Author Topic:  Concrete and Glass TP  (Read 1867 times)

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PWRBTTN

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Re: Concrete and Glass TP
« Reply #15 on: August 20, 2016, 09:30:22 AM »
You've achieved an incredible sense of realism in all your designs, which is really unique and awesome. Keep it up.
Oh, wow. I appreciate that. I mean, I have to say, I thought they pretty good. Yeh. Incredible, though? That's awesome to hear.

Water and lava are translucent...
They're not items. I know blocks support it, because stained glass. Items, however...
/snail       /snail    /snail         /snail /snail      /snail   /snail                /snail        

TheDestinedCrab

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Re: Concrete and Glass TP
« Reply #16 on: August 20, 2016, 09:37:40 AM »
You've achieved an incredible sense of realism in all your designs, which is really unique and awesome. Keep it up.
Oh, wow. I appreciate that. I mean, I have to say, I thought they pretty good. Yeh. Incredible, though? That's awesome to hear.

Water and lava are translucent...
They're not items. I know blocks support it, because stained glass. Items, however...

Good point! I have to agree with Gary also, a lot of work and detail has gone into this :)
Thanks Gold Knight for the amazing sig!

Dryym

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Re: Concrete and Glass TP
« Reply #17 on: August 20, 2016, 09:44:29 AM »
Gun batch #1:


Franchi SPAS-12 with stock folded.
I really like this one. Same process as the P90 to create.


Obligatory Avtomat Kalashnikov rifle.
Seriously, What else would your drug gangs and guerrillas use?


Nerf Maverick.
This was both for fun, And to replace the Eldar pistol, Which isn't something that actually exists. So I had fun with it.


Type-25 Directed Energy Rifle.
When I think "Plasma Rifle" this is what my mind goes to. Besides, What else to do but 2552?
« Last Edit: December 07, 2016, 10:09:55 AM by Father Dryymas »

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Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Nefty

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Re: Concrete and Glass TP
« Reply #18 on: August 20, 2016, 10:13:49 AM »
Everything looks amazing Dryym!
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PWRBTTN

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Re: Concrete and Glass TP
« Reply #19 on: August 20, 2016, 10:21:58 AM »
Everything looks amazing Dryym!
But... um... what about PWRBTTN? I need input on my textures, too... :(
/snail       /snail    /snail         /snail /snail      /snail   /snail                /snail        

Dryym

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Re: Concrete and Glass TP
« Reply #20 on: August 20, 2016, 11:18:33 AM »
Everything looks amazing Dryym!
But... um... what about PWRBTTN? I need input on my textures, too... :(

Sorry, PWR. I'm taking over your TP. XD

In all seriousness, Did you really expect Nefty not like the guns? :P


Thanks for the compliment, Nefty.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

PWRBTTN

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Re: Concrete and Glass TP
« Reply #21 on: August 20, 2016, 12:02:35 PM »
I'm taking over your TP.
Frigg off, Lahey!
/snail       /snail    /snail         /snail /snail      /snail   /snail                /snail        

Dryym

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Re: Concrete and Glass TP
« Reply #22 on: August 20, 2016, 12:17:04 PM »
I'm taking over your TP.
Frigg off, Lahey!

What the hell is a "Lahey"?

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Jaz

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Re: Concrete and Glass TP
« Reply #23 on: August 20, 2016, 01:04:55 PM »
Look really good, looking forward to see how it turns out!



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Lunar

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Re: Concrete and Glass TP
« Reply #24 on: August 20, 2016, 04:02:22 PM »
I know how to make an amazing TP in 64x64, take pictures of everything you need, pixelate it, and voilah, only problem is the things you cant take pictures of, like markers, guns, potions, retro, and all those things, but, those are all simple things, so that wouldnt be too bad.

AlienizdPixel

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Re: Concrete and Glass TP
« Reply #25 on: August 20, 2016, 05:00:22 PM »
Spoiler for Response:
I know how to make an amazing TP in 64x64, take pictures of everything you need, pixelate it, and voilah...
Other than the fact that there would likely be legal issues if added officially, and that any texture that doesn't exist outside of TM would likely look terrible if this was your plan, it doesn't work too well.
Take for example, some assault rifle that I lowered the resolution towards:
Spoiler for Scripts Rifle:

"i maed this, i sware"
Also, your post is useless as all could be.
No replying, I wish to see more from this
This is a wonderful looking texture pack, my only concern is that the Sledgehammer's handle looks a little thin for supporting the head itself; I hope to see this finished!
-Alionz

Dryym

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Re: Concrete and Glass TP
« Reply #26 on: August 20, 2016, 05:08:46 PM »
Spoiler for Response:
I know how to make an amazing TP in 64x64, take pictures of everything you need, pixelate it, and voilah...
Other than the fact that there would likely be legal issues if added officially, and that any texture that doesn't exist outside of TM would likely look terrible if this was your plan, it doesn't work too well.
Take for example, some assault rifle that I lowered the resolution towards:
Spoiler for Scripts Rifle:

"i maed this, i sware"
Also, your post is useless as all could be.
No replying, I wish to see more from this
This is a wonderful looking texture pack, my only concern is that the Sledgehammer's handle looks a little thin for supporting the head itself; I hope to see this finished!


That AK looks great. I wish mine looked that good.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Stoneart

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Re: Concrete and Glass TP
« Reply #27 on: August 20, 2016, 06:29:39 PM »
Best things about this pack.
1. It's detailed.
2. It's different.

Nice job!

Lord Leo

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Re: Concrete and Glass TP
« Reply #28 on: August 21, 2016, 03:44:40 AM »
a modern pack finally now get to work so we can have this on xbox now!!! :) best tp so far

Dryym

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Re: Concrete and Glass TP
« Reply #29 on: August 21, 2016, 06:50:19 AM »
a modern pack finally now get to work so we can have this on xbox now!!! :) best tp so far

Not going to happen. Even if this was done NOW, 32x32 texture packs are not tested.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym