Re: Features that we want to see in 2.6
« Reply #10 on: June 04, 2017, 04:28:10 AM »
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Re: Features that we want to see in 2.6
« Reply #11 on: June 04, 2017, 12:43:24 PM »
why not make something that combines both?
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Rock

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Re: Features that we want to see in 2.6
« Reply #12 on: June 06, 2017, 08:10:55 PM »
why not make something that combines both?
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KeefdaQueef

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Re: Features that we want to see in 2.6
« Reply #13 on: June 08, 2017, 07:06:20 PM »
Some sort of script that can activate by a certain text message. Say that you pick a number between this and that or to guess something else. Pretty much a quiz script. Maybe  Text [text] [true|false] or IsText.
I realize that this would affect text messages so delete the script and reset
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STARKILLER7851

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Re: Features that we want to see in 2.6
« Reply #14 on: June 09, 2017, 05:06:06 PM »
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.
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Re: Features that we want to see in 2.6
« Reply #15 on: June 09, 2017, 05:22:16 PM »
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.

You could already achieve this with a modpack that has modified items, and a couple of basic scripts.


               

Link to my youtube channel:
https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ

STARKILLER7851

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Re: Features that we want to see in 2.6
« Reply #16 on: June 09, 2017, 06:44:26 PM »
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.

You could already achieve this with a modpack that has modified items, and a couple of basic scripts.

Really? A lot of the modding tools are dead, and the best we can do is a hex editor.
Current Creative Projects:

SkyCity, a Floating City similar to Midgar from Final Fantasy VII. Made purely with sunblocks and glass

Atlantis City, a vast semi-futuristic underwater resort hotel, complete with a pool, sub docking structure, Skyscraper, mining zones for the optimistic, etc.

KeefdaQueef

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Re: Features that we want to see in 2.6
« Reply #17 on: June 09, 2017, 07:28:13 PM »
Some sort of script that can activate by a certain text message. Say that you pick a number between this and that or to guess something else. Pretty much a quiz script. Maybe  Text [text] [true|false] or IsText. If it is right, then a global script is used saying [[gamertag] did blah blah blah]
I realize that this would affect text messages so delete the script and reset

hey... somethings not right...

FatbFFA

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Re: Features that we want to see in 2.6
« Reply #18 on: June 09, 2017, 08:37:34 PM »
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.

You could already achieve this with a modpack that has modified items, and a couple of basic scripts.
Really? A lot of the modding tools are dead, and the best we can do is a hex editor.

He is talking about PC modding. If you just use XML than thats fine your slightly limited on what you can do. But if your using c# to make mods your pretty free to do what you want. At this point anything on this topic pertains to PC as that's where 2.6 will be, seeing as its the initial release i wouldn't expect a big feature update for a bit as bugs people find are ironed out.



Gary

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Re: Features that we want to see in 2.6
« Reply #19 on: June 10, 2017, 06:49:34 PM »
A cheat system. Here's how it will work: In Single Player, players can access cheats like giving or unlocking items, infinite durability for tools, godmode, and/or the ability to switch between creative and survival.

In Multiplayer: Same as above, but only accessible to those with proper permissions.

You could already achieve this with a modpack that has modified items, and a couple of basic scripts.

Really? A lot of the modding tools are dead, and the best we can do is a hex editor.

I made a video on how to do this here:

It is automatically time stamped to the point that I change the item name/description/stats.

If you watch the video from the beginning, you can see how I made the files and where they will go once you have access to the PC version.

So what you could do is modify the stats of existing items to have near-infinite durability and super stats, or you could make near-identical items with crazy stats and slightly different names (ie Godmode Wood Sword) and use scripts to give/take them from players.


               

Link to my youtube channel:
https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ