Author Topic: [Creative] The creative side of Particles  (Read 4054 times)

0 Members and 1 Guest are viewing this topic.

Platinum Dryym

  • Supreme Member
  • *****
  • Posts: 4140
  • What's yours is mine. ~TM's Resident Master Thief~
  • Awards Members who have unlocked the robotic avatar Awarded to exemplary forum members 2 years on site+300 posts 3 years on site+600 posts Site art contributions/TPs in-game/Contest winners 1 year on site+100 posts
    • View Profile
    • Awards
  • Xbox: dryym
[Creative] Re: The creative side of Particles
« Reply #75 on: February 11, 2017, 11:37:23 AM »


animated railroad crossing light

I would have animated the bar more. A single state change is boring.

You should have used vectors like I did with my analog clock.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

Lunar

  • Elite Member
  • *****
  • Posts: 878
  • The God of the Galaxy
  • Awards 1 year on site+100 posts
    • View Profile
    • Awards
  • Xbox: Qvzw
  • PSN: Widumn_Boise
Re: The creative side of Particles
« Reply #76 on: February 11, 2017, 12:00:29 PM »
That's the coolest thing, dryym, you should get the particle and animate it, I wanna see that.

.ok

  • Supreme Member
  • *****
  • Posts: 2204
  • Awards Site art contributions/TPs in-game/Contest winners 4 years on site+1000 posts Members who have unlocked the robotic avatar Donated a giveaway prize. (Must be a prize of cash value.) 3 years on site+600 posts 2 years on site+300 posts Week 1 members w/25+ posts (4/13/13-4/20/13) 1 year on site+100 posts
    • View Profile
    • Awards
Re: The creative side of Particles
« Reply #77 on: February 11, 2017, 01:12:34 PM »


animated railroad crossing light

I would have animated the bar more. A single state change is boring.

You should have used vectors like I did with my analog clock.
vectors?what do you mean

Make like a really simple 3-10 line script with 1-3 particles, and show me how it'd look or how you would make it so I can get an idea of how I'd use it on this?




Platinum Dryym

  • Supreme Member
  • *****
  • Posts: 4140
  • What's yours is mine. ~TM's Resident Master Thief~
  • Awards Members who have unlocked the robotic avatar Awarded to exemplary forum members 2 years on site+300 posts 3 years on site+600 posts Site art contributions/TPs in-game/Contest winners 1 year on site+100 posts
    • View Profile
    • Awards
  • Xbox: dryym
Re: The creative side of Particles
« Reply #78 on: February 11, 2017, 04:03:07 PM »


animated railroad crossing light

I would have animated the bar more. A single state change is boring.

You should have used vectors like I did with my analog clock.
vectors?what do you mean

Make like a really simple 3-10 line script with 1-3 particles, and show me how it'd look or how you would make it so I can get an idea of how I'd use it on this?

Uh, 3-10 lines isn't happening.

http://totalminerforums.net/index.php?topic=18337.0
Here's my analog clock It uses vectors to animate the hands.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

.ok

  • Supreme Member
  • *****
  • Posts: 2204
  • Awards Site art contributions/TPs in-game/Contest winners 4 years on site+1000 posts Members who have unlocked the robotic avatar Donated a giveaway prize. (Must be a prize of cash value.) 3 years on site+600 posts 2 years on site+300 posts Week 1 members w/25+ posts (4/13/13-4/20/13) 1 year on site+100 posts
    • View Profile
    • Awards
Re: The creative side of Particles
« Reply #79 on: February 12, 2017, 04:15:50 AM »


animated railroad crossing light

I would have animated the bar more. A single state change is boring.

You should have used vectors like I did with my analog clock.
vectors?what do you mean

Make like a really simple 3-10 line script with 1-3 particles, and show me how it'd look or how you would make it so I can get an idea of how I'd use it on this?

Uh, 3-10 lines isn't happening.

http://totalminerforums.net/index.php?topic=18337.0
Here's my analog clock It uses vectors to animate the hands.
Well in a quick summary what does it specifically do/what's its purpose/intention?




Platinum Dryym

  • Supreme Member
  • *****
  • Posts: 4140
  • What's yours is mine. ~TM's Resident Master Thief~
  • Awards Members who have unlocked the robotic avatar Awarded to exemplary forum members 2 years on site+300 posts 3 years on site+600 posts Site art contributions/TPs in-game/Contest winners 1 year on site+100 posts
    • View Profile
    • Awards
  • Xbox: dryym
Re: The creative side of Particles
« Reply #80 on: February 12, 2017, 07:47:07 AM »


animated railroad crossing light

I would have animated the bar more. A single state change is boring.

You should have used vectors like I did with my analog clock.
vectors?what do you mean

Make like a really simple 3-10 line script with 1-3 particles, and show me how it'd look or how you would make it so I can get an idea of how I'd use it on this?

Uh, 3-10 lines isn't happening.

http://totalminerforums.net/index.php?topic=18337.0
Here's my analog clock It uses vectors to animate the hands.
Well in a quick summary what does it specifically do/what's its purpose/intention?

A vector is a set of values that have a direction and a length (Magnitude.)

In this case, You only need a 2D vector with an X and Y value.
Basically, You'd take the angle that you want the bar to be at, Convert that to a vector, And that would be the coordinate offset of the particle. To make more particles in the same line, You just need to multiply each value of the vector by the distance you want it out from the origin.

Creator of the term "Deathmine "
Jared [19|Oct 07:12 PM]: "It changes everything" Dryym

.ok

  • Supreme Member
  • *****
  • Posts: 2204
  • Awards Site art contributions/TPs in-game/Contest winners 4 years on site+1000 posts Members who have unlocked the robotic avatar Donated a giveaway prize. (Must be a prize of cash value.) 3 years on site+600 posts 2 years on site+300 posts Week 1 members w/25+ posts (4/13/13-4/20/13) 1 year on site+100 posts
    • View Profile
    • Awards
Re: The creative side of Particles
« Reply #81 on: February 12, 2017, 08:40:52 AM »
ok so i made your script and got it to work and its cool

but if youre going by my guard,what type of var would i use if im making it animate from point a to b(up position-down)
theres like 10 or 20 different kinds and idk really anything about var scripts for the most part,so as far as knowing what to actually do,im clueless