Author Topic:  YouTube - Conmaan  (Read 6045 times)

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Gary

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Re: YouTube - Conmaan
« Reply #60 on: December 13, 2016, 12:48:57 AM »
When do you think part 2 will be released?

I'm in the middle of finals week. I'm gonna try and record/upload it tomorrow or the day after but I can't guarantee anything.


               

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Gary

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Re: YouTube - Conmaan
« Reply #61 on: December 29, 2016, 08:58:46 PM »
New video up! Episode 2 of the Modding Series. No audio stuff, as promised :( But it does show off how do add in new items, completely from scratch. Hope you guys enjoy.



               

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Gary

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Re: YouTube - Conmaan
« Reply #62 on: January 04, 2017, 05:15:28 AM »
New video up! I show off a first look at the new script menu, and talk about the total miner discord server and why I think its awesome!

Definitely not a big one here, but I put it out in a pretty timely manner, so that's good. Hoping to keep the ball rolling and get episode 3 of the modding series out by thursday.





               

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Gary

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Re: YouTube - Conmaan
« Reply #63 on: January 06, 2017, 07:28:33 PM »
Another video up! 3 in one week, I'm on a roll! XD

This one's episode 3 of my series on modding. In it, I change the stats of a spider NPC to make it huge, strong, and mean.





               

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Gary

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Re: YouTube - Conmaan
« Reply #64 on: January 10, 2017, 07:37:31 PM »


               

Link to my youtube channel:
https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ

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Re: YouTube - Conmaan
« Reply #65 on: January 14, 2017, 10:56:09 AM »
Loving your videos, very helpful. I see you may need some channel art, contact me i don't mind helping you out.

Gary

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Re: YouTube - Conmaan
« Reply #66 on: January 20, 2017, 05:18:42 AM »
New video up. Kind of pre-preemptive, but still important information to have. Also, this is my first video with my updated intro. 



               

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Fuertey

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Re: YouTube - Conmaan
« Reply #67 on: January 20, 2017, 07:35:17 AM »
Is the world made up of one file inside of the folder? Or multiple?

If the latter, then compressing it with a file archiver is a good idea. A good free one is 7-zip

It might also help shrink the size to speed up transfers if it's a large file.

It's also a good way to send multiple worlds, components etc... at the same time.

Gary

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Re: YouTube - Conmaan
« Reply #68 on: January 20, 2017, 04:53:46 PM »
Is the world made up of one file inside of the folder? Or multiple?

If the latter, then compressing it with a file archiver is a good idea. A good free one is 7-zip

It might also help shrink the size to speed up transfers if it's a large file.

It's also a good way to send multiple worlds, components etc... at the same time.

Multiple, so archiving files and sending them through .zip's are your best bet.


               

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Craig

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Re: YouTube - Conmaan
« Reply #69 on: January 20, 2017, 10:54:33 PM »
I'd suggest just using Windows Explorer - Send to - Compressed (zip) folder. Does the same thing and you don't need to bother with WinZip or 7-zip.

Gary

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Re: YouTube - Conmaan
« Reply #70 on: February 14, 2017, 03:09:09 AM »
New video's up! Simple one showing how to use the in game console, on PC.



               

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Gary

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Re: YouTube - Conmaan
« Reply #71 on: May 28, 2017, 07:18:27 PM »


               

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Re: YouTube - Conmaan
« Reply #72 on: May 28, 2017, 09:44:20 PM »
I get that the point is to be simple, So I will not complain about the lack of complexity, But you could have made it even simpler (And better) by changing the dialogue tree based on the progress in the quest. This would nullify the start quest script, And it would make the whole thing look better.

All you would need to do is add a hashistory node near the beginning of the dialogue box. It is easier, Simpler, And much more attractive that way.


I would like to see a series from you on advanced scripting. Like, Real advanced scripting. Using vars and vectors and dynamic stuff.

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Gary

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Re: YouTube - Conmaan
« Reply #73 on: May 29, 2017, 03:33:09 PM »
I get that the point is to be simple, So I will not complain about the lack of complexity, But you could have made it even simpler (And better) by changing the dialogue tree based on the progress in the quest. This would nullify the start quest script, And it would make the whole thing look better.

All you would need to do is add a hashistory node near the beginning of the dialogue box. It is easier, Simpler, And much more attractive that way.


I would like to see a series from you on advanced scripting. Like, Real advanced scripting. Using vars and vectors and dynamic stuff.

I did have plans to do this, regarding the HasHistory Node, (and also a HasInventory Node), but I couldn't get it to work, so it's being put on hold for the next video.

In terms of advanced scripting, I do have plans to utilize that in later videos as it relates to quest making, but I'll need to double down and study it. My goal is to try and close some of the knowledge gap that exists in terms of a practical understandings of things like scripts, behaviors and dialogues, as they relate to world creation, but it's certainly a challenge when I haven't tried out quite a bit of it myself!


               

Link to my youtube channel:
https://www.youtube.com/channel/UCo4rmelSOUB9YMM0Is-zWyQ