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Author Topic: [PC] Total Miner: Forge PC Edition - Discussion  (Read 66535 times)

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Nefty

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #10 on: June 02, 2014, 11:26:07 AM »
I am assuming that we would have to purchase the game again on PC then? As long as its still like $3 I think, It would be great

Dauntless395

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #11 on: June 02, 2014, 12:16:34 PM »
I only have one question for this. Once the game is out on PC, is there a possibility of porting worlds between PC and Xbox?


Chances are someone within this community has the technical skill to do such a thing. We can only hope and wait for a tutorial by them.
Though I think it would work going from xbox --> PC, not PC --> xbox if the PC is capable of making better worlds, more items and blocks, etc.

I for one would like to be able to port my old worlds around, whether it be possible via an in-game port (not quite sure that is possible, but that's for a developer to tell), or via more "shadey" options.
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Nefty

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #12 on: June 02, 2014, 12:34:15 PM »
1.) Will special seeds make a comeback in the PC version?

If so, will there be new ones such as a survival island?

2.) Will there be an exclusive bonus to PC version?

Such as a block, seed, avatar?

Clerical

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #13 on: June 02, 2014, 12:42:47 PM »
1.) Will special seeds make a comeback in the PC version?

If so, will there be new ones such as a survival island?

2.) Will there be an exclusive bonus to PC version?

Such as a block, seed, avatar?
Special seeds will return on xbox at some point, Nothing about special seeds are because of xbox limits.

And at some point yes, also PC can be updated without the need of peer review, so bug fixed would be alot quicker

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Nefty

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #14 on: June 02, 2014, 12:47:05 PM »
And at some point yes, also PC can be updated without the need of peer review, so bug fixed would be alot quicker

I don't know if this would help, but maybe let the bug fixes go first on the PC and if they're fine then send it in for peer review on the xbox so you don't have to worry about failing peer review and the 2 week wait time.

But that would kind of show that the PC side is more important then xbox so I don't know, just thinking out loud.,

Space Garden Magic Miner

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #15 on: June 02, 2014, 12:58:04 PM »
I hope when we get TM on pc we can use controllers again and easy craft!  pc keyboard and mouse games are not that fun for long times but I do love to have easy keyboard text chat in multiplayer games!

Clerical

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #16 on: June 02, 2014, 12:58:47 PM »
I don't know if this would help, but maybe let the bug fixes go first on the PC and if they're fine then send it in for peer review on the xbox so you don't have to worry about failing peer review and the 2 week wait time.
Peer review has to pass an evil check list, we could patch 100 bugs and there would still be a reason to fail it,
Also failing PR is not much of an issue, it has only failed PR once, and that was the last update

And i agree needs to have controller support, i hate using mouse to look around. refuse to play PC games without it.

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Geneo

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #17 on: June 02, 2014, 02:03:32 PM »


Quote from: Craig on Today at 08:32:42 AM<blockquote>The answer to this ("platform exclusive content") is complex with many factors. Ideally we want to get the game onto the Xbox One which would be able to keep up with PC features.
</blockquote>


Now there's a lot to take in!  So here's what I understand (guessing!) so far:


Xbox 360: It will be it's own version, just without all the features of the PC/One.  Of course it will have (for a while) new features added, but it won't be able to handle "some" of the new features (probably the 'most wanted').  Also can the 360 worlds be transferred to the PC/One?  Possibly... if the save files are the same format.  We'll see.  Can the PC/One worlds be transferred to the 360?  1- Why, beings how the PC/One can run circles around the 360?  2- Dream on.


PC: This will be the 'premier' and most up-to-date version of TM, with all the bells and whistles.  It will not have built-in controller support (as that can't be assumed), but use keyboard/mouse instead (more mouse than keyboard hopefully) and there's no reason it shouldn't have the same Easy Crafting.  There's always various utilities out there that lets you use a ps3/ps4 or 360/One controllers if you want. 


One: This will also be the 'premier' version of TM, but updates may (or may not) be a bit slower coming out and not quite as often.  It 'should' be able to keep up with the PC version though.  Basically, except for the control scheme, it should be the same as the PC.  You'll probably be able to transfer One worlds to the PC, but not vice-versa due to MS's TOS.  (Since I have a One, I can't wait!)


ps4: (I can hear the ps4 fanboys screams from here.)  IF this ever happens, it will be the same as the One.  You will not be able to transfer 360/PC/One worlds to a ps4- plan on starting a fresh, new one.


Just remember that the consoles have strict guidelines as to what goes on them (and how), the PC doesn't. 


Anyway, those are my 'guesses' for now.  Only Craig and the development team know, and at this point I don't think they can know all the details yet.  But I'm sure they'll let us know, so hang in there.

Agykoo

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #18 on: June 02, 2014, 02:35:23 PM »
A successful modding API is something that needs to be integrated into the development of the game from the start. Case study fail: Minecraft.

As TM was originally designed for the Xbox, where mods are not an option, modding has not been considered during development, and therefor would probably end up being as big a fail as Minecrafts attempts on the PC.

Also I don't yet know how modding might work within the Steam ecosystem.

theres a thing called steam workshop, its a steam backed thingy that many many many games use to ligigitamntly make and use mods made by the comunity.

might be something to take a look at ^_^
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anywho

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Agykoo

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Re: Total Miner: Forge PC Edition - Discussion
« Reply #19 on: June 02, 2014, 02:39:30 PM »
i for one can not wait for a pc version, for the more mobs if nothign elseXD ^_^

my question tho........what happens to avatars? do we need to unlock them all again? (kill me) XD

then theres testers. idk how steam testing works. :O!
My point has finally been made ^_^ (viva la Agy!)

anywho

Under construction ^_^! (probably something spring/Doom Bee related XD) ^_^