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Messages - AlienizdPixel

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Site Suggestions and Bugs / Re: Embed Twitter Bug
« on: September 24, 2017, 09:30:43 AM »
I assume an add-on would be the reason. Does disabling all of them have the issue no longer occur?

Site Suggestions and Bugs / Re: Embed Twitter Bug
« on: September 23, 2017, 12:13:51 PM »
Spoiler for Image:
What is your version of the Chrome browser?
"61.0.3163.100 (64-bit)" (most recent public release) does not experience the issue.

Ideas / Re: Potential Pre-Alpha or Alpha Version?
« on: September 08, 2017, 08:10:42 PM »
So, from what i have seen, there won't be a pre-alpha build or something?
An early-access build is likely to be the initial release.

Contests / Re: Indie bundle giveaway
« on: September 06, 2017, 07:09:18 AM »

Ideas / Re: Potential Pre-Alpha or Alpha Version?
« on: September 01, 2017, 02:22:47 PM »
...The release date has not been provided by the developer yet.
Where has it been announced? Normally a release would be announced here first.

Ideas / Re: Potential Pre-Alpha or Alpha Version?
« on: August 31, 2017, 05:01:47 PM »
It is likely there will be an early access release for the PC edition.

Site Suggestions and Bugs / Re: Embed Twitter Bug
« on: August 25, 2017, 08:49:58 AM »
I just tried it on Firefox, Opera, Chrome, and Edge on PC as well as Firefox mobile, Opera Mobile, and Adblock Browser on Android and I'm not getting that.
Samsung Browser experiences the issue.

Gaming / Re: Free games
« on: August 23, 2017, 12:16:01 AM »
Two questions:
Would titles such as AM2R or Pokémon Uranium be permissed to link towards?
Would BitTorrent magnet links be permissed?

Gaming / Re: Free games
« on: August 22, 2017, 10:13:42 PM »
I have a notable collection of free entertainment titles, so I shall post them here. I will likely organize and add upon this listing later.

Spoiler for Listing:
Spoiler for Role Playing Games:
Black Mesa (legacy): A recreation of the original "Half-Life" using the "Source" engine. Although it can be purchased on Steam, the website directed towards includes a "legacy" edition at the bottom of the web page, in which is free to download and play. (Note: I was not able to acquire an undamaged file from any of the provided sources upon the site)

OFF: A graphically simple role playing adventure game, with a notably gloom theme throughout. Due to the possibilty of unintentionally mentioning too much about the story, I simple suggest to play about with it.
Spoiler for Platformer Games:
Cave Story: A considerably well-known platform adventure game. Due to the possibilty of unintentionally mentioning too much about the story, I simple suggest to play about with it.

Ikachan: An underwater based role-playing adventure game. Was developed from the developers of "Cave Story", and was released before. Due to the possibilty of unintentionally mentioning too much about the story, I simple suggest to play about with it.

IWBTG | I Wanna Be The Guy: A notoriously difficult platformer alongside simple graphics and a humourous theme.

Mari0: A platformer and puzzle game in which is strives to combine both the original "Super Mario Brothers" (NES edition) and "Portal". Includes hats, local multiplayer, and level editor.

n: A platformer including action and puzzle aspects. Features physics simulation, ninjas, a level editor, and more.

Spelunky: An open-sourced platformer with roguelike difficulty. It is based within a series of randomly generated underground caverns, with the goal of collecting as much treasure as found before death or succession.
Spoiler for First-Person Perspective Shooters:
Assault Cube: A open-sourced simple shooter with multiple available gamemodes, boasting in its support for less powerful computers and networks, supporting as low of latency as 56kbps (7 KBs).

Battlefield 2 + Battlefield 2142: Both games are shooters, with the focus of lowering the enemy teams "tickets" in the multiple possibilities available. (Note: The linked download page provides a launcher used for downloading and launching the two titles. I may later provide a webpage link towards archive downloads for both titles.)

Freedoom: A project focused upon recreating the considerably popular original "Doom" with open-source code, graphics, and audio (may be incorrect).

Project Reality: A standalone modification basing from the shooter "Battlefield 2", focusing upon working with your team. It is recommended to view its manual (included within link provided), and to own and use a microphone while playing within multiplayer. (Note: You will likely require a BitTorrent client to download, and understand how to unpack .iso files)

Team Fortress 2: A team focused shooter, featuring 9 unique individual classes to choose, each with their own strengths and weaknesses to learn and use towards you and your team's advantage. Includes customizabilty via cosmetics, taunts, and weapons.

Unturned: A graphically simple game in which is based within a Zombie Apocalypse. Includes plenty of modifications available from its corresponding Workshop.

Urban Terror: A first-person shooter, built based from "Quake III Arena", with a focus upon realism.
Spoiler for Rogue:
Dungeon Crawl Stone Soup: An open-source, role-playing roguelike, based within a series of dungeons.

Dwarf Fortress: An fortress constructing or standard adventuring roguelike, based upon randomly generated lands.

Elona: A role-playing roguelike based upon a book series with the same title.

Net Hack: An open-sourced, role-playing roguelike, based within a series of dungeons, focusing towards exploration within the dungeons instead of conquering.

Tales of Maj'Eyal: Age of Ascendancy: A role-playing roguelike, featuring a story for the player to follow in addition to the established roguelike genre.
Spoiler for Simulation:
Flightgear: A open-source simulation game focused upon aircraft control, with available modification support.

OpenBVE: An open-source simulation game focused upon train and subway control, with available add-on support.

Spoiler for Other:
Darkwood: A recently released, top-down perspective horror themed title from Acid Wizard Studio, provided with no cost with both the reasoning for players who cannot afford its price, and to discourage key distributors. (Note: The webpage linked is directed towards Acid Wizard Studio's story of development, posted upon Imgur. The last image provides a link to download. You will require a BitTorrent client to aquire the files)

Hero: A retro inspired action and adventure platformer, including a basic MIDI developed soundtrack, monotone visuals, and six levels for the player to navigate through.

Hero Core: A sequel to "Hero", introducing a larger world for the player to explore, lenient progression, and difficulty settings.

Minetest: An open-source sandbox game, based from similar titles including "Minecraft" and "Infiminer". It has a focus towards its modification support and community development. Also available as a downloadable .apk for Android users (Note: On the linked webpage, it mentions that it is available upon the "Google Play Store", but to take caution due to possible false uploads).

OpenRA: An open-source, real-time strategy, command and conquer engine, featuring multiple games based from classic title series including "Red Alert", "Tiberian Dawn", and "Dune 2000", modification support, multiplayer, and more.

OpenTTD: An open-source simulation game based from "Transport Tycoon Deluxe". Features isometric 16-bit graphics, multiplayer, support for modifications, and more.

osu!: A recently open-sourced rhythm game based from "Osu! Tatakae! Ouendan". Features a focus upon music, rhythm, modification support, and more.

SCP - Containment Breach: A horror game based upon various elements from the SCP Foundation within randomly generated corridors.

The Dark Mod: A Gothic and Steampunk themed stealth game, in which was once a mod worked based from "Doom 3" that has now become standalone (does not require you to have "Doom 3" separately to play).

Total Miner Discussion / [Other] Re: Is TM coming to xbox one?
« on: August 07, 2017, 07:33:14 AM »
The Xbox One port of Total Miner will occur after the port over towards PC is finished.

Bug Reports [Retail] / Re: Some Bugs
« on: August 06, 2017, 06:23:05 PM »
Some of these are probably known already but,

-Grief Permission info says "flood with buckets" but you cant do that anymore
-Can set any potion/gun crafting recipe in survival (this seems intentional because it tells you that you can in the command documentation, but you can set it to craft for cheap then sell them for a lot of money)
Reported. Should be fixed.
-having to write "ColorRed" instead of "Red" in scripts for all the color blocks
I believe this change was intentional.
-When you disable items so there is less than a page of them, the top row becomes glitched and invisible (pic 2)
-If you enter a very large number via the input command it will glitch out and gives you full inventory of items (assuming its a shop script)
-invisible mobs for non host players
Cannot currently be tested.
-got a bluescreen while i joined a game as they ended it
Cannot currently be tested.
-If you only have text chat permission  there will be an X over 'other' permissions, when there should be a check there
-Cant mine own locked chest unless admin
Reported. Could you clarify if this applies with the host?
-Cant rename books using item script
-"Corn seed" and "potato seed" don't work in scripts, instead you have to write "corn" and "potato"
Fixed. Items renamed to "Corn" and "Potato" respectively.
-when you use tint color script in dig deep it goes away within seconds but some of the tint effects stay in game (pic)

Spoiler for Hidden Content:

Black cow + black sky(No Sky color script)

Spoiler for Hidden Content:

Ideas / Re: Worlds On Workshop
« on: August 03, 2017, 05:09:10 PM »
I feel like if people can have their map up on the workshop without being online, then how long would it stay there? How many maps can an individual put up on the workshop at a time? If this was to be an in-game mechanic, I feel like after 1 year of this, there would be thousands of maps to download making it difficult for other creators to get people to play their map if it is somewhat near the end of all the maps to download if there are thousands. To prevent this I feel like an individual should only be allowed to put one map up on the workshop at a time and every X amount of hours the map will be taken off the workshop to prevent pile ups of maps. After X amount of hours it is taken down it can just be put back up when the creator does it.

So if putting maps up on the workshop without even having to be online to host it, I'm sure people would also want a feature to have your world hosted without the creator needing to be online or in the game. Same rules would apply to this in-game feature like the workshop feature.

(If this all makes any sense to you)
The Steam Workshop includes minimal limitations in terms of quantity nor quality that a user is allowed to upload (as from what I understand), allowing the uploader to not have to worry about having to reupload (under standard circumstances). The Steam Workshop also features typical handling for items so that new ones have a chance to be seen over older items if the community is interested.

Questions and Answers / Re: CCTV
« on: August 02, 2017, 11:05:31 AM »
Hmm. I wonder why they took that feature out?
Unintentional bug.

Contests / Re: Multi Bundles Giveaway
« on: August 02, 2017, 06:15:11 AM »
I recall "Saints Row 2" being horrendously ported for the PC edition, is it the same or has it been patched?

Questions and Answers / Re: CCTV
« on: August 01, 2017, 08:51:48 PM »
How so does it "no longer work"?
Does it not work as in despite multiple attempts, the number you input is not affecting the actual speed in which the camera moves?
Or is simply not allowing you to move the camera?

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