TM is using wireless to transmit signals, not the power itself. The power comes from certain blocks, which are controlled via the wireless signals.So basically when you click "on" on the transmitter, it is then pretty much just telling the electronic to activate itself? Or is it telling the receiver to deliver power to the electronic?
We're still working it out, but my understanding so far is the player won't interact with the transmitter directly, the player will interact with power delivery blocks, such as plates, switches, levers, etc, which will deliver power to any neighbouring blocks, like doors, c4, or transmitter(s). If a transmitter receives (or loses) power, it will send a signal (power on or off), which will be received by receivers within range and of the same frequency as the transmitter. Receivers are power delivery blocks (this may change), like plates etc, so when they receive a signal they will either deliver or stop delivering power (depending on the signal) to neighbouring blocks. Any power blocks neighbouring the receiver, like doors etc will react to the power supply change. Note, the transmitters and receivers are only necessary to send signals over distances, they can be completely omitted from local circuits like plates/switches next to a door. It might sound a little complex, but it's not really.
Player steps on (P)late. Plate delivers power to neighbouring blocks. (T)ransmitter is a neighbouring block so it becomes powered (changes state). Because the Transmitter has changed state, it sends a signal. An On signal, because it's now powered. (R)eceiver receives 'ON' signal which causes it to deliver power to neighbouring blocks. (D)oor is a neighbouring block so it becomes powered and opens.
Player steps off Plate. Plate stops delivering power (after normal delay). Transmitter is no longer powered, which is a state change, so it sends a signal. An 'OFF' signal because its not powered. Receiver receives 'OFF' signal and stops delivering power. Door stops receiving power and closes.