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I can agree with having something like this, it would be very helpful.

Even something as simple as changing the symbols of the topic which can be shown as a white piece of paper or a little yellow question mark, changing them to a green checkmark or something along those lines.
Would love to see something like this, I know that me and so many other would benefit from it though I think we would all still read the threads anyway.
I now have a follow up question, as I am making great progress, but hit another wall.

When adding the blocktextures16.xml file, how to we input blocks with extra textures.

Grass top
Grass side
Workbench (And it's all different sides)

I tried a few variations, and I think i'm missing what the name is supposed to be.

Also, same thing for paintings. i added the texture, and it changes the shop's icon for it, but when placed, it displays the default castle image again. how would we go about changing the default picture?
A change that I would love to see to the forums, is an option for moderators and other people of notable reputation (Or even the topic creator), to be able to mark a question topic as answered, so you can know to check the topic if you have that same question, as well as maybe highlight the post that has the correct answer, by making that post have a green outline.

This would not lock the topic, but it would just be a great way to organize that section a little better.
General Discussion / Re: Question Time with Kitty
« Last post by casual onion on Today at 03:55:50 AM »
What is your opinion on memes?

Define Danke.

German for thanks.

If you had the choice of a new camera with great spec or investing in a potentially successful business which would you choose?

The latter, for sure. I don't go on about it much :)

If you had a choice between ice cream or cookies what would you choose?

Cookies, especially those soft chocolate chip ones mmm yeah.

And of course, background story of your name :D

I used to be called VenousBoss on the Xbox and when I changed my GT, which I've only done once, it's was changed to casual onion (no capitals ;)) I can't remember exactly where the casual came from though my Xbox avatar wore a trilby at the time. The onion is a nickname I've had for years.

How did you get into Total Miner? What is your favorite memory of the game?

My friend got me into it. It took me about 3 hours to figure out the controls. Favorite memory is getting golden Knight. Gotta do it all again now!

Light, medium, or heavy?

When carrying boxes, medium.

Why are you so obsessed with sandstone and brick?

Oh, here we go! Simple answer, I've always wanted to live in a stone house, it seems fitting to try and build things I like, as I do on all my maps.

Here's the sort of house I mean...

Keep the questions coming :D
Fun House / Re: Krump..
« Last post by casual onion on Today at 03:31:15 AM »
This is a good idea for the game. Bump.
Mods / Total Miner Community Github
« Last post by Justyn on Today at 01:49:25 AM »
Total Miner Community Github
The Total Miner Community Github is a Github organization made specifically for being a place for people to store community projects which anyone can work on and contribute to. These can be C# mods, XML mods, or even out of game projects which pertain to Total Miner!
How to get access:
  • Contact me (Justyn#6072) on Discord. I will add you to the organization, and grant you access to creating or contributing to repositories.  ^-^
  • Alternatively, leave your Github username in a reply to this thread.
Bug Reports [Retail] / Right Hand, and Purple Sky (PC)
« Last post by MasterMan917 on Today at 12:25:58 AM »
Okay, I found a small bug that when I enable right hand wielding,
because I'm not a fan of both hands, I can't scroll right unless I hold
shift then scroll. (I have shift set for crouching) Or if I want to scroll right
I have to force it which is me scrolling really fast and that makes the landing
of the thing I will end up holding unpredictable and it's just overall an inefficient
way to scroll right. I've just tried to scroll left at one point but, it's just something I
can't get used to doing over and over again after playing so many other games that don't
have both right and left hand holding like TMF has. This might just be a problem for me but I
think it should be thrown out there.

The other bug I found that I also don't know if others have is that the sky if forever purple even at night,
where it has a moon and stars but the sky isn't black like normal, it isn't a game breaking bug, but again every
bug no matter the size must be removed from the TMF game. I have screenshots of the purple sky that will be posted VhereV

Purple sky (Night):
Purple sky (Day)  :
Bug Reports [Retail] / Bluescreen Behavior when Editing Waypoint Node
« Last post by AlienizdPixel on January 20, 2018, 08:41:54 PM »
Total Miner: Forge.  Please take a photo of this screen and post it on, so that we can fix it. Thank you.

System.ArgumentException: Object of type 'Microsoft.Xna.Framework.Vector3' cannot be converted to type 'System.Collections.Generic.List`1[Microsoft.Xna.Framework.Vector3]'.
   at System.RuntimeType.TryChangeType(Object value, Binder binder, CultureInfo culture, Boolean needsSpecialCast)
   at System.RuntimeType.CheckValue(Object value, Binder binder, CultureInfo culture, BindingFlags invokeAttr)
   at System.Reflection.RtFieldInfo.InternalSetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, CultureInfo culture, StackCrawlMark& stackMark)
   at System.Reflection.RtFieldInfo.SetValue(Object obj, Object value, BindingFlags invokeAttr, Binder binder, CultureInfo culture)
   at StudioForge.Engine.GUI.PropertyEditor.ValidateInput(ITextInputWindow win)
   at StudioForge.Engine.GUI.DataField.StudioForge.Engine.Integration.ITextInputWindow.EndInput(Boolean needValidate)
   at StudioForge.Engine.GUI.TextInput.ProcessLastKeys(Keys[] lastKeys)
   at StudioForge.Engine.GUI.TextInput.HandleInput(PlayerIndex playerIndex)
   at StudioForge.Engine.GUI.WindowManager.HandleInput()
   at StudioForge.Engine.GameState.GameScreen.HandleInput(InputState input)
   at StudioForge.TotalMiner.Screens2.PauseMenuScreen2.HandleInput(InputState input)
   at StudioForge.Engine.GameState.ScreenManager.Update(Int32 index, Boolean otherScreenHasFocus)
   at StudioForge.Engine.GameState.ScreenManager.Update(GameTime donotuse)
   at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   at StudioForge.Engine.Game.BaseGame.Update(GameTime gameTime)
   at StudioForge.TotalMiner.TotalMinerGame.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at StudioForge.Engine.Game.BaseGame.Run[T]()

Occurred consistently whenever editing a coordinate of a Waypoint node.
Fun House / Re: Trump..
« Last post by Rollins on January 20, 2018, 08:27:15 PM »
Bumpidy bump bump.
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