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91
Contests / Re: Shadow of Mordor Giveaway
« Last post by Jared on May 12, 2017, 01:41:52 PM »
"You cry, I cry, …you laugh, I laugh…you jump off a cliff I laugh even harder!!"
-Unknown
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Questions and Answers / Re: Have any cool scripted feature ideas?
« Last post by crazytater94 on May 12, 2017, 01:29:08 PM »
My original thought was super wrong and tedious.


If has inventory wood 1-10, history+1 pound
If has inventory wood 11-20, history+2 pounds


I knew that could probably work, but that was when I attempted it before vars came out, and never really tried again after they did.
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Questions and Answers / Re: Have any cool scripted feature ideas?
« Last post by crazytater94 on May 12, 2017, 01:25:57 PM »
I have a small skill point system where you can get to level 100, with 25 points in each category. I plan on allowing the strength skill increase the capacity, like most RPG games.

I need to expand that skill system though, to allow more of a fallout style level up, with about 18+ attributes, and multiple skill points per level, but with there being a text limit on menu scripts, that'll be alot of scripts linking them together.

As for the startup script, I'm trying to avoid looping scripts, but with only vars, would that cause much lag?
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Ideas / Re: SetPowerRegion Command
« Last post by PWRBTTN on May 12, 2017, 10:30:09 AM »
On a side note, If you want to power a bunch of things at once, Use Wi-Fi transmitters and receivers.
Funny enough, (once when I either suggested, or agreed with this suggestion) it was because I wanted to power a bunch of transmitters.
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Ideas / Re: SetPowerRegion Command
« Last post by Platinum Dryym on May 12, 2017, 09:43:39 AM »
I believe this has been suggested before. I think the consensus was that the power was too buggy for this to work properly. And I am not sure that power has been touched since slightly after 2.0.

Another potential problem is the fact that this would power everything in the region. And quite a few things accept power, So this would not be ideal if you don't plan it out extremely carefully.


On a side note, If you want to power a bunch of things at once, Use Wi-Fi transmitters and receivers.
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Questions and Answers / Re: Have any cool scripted feature ideas?
« Last post by Platinum Dryym on May 12, 2017, 09:38:10 AM »
Oh, OK. So you just increase the weight variable for every item, then if isvar > capacity, then slow down.

That's very easy, I was over thinking it


There's still the problem of when to have it run.

I could have every item have an equip event for this script, but even then, there's still bugs and exploits with it, since there's not a "pickupItem" event

Just run it from your startup as a looping script. As long as the first command sets the weight var back to 0, It'll refresh the weight each time. It worked perfectly fine on my fantasy map, I just didn't have all of the items in the script yet.


Also, I would stray away from things like "IsVar [>] [StaticNumber]" The reason I was making the nutrition system is so that you can control how much weight you can carry by your nutrition. You could just have it determine the player's speed by using the percentage of carry weight to carry capacity.

In fact, You could use my player speed script system for the speed part.



Out of curiosity, What were you thinking of doing for your weight system? I like hearing other people's attempted solutions to the same problem.
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Ideas / SetPowerRegion Command
« Last post by choalover on May 12, 2017, 08:58:50 AM »
Arguments: SetPowerRegion [x,y,z] [x,y,z] [on|off]

SetPowerRegion sets the power state of all the blocks in a region. This would useful if you want to make lights turn on or off in your house using a script block, because then you wouldn't have to do SetPower a bunch of times which could take forever.
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General Discussion / Re: I've missed y'all
« Last post by TheDestinedCrab on May 12, 2017, 03:21:01 AM »
Welcome back.
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Contests / Re: Shadow of Mordor Giveaway
« Last post by Jesse on May 12, 2017, 01:19:57 AM »
I exsist
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Questions and Answers / Re: Have any cool scripted feature ideas?
« Last post by crazytater94 on May 12, 2017, 12:34:01 AM »
Oh, OK. So you just increase the weight variable for every item, then if isvar > capacity, then slow down.

That's very easy, I was over thinking it


There's still the problem of when to have it run.

I could have every item have an equip event for this script, but even then, there's still bugs and exploits with it, since there's not a "pickupItem" event
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