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Total Miner => Your world => Topic started by: casual onion on July 16, 2016, 07:58:20 PM

Title: Huttondale Modern RPG
Post by: casual onion on July 16, 2016, 07:58:20 PM
Huttondale
by casual onion

Introduction

Howdy. I started this map at the beginning of July 2016 and I've really enjoyed designing and constructing the map into how it is today. The map compromises of eight villages arranged in and around a valley. Each village is different in terms of styles and amenities.

What do you do on this map?

Well, on the map you can mine, build and explore. Instead of updating my previous map, i decided to make the gameplay better but in a new setting with hills. And with the new scripts coming in 2.44, a vast amount of things can be done such as making goldpieces into Aires by renaming the item. I'm sure i'll also find a use for the new mathematical scripts too. This map will have at least three mines and i'm not a 100% sure on jobs yet but I'll see if i can find a better way to do them.

Photos
by Liam Bradbury

*Adding more - Work in Progress*


(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/35e75039048b30d2b3fae2af7b27aa5a_zpsh5ktwctv.jpg)

Bricklyn Bridge: Spanning the Bricklyn Lake, I constructed this bridge to provide access from Hill Top to Cottonwood. Road access is also provided from Hill Top to Rockford.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/4fb870a655db3ccb87ea26f8014f6945_zps40a7xsvv.jpg)

Bridgetown and Jubilee Bridge: The house on the end with the black balcony has viewss over literally everything, it's amazing. Just someone please buy it.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/0b4973416514f29e6e57c5730d0ee466_zpsvryjhnis.jpg)

Bridgetown Village Centre: The Town Hall is the building in the centre of the image with Just Great lying to the right.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/3aeacf5abc2bb15094162c23a4abbbab_zps0s1cxtid.jpg)

Converted Barn, Near Jubilee Bridge: This is the converted version of Derelict Barn #2 and GOD x DRIVE has done a really nice job. It is up for sale shortly.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/e2872f0b58f5a70634d45b219a400329_zpszbqb0cy4.jpg)

Derelict Barn #1:

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/7a4cd619461bec31b28e278fcb8f68cc_zps8tyzaoey.jpg)

Derelict Barn #2:

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/1d18f89a0938a76c3374f68eaba47327_zpsi1g2rdlz.png)

Derelict Barn #3:

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/b25c6248d129b3ab1aad9fec8d5c2395_zpssxpzqujv.png)

Derelict Barn #4:

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/7220a044ab94653d7bad96f429c5f5b7_zpsrhhhpxev.png)

Derelict Barn #5:

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/99bf435de5cadaea8be93adfa112b93b_zpskaiklobd.jpg)

Derelict Barn #6:

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/e0f58e48bd2effc7bb0e6022bca93b62_zps4pmygnla.jpg)

Derelict Barn #7:

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/c09daf0258a80ed0d426a037883d2f80_zpsv0qjcqq1.jpg)

Derelict Barn #8:

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/896dd6e3cf51d33234fa0034859e85b6_zpst8eab8u4.jpg)

Derelict Barn #9:

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/5ae1f9f99bedef97e405a45eed0c9179_zps73od8qni.jpg)

Duxford: Duxford lies between Bridgetown and Hutton. It has a bus stop so is easily accesible, it's quite a nice place to live i think.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/ac3a1d988cd0f1755c2fca0a8287a012_zpsqffsg4st.jpg)

Enclave: The village square was built by GOD x DRIVE. The size of the houses can be seen in this photo as well as the amazing views which they have. Hutton on the Hill can be seen in the left of the image.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/858b1b5b1b60e93675b68e16ca506427_zpskwpi32q3.jpg)

GOD x DRIVE's House, Near Enclave: It's literally huge and no...it isn't for sale. :(

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/5eaf62fdc0a00c33474893b822ff56c7_zpsbkxuipfg.jpg)

Hill Top: This village is currently under construction and then scripting will commence. The main landmark to note is the large building in the centre which consists of 8 properties under one roof. It took a while to build :)

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/918ef3e3233df45120b91651e19a32ca_zpslcdzuumy.jpg)

Hutton on the Hill: The tiny hamlet on the hill. All houses are scripted and range from 11,000 to 55,000 Aires. Duxford can be seen on the right of the image.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/73717ee9c5b04811a0943d94e85dcdd3_zpsoyrjmwap.png)

Jubilee Bridge and Lake: This bridge was built by GOD x DRIVE with assistance from me for finishing touches. It links Bridgetown with Hill Top.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/674eafa8247e2f5d297f4d14a4b84d3b_zpskjiooyw6.jpg)

Lakeside Court, Bridgetown: A rather nice development of five properties starting from 50,000 Aires. They all have stunning views of Jubilee Lakes & Bridge. I'd buy one.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/3b47d54270f88fe6bcd9d3d893bfead6_zpsdtxjfdmg.jpg)

Rockford: A rather small brick built village with houses for sale with lovely views.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/471d54721229c9074db4dc4743f63915_zpssnfqfaol.jpg)

The Flower Barn, Treeton: Probably the best house in the map. Because i built, designed and live in it. The garden has waaay to many flowers.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/881b8c0acb0f68169fdbc2c72c4444fa_zps3qosvn9j.jpg)

Treeton: This currently includes the Main Mine & the Wood Mine and a few houses, three of which are owned.

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/a3f75e391b7bb6c446c9d5fc92592379_zpsz1hysllv.jpg)

View over Bridgetown and Duxford: If you look carefully, you can see a small tower on a hill. It's the cheapest house in Huttondale. It's also sold - sorry.

Properties

The map has a large variety of properties with every one being different to it's neighbour. Whether it be size, shape or design, each one is unique, there's no copy and pasted houses here. Whats more, most are based on real life British houses, something i like doing! The price of each property is based on the volume of it and any extras such as farms. I can guarantee you that houses are much cheaper than in any of my other maps with them starting at only 8,000 Aires. For that price you get a tower on a hill with stunning views over Enclave Lake.

Game Statistics
as of 24.11.2016

Man Hours Played: 1,100
Blocks Cleared: 360,236
Blocks Placed: 330,932
Most Concurrent Players: 12
World Visitors: 667
World Rates: 231
World Rating: 4.2


My Statistics
as of 24.11.2016

Hours Played: 438.4
Blocks Cleared: 102,784
Blocks Placed: 255,182
Distance Flown: 4,267,365
Distance Walked: 644,737


To-do list

Complete Shop Scripts
Complete Property Scripts
General Landscaping

Villages

Bridgetown: This is the main village in the map and has 35 properties in total. Just Great & the Town Hall are both located here as well as the allotments.

Cottonwood: This area is under development and once finished will be a small village. It currently has a JG store for anyone who stumbles upon it.

Duxford: This hamlet lies in the valley between Hutton and Bridgetown. It only consists of just ten properties which are of a relatively large size.

Enclave: This is the most affluent location in the map and has just five properties in total. It lies between Hutton and Rockford.

Hill Top: This village, compromising of 14 properties, lies on top of a hill, hence the name, in the south of the map. It is built mainly out of local brick and shops will also be able to purchased here. It's the least visited village by bus.

Hutton on the Hill: Based on cottages from the North Yorkshire Moors in England, this is the prettiest location in the map and every house is for sale for under 60,000 Aires. There are 7 cottages in total in the village.

Rockford: This area currently compromises of a small mine, which you require Rank Supervisor or 1,000 Aires to enter. It houses blocks from Dacite to Granite.

Treeton: This village currently houses the main mine and is accessed from Bridgetown via the Treeton Bridge. There are 11 houses and numerous apartments.

With Thanks To...

GOD x DRIVE: He has helped me landscape, build and design the map.

Liam Bradbury: Liam took the images shown in this topic.

Conclusion
I hope that you will follow the progress for the new map as i update it. A number of you may want to know what has happened to Barrow. Well, it will still be worked on and hosted, i built this map as i wanted a break from Barrow. The map will continue until October when this one will be publicly hosted. Have a question about the map? Let me know and I'll answer. Please note that the name is subject to change.

The code for the custom menu is 7991.
- casual onion
Title: Re: Cravendale Modern RPG
Post by: casual onion on July 16, 2016, 08:42:31 PM
Managed to rename the map and I've made a Kik group for it if that's still a thing. I'll get back to scripting when I'm next on it.
Title: Re: Cravendale Modern RPG
Post by: casual onion on July 17, 2016, 06:03:49 AM
It's come to my attention the map needs renaming. The current suggestions for names are Clavedale & Huttondale. I'd like something with dale in it as that's the northern term for a valley which the map has. Thoughts?
Title: Re: Cravendale Modern RPG
Post by: CB on July 17, 2016, 07:30:22 AM
This looks and sounds like such a great map and i can't wait till its released, i enjoyed your other maps a lot so lets hope this is the same [Looking at the pictures i will enjoy it]
Title: Re: Cravendale Modern RPG
Post by: casual onion on July 17, 2016, 07:33:37 AM
This looks and sounds like such a great map and i can't wait till its released, i enjoyed your other maps a lot so lets hope this is the same [Looking at the pictures i will enjoy it]

Thanks a lot!  What do you think to the names I suggested?
Title: Re: Cravendale Modern RPG
Post by: casual onion on July 17, 2016, 11:26:12 AM
As Cravendale interferes with a popular British milk company, i have renamed the map to Huttondale. I like the name because it combines my favourite build and the word dale. Time to work through my to-do list.
Title: Re: Huttondale Modern RPG
Post by: Jared on July 17, 2016, 02:03:10 PM
Nice job on the organization of the topic. Your map sounds promising, I wish you luck on it and hopefully I can join sometime in the future.
Title: Re: Huttondale Modern RPG
Post by: casual onion on July 17, 2016, 02:22:16 PM
Nice job on the organization of the topic. Your map sounds promising, I wish you luck on it and hopefully I can join sometime in the future.

Thanks a lot Jared. The map is progressing very quickly so you might be able to join quicker than you think :)
Title: Re: Huttondale Modern RPG
Post by: crazytater94 on July 17, 2016, 02:29:08 PM
You should try adding something new to your buildings. I see these on all of your maps, and they look good, don't get me wrong, but if you always add and change it up every once in a while, you will find that you like them more and more.
Title: Re: Huttondale Modern RPG
Post by: casual onion on July 17, 2016, 02:55:25 PM
You should try adding something new to your buildings. I see these on all of your maps, and they look good, don't get me wrong, but if you always add and change it up every once in a while, you will find that you like them more and more.

So your saying you like styles but not the materials?
Title: Re: Huttondale Modern RPG
Post by: crazytater94 on July 17, 2016, 04:51:05 PM
No, I like seeing new builds, rather than the same ones. Ha, I guess that's why I haven't seen some of my components in years
Title: Re: Huttondale Modern RPG
Post by: casual onion on July 17, 2016, 04:53:12 PM
No, I like seeing new builds, rather than the same ones. Ha, I guess that's why I haven't seen some of my components in years

I think I've got a few of your components actually on a very old map. I think i adapted them for use as residential properties. I do see what you mean about my builds being similar though.
Title: Re: Huttondale Modern RPG
Post by: casual onion on July 17, 2016, 06:12:04 PM
I've been incredibly productive on this map recently. That's a good thing i think. Today i've added;

> Seven ranks, the same as on Barrow.
> All mine selling scripts (10 in total). The blocks are all under mining level 20 so those with a lower mining level aren't fighting with those wielding diamond pickaxes. The higher value mine will be located in Rockford, a bus journey or long walk away.
> ATM & bank menu scripts are complete, the rest will be done tomorrow.
> Added ATM's at main locations such as villages and certain buildings
> Built more bus stops

Tomorrow's to do list
> Finish bank
> Add HudBars
> Begin bus scripts
> Add wood mine
> Begin Allotments
> More property scripts

This map is coming along nicely :)
Title: Re: Huttondale Modern RPG
Post by: casual onion on July 23, 2016, 07:44:03 PM
Howdy folks. Haven't been working on Huttondale much recently but today I got a few things done. Here's this weeks additions.

> Bank fully finished for withdraw and deposit.
> Wood Mine Finished
> Sell All Button added
> More houses scripted
> Began working on JG Scripts
> All 7 Ranks are scripted
> Lottery is scripted

Coming Soon

> Bus scripts
> Allotment Scripts
> Wood selling scripts
> Even more property scripts
> HUDBars

I'm happy with the progress being made though as it's currently just me working on the map.

Ta rah :)
Title: Re: Huttondale Modern RPG
Post by: RavenPaw on July 24, 2016, 05:54:38 AM
theres a couple things that should be done to your new rpgs because they all seem to be the same but just the layout is different and a couple of addition with my upcoming map scrips wont run my economy the players will you should add guns and a couple of more jobs like a officer job or a theif job officers arrest theifs theifs can pick pocket players but if a cop wrongly accuses someone they get punished or something but you should change things up a bit the buildings don't have to be different but its getting boring just mining in a mine why don't you have it where players can edit outside of the city limits? idk if its just me or what but those are my ideas
Title: Re: Huttondale Modern RPG
Post by: casual onion on July 24, 2016, 08:36:43 AM
I'll break down your quote and try and explain it the best that i can.

theres a couple things that should be done to your new rpgs because they all seem to be the same but just the layout is different

Um, they aren't all the same. I'm always coming under fire for "overusing" sand coloured materials. Well, i'm sorry but i just like it and i think they work quite well together.

and a couple of addition with my upcoming map scrips wont run my economy the players will

I'm not really sure what you mean by this ;(

you should add guns

I would prefer to keep this map family friendly, especially with quite a few younger players who join my maps.

and a couple of more jobs like a officer job or a theif job officers arrest theifs theifs can pick pocket players but if a cop wrongly accuses someone they get punished or something

These probably won't be needed if the map is family friendly though TenMan has pretty much the exact same thing at it works quite well i think. I think i'll go for more quest style jobs on this map.

but you should change things up a bit the buildings don't have to be different but

Almost all the buildings in this map are brand new designs and those that aren't have been changed.

its getting boring just mining in a mine why don't you have it where players can edit outside of the city limits?

Because this will cause a whole heap of problems and there won't just be mines, i assure you.

idk if its just me or what but those are my ideas

I love suggestions but i should probably say that i am not hating on anyone, just wanted to be 100% honest and not sugarcoat the truth or what i think. I need to be more honest.

Title: Re: Huttondale Modern RPG
Post by: Dr_Vex_Ender on July 24, 2016, 09:04:42 AM
      This map looks really nice, but my only remote question is, What's the point of the map? If it's like baystone, where you mine, and buy a house then what was a point in creating a new map? Maybe try something...new, maybe add some kind of story-RPG-like aspect to the map, because Your maps function really well with the whole economy thing. 

   As far as the builds, I like the bridges, and the simplistic design they have. Plus I also liked how you made the map on a more "Hilly" world. I also notice you have the same build-style that you commonly use which look nice might I add :)

 Overall reguardless of what this turns out to be in the end, I look forward to joining Huttondale.
Good Luck!
Title: Re: Huttondale Modern RPG
Post by: casual onion on July 24, 2016, 10:45:52 AM
This map looks really nice, but my only remote question is, What's the point of the map? If it's like Baystone, where you mine, and buy a house then what was a point in creating a new map? Maybe try something...new, maybe add some kind of story-RPG-like aspect to the map, because Your maps function really well with the whole economy thing. 

Yes, the map is similar to my previous maps of Baystone & Barrow. The reason that i don't continue the maps on for a long while is that they a) break and become un-feasible to continue with (Baystone) or b) I want a change of scenery and the ideas that i have would work better and are easier to implement (Barrow).

The whole point of the map is to build a map as accurate to a British landscape as possible. Sure, a huge mine in a village centre isn't realistic - i get that but the buildings and bridges will be as close to realistic as possible. I describe my building style as "British Realism" and i try to stick to that. The main reason i use sandbrick and sandstone is because it's the closest to golden coloured stone in Rupture.

As far as the builds, I like the bridges, and the simplistic design they have. Plus I also liked how you made the map on a more "Hilly" world. I also notice you have the same build-style that you commonly use which look nice might I add :)

I think the bridges turned out nicely. I should say that they aren't all my doing though i have helped on them. The one that i solely built and designed is the brick one. I made the map on grasslands because it allows for more unique buildings as they can be built in or onto the hillside. Every house in the map has a nice view of something, less so in Duxford though. I'm also glad you like my building style, not many do :)

Overall regardless of what this turns out to be in the end, I look forward to joining Huttondale.
Good Luck!

Well, i look forward to seeing you soon and hopefully you can become the richest in the map and have a lovely property with nice views :)
Title: Re: Huttondale Modern RPG
Post by: casual onion on July 26, 2016, 06:14:27 PM
What up peeps. How's it kicking?

Any who, I've been proper busy on Huttondale so I'm gonna give you the details, m'kay?

Added
> All property scripts done for Duxford & Enclave
> Added 5 purchasable derelict barns in the more remote areas of the map for player renovations :)
> Landscaping
> Building some sick walls

Okay, it doesn't look like I've done much but the first two took flipping ages. I had like 40 scripts to do plus trying to design buildings that look derelict is rather difficult.

Other than that, i hosted Barrow (which is totally still a thing) and yeah, I'd love to release the map soon if you wanna?

TTFN.
Title: Re: Huttondale Modern RPG
Post by: Craig on July 26, 2016, 06:49:51 PM
but the first two took flipping ages. I had like 40 scripts to do
I'm wondering if this could have been done more efficiently?
Title: Re: Huttondale Modern RPG
Post by: Platinum Dryym on July 26, 2016, 07:03:55 PM
but the first two took flipping ages. I had like 40 scripts to do
I'm wondering if this could have been done more efficiently?

Is there much that can't be done more efficiently?
Title: Re: Huttondale Modern RPG
Post by: casual onion on July 26, 2016, 09:15:48 PM
Ah. It was time consuming - to me at least. Let me elaborate.

Each property has two scripts, a confirm and a purchase script. The confirm script is simple if has inventory x else y. The purchase script is around 16 lines. It has the same as the confirm for added security in case anything occurs or I mess up. It also has around 4 history marks (I like to track things) the inventory scripts, set blocks and lastly the notify and zone commands.

To be honest it just involves changing the names of things (and block coordinates) in the scripts but with well over 100 properties, it can take a while though I've been quite productive today :)

An average script name would be

Enclave\The Green\05\Confirm

Village Name\Road Name\Number\Confirm or Purchase

I just change them in zone names etc. Don't think there's an easier way to do property scripts, been using these for a while.
Title: Re: Huttondale Modern RPG
Post by: Craig on July 26, 2016, 10:32:04 PM
You can't use relative coords in some way?
Title: Re: Huttondale Modern RPG
Post by: Craig on July 26, 2016, 10:46:02 PM
The OP is showing "photo's not found"
Title: Re: Huttondale Modern RPG
Post by: Craig on July 27, 2016, 12:33:37 AM
If you could post one of your property scripts, I could check if 2.44 can do it 'relatively', i.e. one script for all properties, and if not, I could see if there's a way to do that.
Title: Re: Huttondale Modern RPG
Post by: casual onion on July 27, 2016, 04:20:01 PM
The OP is showing "photo's not found"

It's because i changed the photo group name on photobucket, I'll get it fixed.

If you could post one of your property scripts, I could check if 2.44 can do it 'relatively', i.e. one script for all properties, and if not, I could see if there's a way to do that.

Here's an actual property script.

Enclave\The Green\05\Confirm

If
HasInventory [player] [goldpieces] [<] [168000]
Then
MessageBox [Sorry, this property is 168,000 Aires.] [a=[Withdraw from bank?][Bank\Withdraw\Menu]]
Else
MessageBox [Purchase 5, The Green for 168,000 Aires?] [a=[Withdraw from bank?][Bank\Withdraw\Menu]]

Enclave\The Green\Purchase

If
HasInventory [player] [goldpieces] [<] [168000]
Then
MessageBox [Sorry, this property is 168,000 Aires.] [a=[Withdraw from bank?][Bank\Withdraw\Menu]]
Else
History [Enclave\The Green\05] [player] [+1]
History [Owns\House] [player] [+1]
History [Property\Income] [+168000]
History [Points] [+1680]
History [Enclave\House] [+1]
History [House Owned] [+1]
Inventory [player] [take] [goldpieces] [168000]
SetBlock [894,249,928] [Sign] [37]
SetText [894,249,928] [[gamertag]]
SetTexture [894,249,928] [2]
Notify [[gamertag] bought a house!] [global] [124,252,0]
Zone [Enclave\The Green\05] [builder=player]

Yes - I have a lot of history marks.

Yes - I'm incredibly organised, it's almost alphabetical order!

Good luck simplifying it.
Title: Re: Huttondale Modern RPG
Post by: casual onion on August 12, 2016, 02:17:47 PM
Howdy.

I'm currently on holiday so haven't really been on Huttondale. As the new update is out, I have loads of script based additions to improve the map as it's mostly just buildings, so if you have any ideas then please let me know what i could do. I'm still on track for an October realise, some time around Halloween so that's good eh? I'll update the features I added before my holiday when I can.

Ta-rah.


Title: Re: Huttondale Modern RPG
Post by: casual onion on August 14, 2016, 02:27:24 PM
At 8pm GMT until 10PM GMT today, I'll be hosting Huttondale to 10 guests on public. This is for finding bugs and taking suggestions. Come join if you want to see!
Title: Re: Huttondale Modern RPG
Post by: casual onion on August 16, 2016, 07:58:16 PM
(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/Copy%20of%20Blue%20real%20estate%20flyer%20template%20-%20For%20single%20property_zpssqherx5a.jpg)

The Huttondale Barn Update is here (albeit a bit delayed)!

You can now buy a derelict barn in a secluded and very private location in the middle of no-where and convert it into a beautiful property.

How would you convert these and what into? I look forward to seeing your *creative* suggestions.
Title: Re: Huttondale Modern RPG
Post by: casual onion on August 25, 2016, 02:00:26 PM
Howdy.

I've added absolutely loads, mainly scripts but some building.

> Twinlakes Village (Pictures coming soon)
A large village centered around a man made and natural lake. Every cottage is different and most are built into the landscape. There's also three shops.

> Omega & JG
The two main shops in Huttondale, the latter ran by me and the former by my admin GOD x DRIVE. Each business has three shops (Treeton, Rockford & Twinlakes) & (Bridgetown, Rockford & Twinlakes). Unfortunately, he has better locations and prices. Both sell pickaxes and hatchets and currently, only JG sells blocks. Each shop also has private crafting rooms downstairs.

Come stop by as i host most days each week. See you soon!
Title: Re: Huttondale Modern RPG
Post by: casual onion on September 04, 2016, 04:44:23 PM
Howdy.

I'm currently adding some things to Huttondale but it's become apparent to me that this map is currently not as good as my previous maps, especially Baystone. So I hopped onto some old maps and added a few things. The thing is though, you're the one visiting my map so i want your suggestions for the map, big or small. If you want a working economy then let me know. Do you want a casino, mall or skytower? Just tell me, I'm all ears! This is its likely this is my last city map as Pc comes shortly (though I'm not sure if I'm getting it yet!)

Anyway, he's what I've done today.

> HUDBars Added
> Finished Ranks
> Fixed Sell Scripts
> Patched Birch Wood Exploit
> Started Materials Scripts at JG

Also, big thanks to Ravenpaw for streaming today!

Ta rah!
Title: Re: Huttondale Modern RPG
Post by: RavenPaw on September 04, 2016, 05:22:41 PM
Howdy.

I'm currently adding some things to Huttondale but it's become apparent to me that this map is currently not as good as my previous maps, especially Baystone. So I hopped onto some old maps and added a few things. The thing is though, you're the one visiting my map so i want your suggestions for the map, big or small. If you want a working economy then let me know. Do you want a casino, mall or skytower? Just tell me, I'm all ears! This is its likely this is my last city map as Pc comes shortly (though I'm not sure if I'm getting it yet!)

Anyway, he's what I've done today.

> HUDBars Added
> Finished Ranks
> Fixed Sell Scripts
> Patched Birch Wood Exploit
> Started Materials Scripts at JG

Also, big thanks to Ravenpaw for streaming today!

Ta rah!
Keep huttondale its a great map with a great layout but you need to add some of these features:
>More efficient travel system
>more things to do like make some mini games like tic tac toe?
>get pc because you can make your map more alive with npc behaviours
Title: Re: Huttondale Modern RPG
Post by: Cc NiGhTMaRe cC on September 04, 2016, 09:59:25 PM
It looks like a cool and simple and fun map to play on.
Title: Re: Huttondale Modern RPG
Post by: Kinetic plasma on September 04, 2016, 10:18:25 PM
Looks alright
Title: Re: Huttondale Modern RPG
Post by: casual onion on September 05, 2016, 06:23:50 PM
Keep huttondale its a great map with a great layout but you need to add some of these features:
>More efficient travel system

I've kept it basic as it was a bit of a rush to add it and it's easily expandable. It's also a little throwback to Baystone. How would you like to see it?
>more things to do like make some mini games like tic tac toe?

Honestly don't think it would fit in with the village feel of the map, its more RPG than challenge.
>get pc because you can make your map more alive with npc behaviours
Meh, my of isn't strong enough and I ain't forking out hundreds of 's for one game (even if planet coaster looks amazing!)

It looks like a cool and simple and fun map to play on.

Thanks, I look forward to seeing you on it but how could I make it more detailed do you think?

Looks alright

Thanks! Do you think I can make it better than alright?
Title: Re: Huttondale Modern RPG
Post by: casual onion on September 10, 2016, 06:51:10 PM
Howdy. Here's some major changes to Treeton.

Before
(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/15a21ade8c67a034de95ba7a744d491d_zpstv5nfw4r.jpg)

After
(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/IMG_20160910_234151_zpsphj5go5e.jpg)

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/IMG_20160910_234002_zpsy3kciyin.jpg)

(http://i1383.photobucket.com/albums/ah304/josephunwin21/Huttondale%20Total%20Miner%20Forge/IMG_20160910_234036_zpsesit3qxb.jpg)

Thoughts? Shops on ground floor, apartments above. Colour!
Title: Re: Huttondale Modern RPG
Post by: TheDestinedCrab on September 11, 2016, 03:50:32 AM
Looks good :)

Also, is there a small and cheap plot i can have for 10K? I'd like to make a little storage room :D

And,

I can't seem to find where to buy chests and furnaces etc.. Do i have to craft them?
Title: Re: Huttondale Modern RPG
Post by: casual onion on September 11, 2016, 04:50:24 AM
Looks good :)

Also, is there a small and cheap plot i can have for 10K? I'd like to make a little storage room :D

No plots yet but you could purchase a property for under 10k and use that as a storage room.

And,

I can't seem to find where to buy chests and furnaces etc.. Do i have to craft them?

Furnaces can be bought from JG Twinklakes, just follow the path alongside the Wood mine. Storage {ie Chests} will come in due course.
Title: Re: Huttondale Modern RPG
Post by: TheDestinedCrab on September 11, 2016, 06:13:51 AM
Looks good :)

Also, is there a small and cheap plot i can have for 10K? I'd like to make a little storage room :D

No plots yet but you could purchase a property for under 10k and use that as a storage room.

And,

I can't seem to find where to buy chests and furnaces etc.. Do i have to craft them?

Furnaces can be bought from JG Twinklakes, just follow the path alongside the Wood mine. Storage {ie Chests} will come in due course.

Cheers :)
Title: Re: Huttondale Modern RPG
Post by: casual onion on September 15, 2016, 12:14:13 PM
Howdy.

I've finally added a job to Huttondale. It's making products for JG at a factory. The job is like this.

1) Source own materials from mines
2) Make products listed in book at factory
3) Leave factory area and collect paycheck from upstairs.

Etc.

Any questions then let me know! Hosting in a couple of hours, need a few testers to make sure it's working.

Thanks.
Title: Re: Huttondale Modern RPG
Post by: casual onion on October 02, 2016, 04:24:08 PM
Howdy.

Haven't been here in a while eh? Remember when I updated my topics daily?!?

Anywho, I've been working a lot so not much has happened. Here's what's been added...

- A 7 storey apartment building in Treeton replacing the coloured houses. It's got 30+ apartments, all furnished and with balconies. Prices start from 28,000 Aires and rise to 61,000 Aires. I expect them to sell quickly when people can actually afford them. There's also 8 shops on the ground floor, one of which will be Florist Gump Farm Store. #bringbackthepuns

- A heck of a lot of bug fixing. Like loads...

- Farm Shop is designed and partially scripted. Three allotments are scripted too.

- People on the streets, makes the map feel more alive. These will give quests soon.

- About to (like now) start adding achievements. I would like some ideas though.

- All ranks and buses work now. Took ages to fix these.

That's all I think. As always, any ideas, let me know and i'll see what I can do.

TTFN. Spooky onion
Title: Re: Huttondale Modern RPG
Post by: TheDestinedCrab on October 02, 2016, 04:41:42 PM
Acheivement ideas :

Cha-Ching! - Buy your first property!
Paying the rent! - Rent your first property!
Life's.. Just Great! - Check in at JG!
Winner winner, chicken dinner! - Win the lottery!
Money doesn't just grow on tree's! - Earn 4 stacks of gold!
Title: Re: Huttondale Modern RPG
Post by: casual onion on October 05, 2016, 07:31:35 PM
Howdy

I actually felt like scripting today, so I did. Here's what I've added

Points Shop: Buy exclusive items and blocks with Points. Sells red, yellow, pink, green, orange and purple coloured blocks. Also sells Bed, arcade block, painting and sun boxes. Items will be added when skill upgrades are

Property Limit: It's now against the law to own more than three properties. Prevents all cheap houses from being un-available to poorer players.

New Mine refill system: Only at Rockford and Main Mine. Players donate 100 Aires at a time and when it reaches refill amount, it can be refilled. Money is rolled over to next refill. You can check how much is in refill chest. I believe i'm first person to do this in Tm though I may be wrong.

Custom Menu Additions: 9 statistics for players, redeem code 7991 to get rewards on my map. For those who see this only. Can only be redeemed once.

Ta-dah.
Title: Re: Huttondale Modern RPG
Post by: TheDestinedCrab on October 06, 2016, 12:34:33 AM
Is it possible to sell houses? I accidentally brought a 10K one yesterday.. :P
Title: Re: Huttondale Modern RPG
Post by: casual onion on October 06, 2016, 12:48:26 PM
Is it possible to sell houses? I accidentally brought a 10K one yesterday. :P

Sure, just let me know which and I'll sell it for you.
Title: Re: Huttondale Modern RPG
Post by: TheDestinedCrab on October 06, 2016, 02:04:05 PM
No . 1 Parker Hill please :)
Title: Re: Huttondale Modern RPG
Post by: casual onion on October 07, 2016, 07:00:03 PM
Howdy and stuff.

I've added a mini supply and demand system in the map. Basically, the 6 products you make at JG factory, can only be bought if there in stock. You can check the stocklist at JG shops and factory. I'll be adding more items when required. Now I just need employees...
Title: Re: Huttondale Modern RPG
Post by: TheDestinedCrab on October 08, 2016, 01:33:34 AM
Howdy and stuff.

I've added a mini supply and demand system in the map. Basically, the 6 products you make at JG factory, can only be bought if there in stock. You can check the stocklist at JG shops and factory. I'll be adding more items when required. Now I just need employees...

I'm an employee ;)

I wouldn't say i often go on your map though, because you're rarely on when i am :P

Also, I made a mistake in the JG factory the other day XD I thought sticks was on the to do list for some reason and wasted about a stack of wood... :D lol

Title: Re: Huttondale Modern RPG
Post by: casual onion on October 12, 2016, 05:49:13 PM
Howdy.

Had a few technical issues today. The regular save deleted Twinlakes but the autosave looks to be fine even if the time stamp was 1.5 hour I ended game!

Regardless, I have been productive.

Added
- A snazzy Tudor house
- Property limit per village not map (you can only own one property in each village
- For job, if there's less than ten of an item in stock, you get 25% more when it's sold

I really need to add bigger houses, if the exact opposite problem to what I had on Barrow!

The maps constantly quiet so not many join but I can't figure out why...

Anyway goodbye ;)
Title: Re: Huttondale Modern RPG
Post by: .ok on October 12, 2016, 09:34:43 PM
Barrow
Perhaps if all your maps weren't sandstone only houses or reused stuff from previous map,maybe people would actually be interested in your maps
Title: Re: Huttondale Modern RPG
Post by: TheDestinedCrab on October 13, 2016, 01:57:54 AM
Perhaps if all your maps weren't sandstone only houses
Perhaps if you gave him a chance you'd know that there isn't a single block of sandstone in twin lakes.
Title: Re: Huttondale Modern RPG
Post by: casual onion on October 14, 2016, 05:49:46 PM

Perhaps if all your maps weren't sandstone only houses or reused stuff from previous map, maybe people would actually be interested in your maps

Hello, old friend. A couple of things to point out. Not every house has sandstone on it, infact - shock horror, some have no sandstone on them at all! Heck, i even built a tudor house and one made of stone wall. Snazzy. Another thing i noticed, not all (infact very little) of my houses are copy-pasted, let alone from other maps. I've made it my aim to have all new house styles.

Perhaps if you gave him a chance you'd know that there isn't a single block of sandstone in twin lakes.

If you exclude that dragon sculpture GxD built then, yes, you're correct.

Admin stuff aside - productivity levels have been high in Huttondale. Here's somethings i've added.

- Green direction signs so new folks don't get too lost
- Fixed a few more scripts (becoming a recurring thing this!)
- Spooky Scary Skeleton :)

Here's my to-do list for next week
- Add bookcase, table and post to JG shop & Factory
- Add quests (pizza)
- Add takeaway
- Add phone numbers and phone box/book

That's there so i don't forget lol. Goodbye.
Title: Re: Huttondale Modern RPG
Post by: TheDestinedCrab on October 15, 2016, 02:45:59 AM
I ordered a pizza the other day lol. I was surprised GxD knew the number so quickly XD
Title: Re: Huttondale Modern RPG
Post by: casual onion on October 16, 2016, 06:46:02 PM
Howdy. I've added a lot today - you know, an entire job...

Yes, I've added a Job at Omega - it's same as the job at JG but you can craft so much more products. The factory is behind the Treeton Omega shop and you can only have one job.

I've also added,
- Buy Chest, Crate, Fence, Furnace, Glass, Half Blocks, Ladders, Pane, Post, Ramp, Stained Glass, Stained Glass Panes, Stairs, Table, TrapDoor, Wood Door, Workbench at Omega. The only things you can't make at Omega job are the glass items.

- Grass, Post, bookcase and table at JG. The last three can be made at JG job.

- All Bridgetown houses are scripted

Here is some useless information.

Omega - Owned By God x Drive
Visitors: 1757
Sales: 165,860
Average Spent: 94 Aires

JG - Owned By casual onion
Visitors: 869
Sales: 65,925
Average Spent: 76 Aires

The job and Omega scripts took about 4 hours to do if your wondering. That's all for now. Bye!
Title: Re: Huttondale Modern RPG
Post by: casual onion on October 26, 2016, 04:39:01 PM
Howdy,

One thing I have been noticing recently is how quiet the map has been this month, it's very unusual. I think there was just one day where it was particularly busy and I had 12 players. Honestly, I prefer it quieter as I love having a chat with players.

Back on topic, the map is still up and running and yes, I might have run out inspiration but that doesn't mean I'm starting a new map, this will very much continue. I've had some interesting suggestions for my map so I've made a poll with my favourite (none suggested by me so no bias!) to see what you think is a decent idea. I don't really like asking for help but it's pretty useful.

I have been adding some things to the map however. I have began constructing a digging mine with grass, sand & dirt, which is due for completion sometime next month. The obligatory few houses have built (including a hidden grass roofed house) even though I don't really need them but I just love building! I hope to start adding phone numbers into the game so you can ring up companies and order products from them which I think will be quite nifty.

The rivalry (if you call it that) between JG and Omega still continues with GxD's shop being twice as popular than my shop, JG. Though having said that, I have twice as many employees at my factory :)

Think that's everything and i'll carry on hosting my map with just me in it (someone please join!) and yeah, goodbye!
Title: Re: Huttondale Modern RPG
Post by: TheDestinedCrab on October 26, 2016, 04:44:46 PM
I could help you with a phone numver script.  Got it all planned in my head ready if you'd like. PM me if you're interested in the script.
Title: Re: Huttondale Modern RPG
Post by: casual onion on October 26, 2016, 04:51:31 PM
I could help you with a phone numver script.  Got it all planned in my head ready if you'd like. PM me if you're interested in the script.

Hi.

I very much appreciate the offer but I've already started it and I have a pretty clear idea of how I want it to work.
Title: Re: Huttondale Modern RPG
Post by: casual onion on October 29, 2016, 03:19:14 PM
Howdy, I've actually added the poll and it's on for 11 days. Vote if you have a spare ten seconds, would *really* help.

Probably.
Title: Re: Huttondale Modern RPG
Post by: TheDestinedCrab on October 29, 2016, 05:59:36 PM
Voted for you :D
Title: Re: Huttondale Modern RPG
Post by: casual onion on November 10, 2016, 02:46:11 PM
Howdy.

Some admin things to talk about but I'll arrow point them for you.

> Added second JG Factory at Treeton Bridge which is literally next to a bus stop. Something the main factory lacks.

> Fixed major money glitches at the jobs

> Scripted Treeton Bridge Bus Stop

> Added Xmas Decorations made by me and GxD

> Added more Swedish Flags 🇸🇪

> Paradise Square, Twinlakes added with a nice Park and a stream. Few more houses too.

> Two more green areas In Twinlakes

> Completely redesigned Cottonwood because literally no one goes there. Added JG, bungalows and houses for sale.

> Scripted loads of Treeton Apartments. Starting from 50,000 Aires at the moment

> Added a casino with three gamble amounts

> Opened Allotments and Farm Shop

So, not much really. Please join, I'm online everyday.

Ta dah.
Title: Re: Huttondale Modern RPG
Post by: casual onion on November 27, 2016, 07:21:24 PM
Howdy.

Don't worry, this map is still going, I just don't update this topic as much as I did with Baystone.

A couple of things have done since I last updated the topic.

> I fixed the job scripts which were a huge pain but should be working now!
> Player owned block shops have been added and require rank Team Leader to purchase.
> Rockford mine requires Rank Supervisor to enter
> Changed casino and lottery odds. Lowered jackpots on the former.
> More bug fixing.

Please join. It's quiet.
Title: Re: Huttondale Modern RPG
Post by: casual onion on November 28, 2016, 03:09:06 PM
Howdy!

Oh look, back at the daily updates!

I just wanted to mention a few changes to the Rockford Mine which are:

> It's being renamed the Rockford Supervisor Mine because you need that rank (50k) & mining level 24 to enter.
> It refills based on your mining level so only adds blocks you can mine - apparently a unique feature that no-one else has done! (Idea generated with help from rebel4life9989)

That's all. I'm really pleased with what I've added, even if it doesn't sound like much. I'll be hosting later...probably...
Title: Re: Huttondale Modern RPG
Post by: Rollins on December 18, 2016, 07:07:21 PM
Legend says that Everdale is left abandoned, But Today someone said Are you sure about that? And set foot in Everdale since who knows, That person is named.... ThatAnimeKid. Yes, I am the first person to buy a property there... Come join me, The Apartments In the building I am living in are only 7K Aires?
Title: Re: Huttondale Modern RPG
Post by: casual onion on December 20, 2016, 07:24:13 PM
Legend says that Everdale is left abandoned, But Today someone said Are you sure about that? And set foot in Everdale since who knows, That person is named.... ThatAnimeKid. Yes, I am the first person to buy a property there... Come join me, The Apartments In the building I am living in are only 7K Aires?

Yes. This is true, Everdale is no longer a ghost town (that nobody lived in first place). It has a whopping two residents. The JG has re-opened to serve the two residents and to bring in more revenue for the business, and me.

Probably should point out that Everdale is a new town behind cottonwood. So's Everdale valley, you can get to both places by bus. Everdale also has a mine and a wood mine. Other new features include:

> Hill Top Digging Mine (Sand, Dirt & Grass)

> Cheaper housing

> Shops for sale in Treeton.

> Re-designed JG Shops and Scripts. Closed Cottonwood & Ingot Shops.

> Rank Shop & Lottery added in Everdale

> Fixed job scripts again.

> Road from Hill Top to Everdale

> Player & Game statistics on custom menu.

> Visitor counters for main attractions for anyone interested in that stuff.

> Shopping guides in each village pay to have name in book or on a map marker.

That's all folks.
Title: Re: Huttondale Modern RPG
Post by: casual onion on December 28, 2016, 04:09:21 PM
Howdy.

As I'm on Xbone now, I won't be hosting as much as normal but I'll try and host at least once a week.

I'm on now if you want to say hello.
Title: Re: Huttondale Modern RPG
Post by: casual onion on January 26, 2017, 01:18:23 PM
Howdy.

Happy New Year I guess...yeah it's been a while. Good news though, I am on Huttondale much more frequently nowadays so if you fancy joining then please do :)

I'll let you know (when I remember to!) when I come online on the Discord server, shoutbox or in the lesser used TMHuttondale Kik group.

I fancy adding some stuff and as I'm looking at the map after a while away I can see some areas to improve but is there anything you really think the map should have? Remember, i'm all for realism!

That's all for now - I'll mention the updates I've done in this topic. Ta-tah

- casual onion
Title: Re: Huttondale Modern RPG
Post by: casual onion on January 29, 2017, 11:06:02 AM
Hello.

I've added a little competition to the map. Answer the question found at spawn to win 50,000 Aires.

Ps this us definitely not to make people buy more houses on the map ;)

*Hosting Now*
Title: Re: Huttondale Modern RPG
Post by: CDJ on January 29, 2017, 01:27:33 PM
Like the sound of this, coming too join now if you're hosting. *Blows cobwebs from xbox*
Title: Re: Huttondale Modern RPG
Post by: casual onion on January 29, 2017, 01:31:22 PM
Like the sound of this, coming too join now if you're hosting. *Blows cobwebs from xbox*

Yup, I'm on now - all three HDMI cables, xbox 360 one found and Total Miner loaded onto Huttondale. Look forward to seeing your avatar.
Title: Re: Huttondale Modern RPG
Post by: CDJ on January 29, 2017, 01:38:29 PM
When you can't find you're battery's...
Title: Re: Huttondale Modern RPG
Post by: casual onion on January 29, 2017, 08:42:25 PM
When you can't find you're battery's...

It's okay, I didn't stay on long anyway. I got disconnected from xbox live.
Title: Re: Huttondale Modern RPG
Post by: CDJ on January 30, 2017, 03:26:54 PM
When you can't find you're battery's...

It's okay, I didn't stay on long anyway. I got disconnected from xbox live.

As soon as i got on you got off...
Title: Re: Huttondale Modern RPG
Post by: casual onion on February 02, 2017, 10:38:56 PM
When you can't find you're battery's...

It's okay, I didn't stay on long anyway. I got disconnected from xbox live.

As soon as i got on you got off...

Let me know whenever you want to go on Huttondale and I should be able to set it up.
Title: Re: Huttondale Modern RPG
Post by: CDJ on February 05, 2017, 06:31:52 AM
When you can't find you're battery's...

It's okay, I didn't stay on long anyway. I got disconnected from xbox live.

As soon as i got on you got off...

Let me know whenever you want to go on Huttondale and I should be able to set it up.

I'll get on whenever, just let me know on discord.
Title: Re: Huttondale Modern RPG
Post by: casual onion on September 11, 2017, 09:32:08 PM
Apologies for digging up an old topic. Just wanted to have a quick update.

I don't host Huttondale anymore because I play way too much cities Skylines on Xbox One and it takes 42 years for players to join. Instead I host privately (though do message me for an invite).

I host a map called Building Stuff where I...clues in the name. Most of it is brand new builds but no scripting, just have-a-look stuff.

I'll get you some snazzy photos soon, hopefully some of a hotel that took 20 hours to build. Seriously - It's the longest I've ever spent building something.

I'm much more frequently seen on TM Discord (sorry) so just ping me on there.

Keep Digging :)