Author Topic:  Where to find metals  (Read 144 times)

0 Members and 1 Guest are viewing this topic.

Catnip

  • Fresh Meat
  • *
  • Posts: 2
    • View Profile
    • Awards
Where to find metals
« on: February 14, 2017, 01:45:58 AM »
Hey im playing survival and i was wondering what depth do i want to search to find metals? Mainly iron for now

casual onion

  • Legendary Member
  • *****
  • Posts: 1655
  • Part time onion, Part time Michael Buble fan
  • Awards 2 years on site+300 posts 1 year on site+100 posts
    • View Profile
    • YouTube Channel
    • Awards
  • Xbox: casual onion
Re: Where to find metals
« Reply #1 on: February 14, 2017, 04:28:05 AM »
Haven't played in a while, but I'm sure iron, copper and cassiterite (tin) are on surface
/onion Inspirational Quotes /onion

casual onion [23|Mar 09:59 PM]:   If you don't succeed, try, try and give up.

PWRBTTN [31|Mar 01:14 AM]:   It's okay, not all of us can be comedy geniuses like Casual Opinion.

Trub's Unisex Holiday Name [12|Nov 07:28 PM]:
You look like Casual Onion.

Platinum Dryym

  • Supreme Member
  • *****
  • Posts: 4140
  • What's yours is mine. ~TM's Resident Master Thief~
  • Awards Members who have unlocked the robotic avatar Awarded to exemplary forum members 2 years on site+300 posts 3 years on site+600 posts Site art contributions/TPs in-game/Contest winners 1 year on site+100 posts
    • View Profile
    • Awards
  • Xbox: dryym
Re: Where to find metals
« Reply #2 on: February 14, 2017, 08:10:42 AM »
Spoiler for Hidden Content:
BlockID = Scoria, DepositFrequency = 200, DepositSize = 30, MaxDepth = 0.6f, MinDepth = 0
BlockID = SaltBlock, DepositFrequency = 100, DepositSize = 30, MaxDepth = 0.5f, MinDepth = 0.0f
BlockID = Coal, DepositFrequency = 500, DepositSize = 22, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Gold, DepositFrequency = 350, DepositSize = 20, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Opal, DepositFrequency = 230, DepositSize = 30, MaxDepth = 0.6f, MinDepth = 0.01f
BlockID = Fluorite, DepositFrequency = 170, DepositSize = 20, MaxDepth = 0.6f, MinDepth = 0.02f
BlockID = Cassiterite, DepositFrequency = 70, DepositSize = 12, MaxDepth = 0.2f, MinDepth = 0f
BlockID = Copper, DepositFrequency = 70, DepositSize = 12, MaxDepth = 0.2f, MinDepth = 0f
BlockID = Iron, DepositFrequency = 550, DepositSize = 25, MaxDepth = 0.5f, MinDepth = 0.001f
BlockID = Carbon, DepositFrequency = 450, DepositSize = 18, MaxDepth = 0.6f, MinDepth = 0.02f
BlockID = Flint, DepositFrequency = 300, DepositSize = 15, MaxDepth = 0.7f, MinDepth = 0.001f
BlockID = Sulphur, DepositFrequency = 250, DepositSize = 30, MaxDepth = 0.7f, MinDepth = 0.1f
BlockID = Greenstone, DepositFrequency = 250, DepositSize = 15, MaxDepth = 0.7f, MinDepth = 0.2f
BlockID = Diamond, DepositFrequency = 210, DepositSize = 10, MaxDepth = 1f, MinDepth = 0.3f
BlockID = Cyclonite, DepositFrequency = 200, DepositSize = 20, MaxDepth = 0.8f, MinDepth = 0.5f
BlockID = Sapphire, DepositFrequency = 180, DepositSize = 12, MaxDepth = 0.9f, MinDepth = 0.5f
BlockID = Titanium, DepositFrequency = 150, DepositSize = 15, MaxDepth = 0.9f, MinDepth = 0.6f
BlockID = Obsidian, DepositFrequency = 115, DepositSize = 10, MaxDepth = 1f, MinDepth = 0.6f
BlockID = Ruby, DepositFrequency = 170, DepositSize = 10, MaxDepth = 1, MinDepth = 0.6f
BlockID = Platinum, DepositFrequency = 170, DepositSize = 20, MaxDepth = 1f, MinDepth = 0.6f
BlockID = Uranium, DepositFrequency = 105, DepositSize = 10, MaxDepth = 1, MinDepth = 0.8f

DepositFrequency = Number of deposits on the map
DepositSize = Average number of blocks per deposit
MinDepth = Start (shallowest) depth of deposits as a normalized depth
MaxDepth = End (deepest) depth of deposits as a normalized depth
A normalized depth is a value between 0 and 1, where 0 is the top of the map (depth = 0, and 1 is the bottom of the map (depth = 3072). So to get the actual depth from the normalized depth, simply multiply the normalized depth x 3072 (sorry I was to lazy to do). So a value of 0.1 = depth 307, a value of 0.5 is halfway down or depth 1536, a value of 0.65 = 1996, etc

Because of the way survival coordinates work, You must first invert the normalized depth value by subtracting it from 1. Ex. 1-Depth

Then for a normal survival world, Multiply the normalized depth value by
Sea Level + 15 for grasslands and desert, And Sea Level + 40 for semi alpine.
More information can be found from this page of this topic going forward.

I hope this is helpful.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym