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Topics - Lunar

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Bug Reports [Retail] / External Script Editor Bug
« on: March 11, 2018, 10:44:11 PM »
I use Notepad++ as an external editor, and when I save the script inside of the Notepad++ "File" area, I exit Notepad++ and then go to Total Miner and press "Abort Edit" when I go back it does what I like, and updates it with all the edits I made inside of Notepad++, but when I press "Save and Exit" then when I go back to the script and open it in Notepad++, it's all jumbled up, I will provide a video of it happening soon.

Total Miner Discussion / [PC] Total Miner PC Full Game Giveaway
« on: December 23, 2017, 10:24:41 PM »
I will be giving one copy of Total Miner away, to enter just link your steam profile and i'll buy it for whoever wins, winners will be drawn the 26th, good luck to all!

Site Suggestions and Bugs / Embed Twitter Bug
« on: August 24, 2017, 10:08:10 PM »
In bob's recent showcase of the new "Embed Twitter Post" feature, I decided to click on the tweet that was embedded, it openes 2 new tabs instead of just 1, so its doubling up.

Creative Features / [Scripts] Backpack
« on: July 26, 2017, 07:14:08 PM »
I made a post 2 years ago that was a backpack, of course it was harder to make complex scripts back then without vars and such, so here is a more updated version.

Script: Backpack\Get

  HasHistory [backpack] [player] [true]
  MessageBox [You already own a backpack!]
  History [backpacknum] [+1]
  var [num] = [syshistory:backpacknum]
  History [backpacknum] [player] [num]
  SetBlock [num,1,1]
  MessageBox [You have succesfully got a backpack!]

Script: Backpack\Open

  HasHistory [backpack] [player] [true]
  var [num] = [history:backpacknum]
  OpenBlock [num,1,1,]
  MessageBox [You do not own a Backpack!] [a=[Get a Backpack][Backpack\Get]]

This does have one limit that can easily be fixed, but it probably wont ever reach its limit, this can give 1024 players a backpack before you can change it to "num,2,1" and after the height reaches a limit (which will basically never happen because at this point it will have enough space for 5,236,728 players) you can change it to "num,1,2" and then it will eventually fill the whole world with backpacks, which can give 5,362,409,472 players backpacks.

Total Miner Discussion / [Creative] What Should I Make?
« on: July 08, 2017, 07:29:14 PM »
I'm nearing in on the DemiGods, when I get there, I will be free from hosting my Deathmine and I will be able to create whatever I want, but I don't know what I want to create, so what should I make, I want it to be a moderately sized project.

Creative Features / [Scripts] Challenge Me.
« on: July 08, 2017, 01:45:02 AM »
I've been very bored lately, so I would like you guys to reply with a scripting challenge for me, and make it serious, something thats not insanely hard, so if you are reading this Dryym, don't challenge me with some stupidly hard script that even you can't do.

Creative Features / [Scripts] Infinite Upgrades (Requested)
« on: June 08, 2017, 03:20:28 PM »
Script: Infinite Upgrade

var [price] = [history:upgradeprice]
var [gold] = [inv:goldpieces]
// The first variable is set to the price of the upgrade, the second one is set to the amount of gold pieces the player has in their inventory, can be replaced by a history.

   IsVar [gold] [<] [price]
   MessageBox [You do not have enough Gold for this!]
   Inventory [player] [take] [goldpieces] [price]
   // Dont confuse the [price] with something you choose, this is a variable.
   History [upgradename] [player] [+1]
   var [newprice] = [price] * [1.5]
   // I set it so the next upgrade cost is 1.5x more, you can change that to whatever you want.
   History [upgradeprice] [player] [newprice]
   MessageBox [Your next upgrade will cost [newprice].]

Creative Features / [Scripts] HUD Menu!
« on: March 18, 2017, 11:00:27 PM »
This was nested in a question someone wanted wondering how to create my HUD Menu I have created, I decided to make a post dedicated to it, if you want any animation/customization help PM me, here is how it all works...

Script: Menu

HUDText [option1] [option 1]
HUDText [option2] [option 2]
SetEventScript [ButtonX] [Scroll]
SetEventScript [ButtonY] [Select]
SetEventScript [ButtonB] [Close]

Script: Scroll

HasHistory [scroll] [player] [=] [0]
History [scroll] [player] [+1]
HUDText [option2] [option 2] //reverts the option 2 back to normal so 2 arrows dont show
HUDText [option1] [option 1 <<<] //gives an arrow so they know which one they are about to select
HasHistory [scroll] [player] [=] [1]
History [scroll] [player] [delete]
HUDText [option1] [option 1]
HUDText [option2] [option 2 <<<]

Script: Select

HasHistory [scroll] [player] [1]
//if they are hovering over the first option, its 1 history, 2nd is 2, 3rd is 3, and the last option is 0 (none)
//do whatever option 1 does
History [scroll] [player] [delete]
SetEventScript [ButtonX] [] [none]
SetEventScript [ButtonY] [] [none]
SetEventScript [ButtonB] [Back] [Back]
HasHistory [scroll] [player] [0]
//do whatever option 2 does
History [scroll] [player] [delete]
SetEventScript [ButtonX] [] [none]
SetEventScript [ButtonY] [] [none]
SetEventScript [ButtonB] [Back]

Script: Back

HUDText [option1] [option 1]
HUDText [option2] [option 2]
SetEventScript [ButtonX] [Scroll]
SetEventScript [ButtonY] [Select]
SetEventScript [ButtonB] [Close]
History [scroll] [player] [delete]

Now, that is just the basic framework for it, there is still more things you could do, make one menu option open a lot of different options, which then you would have to make a second Scroll and Select script so they can work with the second set of options, you could add animations, and a background for the menu.

Gaming / Rogue Legacy
« on: January 19, 2017, 08:46:05 PM »
Rogue Legacy is a game for PS3 and PS Vita, and now it was released for PS4.
This game is definitely one of my all time favorites, ever.
It is so unique and the gameplay is endless.

The main idea is that you are going through dungeons/castles as a fighter. And every time you die, you respawn as your previous' character's child. This means all traits are passed down, while new ones form. Here are the Key Features listed on the games description.

A procedurally generated castle means every run is different.
Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
Tons of unique traits making every play through special. Want to be dyslexic? Now you can!
10 different classes to master! Each class comes with unique abilities that change the way you play the game.
All wizards have beards. Regardless of gender.
Over 60 different enemies to test your skills against. Hope you like palette-swaps!
Equip your heroes with powerful weaponry and armor, and imbue them with special abilities like flight, dash, and air jumping. 
A wicked sweet soundtrack.
Massive, expandable skill tree. Rack in the loot and upgrade your manor, giving your successors a wicked sweet edge.
Wicked sweet fart jokes.

A youtube video for those who want to see what it looks like.

Graphics / Graphics to use in Forum Posts
« on: January 07, 2017, 08:51:21 PM »
Forum Post Graphics


Line Breaks

Spoiler for Hidden Content:
Copy and Paste these to add a break between titles, subtitles, bodies, and more.



More to come!


Basic Layouts

Spoiler for Hidden Content:
Copy and Paste these to a blank post to give it some pizzazz.

Layout 1
Spoiler for Hidden Content:


Subtitle 1

Body 1

Subtitle 2

Body 2

Code: [Select]

[b][i]Subtitle 1 [/i][/b]

[i]Body 1[/i]


[b][i]Subtitle 2[/i][/b]

[i]Body 2[/i]


More to come!

Questions and Answers / New Tags?
« on: January 07, 2017, 01:34:42 PM »
What do the [xboxdvr][/xboxdvr] and [xboxclips][/xboxclips] tags do?

Graphics / - Sig Shop -
« on: December 31, 2016, 03:28:53 AM »
Script's Sig Shop

Past Works

My Signature (Made Dec. 31, 2016)

Request Form

*Size: W,H (pixels)
*What for: i.e. Info on Profile, info on a map, etc...
*Details: What do you want in it?
Other Requests:

Fun House / Merry Christmas!
« on: December 25, 2016, 08:57:25 AM »
Merry Crimas!

Ideas / HUDPicture
« on: December 10, 2016, 12:21:20 PM »
I think the best addition to be in a HUD would be to add pictures to HUDShapes, or make a new command (HUDPicture) so players can add pictures to their screen like they do in books, this would be AMAZING for a custom UI for maps and it would be amazing for menus/heavily script based maps.

L1k3 if u 4gr33!1!!

Total Miner Discussion / [Game] How to Center HUD Shapes
« on: November 27, 2016, 06:17:27 PM »
If you need to center a HUD Shape or a HUD Bar, just use these simple steps.

1. Take the width of your HUD (i.e. 400)
2. Do 1280 - The Width (i.e. 1280 - 400 = 880)
3. Half that number (i.e. 880 / 2 = 440)
4.  That last number is your X Position!


1. 400 (Width of HUD)
2. 1280 - 400 = 880
3. 880 / 2 = 440
4. X Position: 440

Repeat the same process for the Y position too, except substitute 1280 with 720, and of course replace the width with the height.


1. 160 (Height of HUD)
2. 720 - 160 = 560
3. 560 / 2 = 280
4. Y Position: 280

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