Author Topic:  2.6 - PC Initial  (Read 40468 times)

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Craig

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Re: 2.6 - PC Initial
« Reply #15 on: December 05, 2016, 11:05:09 PM »
And it looks like The Gold Knight is the first non tester indirect TM modder


Craig

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Re: 2.6 - PC Initial
« Reply #16 on: December 06, 2016, 07:10:08 PM »
Dryym #2 - And I'll leave it at that for now.




Craig

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Re: 2.6 - PC Initial
« Reply #17 on: December 07, 2016, 09:40:57 PM »
Modded Spider:



It grew!


« Last Edit: December 07, 2016, 09:51:55 PM by Craig »

Craig

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Re: 2.6 - PC Initial
« Reply #18 on: December 31, 2016, 06:17:20 PM »
It's now time to get this game released on PC.

So from next week I will replace the OP with a detailed breakdown of everything that needs to be completed to release.
No more new stuff. Only essentials and bug fixes.

And I will check them off as they are completed.

It will serve as my todo list, and some transparency for you guys to know where we're at.



Craig

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Re: 2.6 - PC Initial
« Reply #19 on: January 02, 2017, 11:48:19 PM »
Op updated.

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Re: 2.6 - PC Initial
« Reply #20 on: January 23, 2017, 10:34:22 PM »
Op updated.

Craig

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Re: 2.6 - PC Initial
« Reply #21 on: May 10, 2017, 05:40:03 PM »
Hi everyone.

I apologize for my recent inactivity. Development of the PC Steam version has been delayed, but will continue soon.

Thanks for hanging in there, I know it's been a long wait. We will get there in the end.

Craig.

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Re: 2.6 - PC Initial
« Reply #22 on: September 18, 2017, 11:36:48 PM »
TM PC dev has resumed.

I'll be giving away the last 30 or so Total Miner prepaid codes for Xbox 360 over the next few days on twitter, so if you want one, follow us @totalminer.

I might put a couple of codes on the discord server too (Total Miner).

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Re: 2.6 - PC Initial
« Reply #23 on: November 14, 2017, 11:26:21 PM »
Hi everyone.

Here is the current situation.

The pressure to release a perfect port to Steam PC in order to attract a good number of initial sales has caused me too much stress and taken all the enjoyment out of working on this game.

So what I am going to do is this: I will work on the game for the next 2 weeks to try and remove as many bugs as possible and make it as stable as possible. I will then release the game on Steam as early access, with whatever warts remain.

There will be no multiplayer in this initial release.

Sales will be what they are, probably not great. I am not going to care about sales. If the game fails to sell, that is ok, at least you guys will have something to play.

Once it is released I will work to fix bugs and implement multiplayer. That is the very least I want to complete.

Regarding release on consoles and other platforms, that is reliant on me porting the game code from XNA to Monogame. It is also necessary to exploit 64bit on PC. I do not know if this will happen. But if I finish the multiplayer on PC and the player base is ok, and I'm still enjoying the work, I will do it.

Once again, sorry for the delays and lack of communication regarding progress. The reason is basically there hasn't been much progress. Hopefully the plan above will rectify this.

Craig.

Craig

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Re: 2.6 - PC Initial
« Reply #24 on: November 27, 2017, 10:44:58 PM »
Tomorrow it will be 2 weeks since my post above.

I haven't had time to finish all the details needed to release the game of Steam, including the many details that need to be done for the Steam store front and behind the scenes preparation in the Steamworks system.

Now I have a better idea of everything that needs to be done, I'm hopeful for a release in the first week of December. But it could be the second week. I can't say for certain until a few more days from now.

In any case, hang in there, it will be soon.

I will post an official release date once I have it 100% locked down.

The price will be $9.99. That is the price recommended by Steam. Their pricing system doesn't allow much flexibility. We have no plans to change that once the game leaves Early Access.

Craig

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Re: 2.6 - PC Initial
« Reply #25 on: November 29, 2017, 10:57:57 PM »
Store Page Preview:


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Re: 2.6 - PC Initial
« Reply #26 on: December 04, 2017, 01:17:53 AM »
The Store Page has just been submitted for review by Valve.  :D

Once it is reviewed and all OK, I can publish the Store Page as Coming Soon. The page will remain in the Coming Soon state for two weeks (Steam rules).

The game can then be released after that two weeks.

The game build itself will also be reviewed during this time.

So, if all goes well, we are looking at a release date around 21 December.

I will keep you posted if there are any changes and once I know the exact release date.

Merry Christmas everyone.

Craig

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Re: 2.6 - PC Initial
« Reply #27 on: December 08, 2017, 06:51:43 AM »

Craig

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Re: 2.6 - PC Initial
« Reply #28 on: December 12, 2017, 11:21:03 PM »
TM has been sent to Steam for pre-release review. Fingers crossed.