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Topics - Hayden

Pages: [1] 2 3 ... 12
1
Ideas / teleportation orientation
« on: November 23, 2017, 12:56:19 AM »
The simplest way I can explain it is you can use a script to choose which way the player is facing. What I mean by this is in the Teleport script you can tell the game to change the orientation of the player either by NSWE options and or degree numbers.
EX
Teleport [xyz,xyz|player] [absolute|Relative] [x,y]


Teleport [player] [10,10] [absolute] [90,-45]
this would teleport the player near the corner of the map facing east, and half way down.

2
Ideas / Custom commands
« on: April 08, 2017, 05:26:32 PM »
I first requested this when I requested the in game messages, but now that the in game console is going to be a thing, maybe we can do it that way.
SetEventScript [command] [Example] [script]


And when someone types -Example in the console then the script named script is ran

3
Questions and Answers / Strings and vars
« on: March 29, 2017, 05:23:04 PM »
Can a Variable equal a string?
Example


Var (killer) =((gamertag))
Context (target)
Notify [[killer] killed ((gamertag))


And it would possibly say something like
KillerDude6000 killed WaffleMaster26
Or would it be a failure...

4
Fun House / I hope Craig sees this
« on: March 23, 2017, 11:48:43 AM »

5
Ideas / Health option
« on: March 22, 2017, 12:17:37 AM »
Ability to simply turn on and off the health amount over the health bar

6
Questions and Answers / Would this work?
« on: March 21, 2017, 11:36:12 PM »
Would this debug script work properly how I want it to?


Code: [Select]
History [Debug/page] [+1]
Input [ItemAmount]
Var [GoldAmount] = [5] * [ItemAmount]
Var [DebugTicket] = [syshistory:Debug/page]
If
HasInventory [Player] [clay] [>=] [ItemAmount]
Then
Inventory [Player] [take] [clay] [ItemAmount]
Inventory [Player] [add] [goldpieces] [GoldAmount]
Notify [Ticket Number [DebugTicket] : Save this for proof of purchase]
SetText [100,202,100] [Type : Transaction_Info : Success_Player : [gamertag]_Desc : Player transacted "[ItemAmount]" Clay for "[GoldAmount]" Gold] [DebugTicket]
elseif
HasInventory [Player] [clay] [<] [ItemAmount]
SetText [100,202,100] [Type : Transaction_Info : Fail_Player : [gamertag]_Desc : Not enough Clay "[ItemAmount]" Player not given "[GoldAmount]" Gold] [DebugTicket]
else
SetText [100,202,100] [Type : Transaction_Info : Fail_Player : [gamertag]_Desc : Null_Other info: Clay "[ItemAmount]" into Gold"[GoldAmount]"] [DebugTicket]
EndIf

7
Fun House / Forums LOGO
« on: March 17, 2017, 01:09:19 AM »
http://imgur.com/5wD4JJL
Spoiler for Hidden Content:
just to let you all know this is a joke towards a very early Total Miner name

8
Site Suggestions and Bugs / Ideas prefix
« on: March 15, 2017, 09:55:10 PM »
In the Ideas section there should be a prefix for in-game ideas and mod ideas.

9
Movies, TV, Music, Sports, Etc. / [Movies] Shazaam
« on: March 14, 2017, 11:43:31 PM »
In my opinion the movie Shazaam, staring Sinbad is a great movie, and you should all watch it!

10
Site Suggestions and Bugs / The forums are dying
« on: March 14, 2017, 06:38:32 PM »
The forums are dying... I can tell because bob had enough time to reply to me... There needs to be a reason for people to come back to the forums everyday... I don't know what that would be, but something at least... If you are a guest viewer, please make an account...

11
Fun House / Give me you ssn
« on: March 13, 2017, 04:35:20 PM »
Hey errbody, Give me your ssn, dob, full name, mother's maiden name, and a cookie.
Nah, just kidding, only your ssn...

Spoiler for Hidden Content:
SSN = Sexy Spanish Name

12
Ideas / Bool
« on: February 09, 2017, 01:15:00 AM »
For those who don't know what a bool is, It's basically marking something as true or false.
And what my Idea is, an addition to scripting which replaces the history binary method. which is where if you wanted something to equal true you'd change the history to 1, and if you want it to be false you'd mark it 0, But it'd be nice to have something like this:


SetBool [player|System] [name] [True|False]


this could be held in the historys folder or it's own separate Bools folder

example of how it could work 'off of my memory on scripts':

Name:Button\Level\One
_____

IfBool [HasCompleted\one] [true]
then
MessageBox [You've already done this, no credits will be earned] [[Continue][TeleportLevelOne]]
else
Notify [Get ready] [local]
Notify [Get set] [local]
teleport [player] [123,201,123]
Notify [GO] [local]
endif

----------------
Name:Zone\CompleteLevel\One
_____

IfBool [HasCompleted\one] [false]
SetBool [player] [HasCompleted\one] [true]
 // Give Cool Reward
EndIf

teleport [player] [321,201,321]




13
Ideas / Third party support
« on: January 30, 2017, 04:27:41 AM »
This is quite simple, what I mean by this is the ability for lets say I make something like world painter from MCPC, but I make it for tmf terrain, basically just support for third party apps to make changes... Sorry if any of my wording was confusing it's 2:30 am atm... I'm tired...

14
How do you get the profile level modder? Do you simply have to make a mod or is it more complicated than that. What happened to all the testers? Okay honestly that's all the questions I had...

15
Creative Features / [Help Needed] Mario wall jump
« on: November 17, 2016, 12:24:18 AM »
Would it be possible to make a Mario wall jump like shown in the model below?




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