**Spoiler** for *Hidden Content*:

BlockID = Scoria, DepositFrequency = 200, DepositSize = 30, MaxDepth = 0.6f, MinDepth = 0

BlockID = SaltBlock, DepositFrequency = 100, DepositSize = 30, MaxDepth = 0.5f, MinDepth = 0.0f

BlockID = Coal, DepositFrequency = 500, DepositSize = 22, MaxDepth = 0.5f, MinDepth = 0.001f

BlockID = Gold, DepositFrequency = 350, DepositSize = 20, MaxDepth = 0.5f, MinDepth = 0.001f

BlockID = Opal, DepositFrequency = 230, DepositSize = 30, MaxDepth = 0.6f, MinDepth = 0.01f

BlockID = Fluorite, DepositFrequency = 170, DepositSize = 20, MaxDepth = 0.6f, MinDepth = 0.02f

BlockID = Cassiterite, DepositFrequency = 70, DepositSize = 12, MaxDepth = 0.2f, MinDepth = 0f

BlockID = Copper, DepositFrequency = 70, DepositSize = 12, MaxDepth = 0.2f, MinDepth = 0f

BlockID = Iron, DepositFrequency = 550, DepositSize = 25, MaxDepth = 0.5f, MinDepth = 0.001f

BlockID = Carbon, DepositFrequency = 450, DepositSize = 18, MaxDepth = 0.6f, MinDepth = 0.02f

BlockID = Flint, DepositFrequency = 300, DepositSize = 15, MaxDepth = 0.7f, MinDepth = 0.001f

BlockID = Sulphur, DepositFrequency = 250, DepositSize = 30, MaxDepth = 0.7f, MinDepth = 0.1f

BlockID = Greenstone, DepositFrequency = 250, DepositSize = 15, MaxDepth = 0.7f, MinDepth = 0.2f

BlockID = Diamond, DepositFrequency = 210, DepositSize = 10, MaxDepth = 1f, MinDepth = 0.3f

BlockID = Cyclonite, DepositFrequency = 200, DepositSize = 20, MaxDepth = 0.8f, MinDepth = 0.5f

BlockID = Sapphire, DepositFrequency = 180, DepositSize = 12, MaxDepth = 0.9f, MinDepth = 0.5f

BlockID = Titanium, DepositFrequency = 150, DepositSize = 15, MaxDepth = 0.9f, MinDepth = 0.6f

BlockID = Obsidian, DepositFrequency = 115, DepositSize = 10, MaxDepth = 1f, MinDepth = 0.6f

BlockID = Ruby, DepositFrequency = 170, DepositSize = 10, MaxDepth = 1, MinDepth = 0.6f

BlockID = Platinum, DepositFrequency = 170, DepositSize = 20, MaxDepth = 1f, MinDepth = 0.6f

BlockID = Uranium, DepositFrequency = 105, DepositSize = 10, MaxDepth = 1, MinDepth = 0.8f

DepositFrequency = Number of deposits on the map

DepositSize = Average number of blocks per deposit

MinDepth = Start (shallowest) depth of deposits as a normalized depth

MaxDepth = End (deepest) depth of deposits as a normalized depth

A normalized depth is a value between 0 and 1, where 0 is the top of the map (depth = 0, and 1 is the bottom of the map (depth = 3072). So to get the actual depth from the normalized depth, simply multiply the normalized depth x 3072 (sorry I was to lazy to do). So a value of 0.1 = depth 307, a value of 0.5 is halfway down or depth 1536, a value of 0.65 = 1996, etc

Because of the way survival coordinates work, You must first invert the normalized depth value by subtracting it from 1. Ex. 1-Depth

Then for a normal survival world, Multiply the normalized depth value by

Sea Level + 15 for grasslands and desert, And Sea Level + 40 for semi alpine.

More information can be found from this page of

this topic going forward.

I hope this is helpful.