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21
Questions and Answers / Re: Crops
« Last post by Platinum Dryym on May 23, 2017, 07:23:08 PM »
I tried Platinum Dryyms idea and set the aux value and it sorta worked. Setting the aux value in the script If is block [block][aux]... will run true, but it's only for full grown crops. I noticed it does this for all of the crops. So, is there a way to establish what crop is what? I want it so the game recognizes which crop is which so that I can set the add inventory for the corresponding crop, if that makes any sence.

Set [Aux] to the auxiliary data value of the crop you want to check for. I don't remember the aux data for each crop off the top of my head, So you will have to experiment. If I get the chance, I will investigate and try to find the values for you.
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Questions and Answers / Re: Crops
« Last post by JAZZ 0R KILLER on May 23, 2017, 05:14:06 PM »
I tried Platinum Dryyms idea and set the aux value and it sorta worked. Setting the aux value in the script If is block [block][aux]... will run true, but it's only for full grown crops. I noticed it does this for all of the crops. So, is there a way to establish what crop is what? I want it so the game recognizes which crop is which so that I can set the add inventory for the corresponding crop, if that makes any sence.
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Questions and Answers / Re: Crops
« Last post by JAZZ 0R KILLER on May 23, 2017, 04:56:51 PM »
Thanks Platinum Dryym! I will go try that.
If anyone would like to see the world I am talking about, send me a message through Xbox and I will invite you. - JAZZ 0R KILLER
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Creative Features / Re: public particle component pack
« Last post by .ok on May 23, 2017, 04:15:07 PM »
to do list

city=37
doors=2
fantasy=17
graveyard=4
interior=67
medieval=10
miniatures=1
misc=24
office=3
outdoors=32
railroad=14
school=1
signs=6
vents=1

total particle rotations done=0/219


list updated

I'll get to it...eventually lol
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Questions and Answers / Re: Crops
« Last post by Platinum Dryym on May 23, 2017, 02:20:21 PM »
False. I confirmed this earlier, without edit, the flowers did not break. I did have admin, and wasn't the host though, but I doubt that has much to do with it.


Unless when you say "from a swing event" you mean that the script takes the permission, then you'd be correct, because the block breaks before the swing event is ran.

He just has edit off as a starting rule.

Yeah, That's exactly what I meant.
I was assuming (And hoping) that this was an enhanced survival type thing where you would have edit by default.
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Questions and Answers / Re: Crops
« Last post by crazytater94 on May 23, 2017, 12:08:19 AM »
False. I confirmed this earlier, without edit, the flowers did not break. I did have admin, and wasn't the host though, but I doubt that has much to do with it.


Unless when you say "from a swing event" you mean that the script takes the permission, then you'd be correct, because the block breaks before the swing event is ran.

He just has edit off as a starting rule.
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Questions and Answers / Re: Crops
« Last post by Platinum Dryym on May 22, 2017, 10:35:23 PM »
Use IsBlock [x,y,z] [aux]. I forget the exact aux values for each crop, So you'll have to experiment with it.

Out of curiosity, How did you make it so that when you swing your hand at a flower it doesn't break the flower? In my experience, Turning off edit from a swing event doesn't prevent you from breaking the thing.
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Questions and Answers / Crops
« Last post by JAZZ 0R KILLER on May 22, 2017, 09:34:56 PM »
Hello everyone!
If you have looked at my world "Society: Adventures within" world in the worlds section, you would know that I am working on an Adventure RPG map.

I have made some really cool scripts.
EX: Swing your hand to retrieve let's say flowers. You will receive the flowers if you are standing on the flower. This works for all flowers, and works for getting berries from the berry bush. The block itself doesn't get destroyed, it's just a set event script.

My question is, is there a way I could use this method for players to get crops?

EX: The player swings his\her hand, and if they are standing over the crop, lets say corn, they will get corn. The corn also has to be fully grown to get anything. I know you could do this using the crop option for set block, but is there any way you could script it so that it recognizes what crop is what? Like the corn crop is corn, and the potato crop is potato. It's just called "Crop".
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Your world / Re: Society: Adventures within
« Last post by JAZZ 0R KILLER on May 22, 2017, 02:55:31 PM »
UPDATE - Along with the 20+ new items, there are also a bunch of new crafting recipes! With this Adventure RPG map, you can interact with the environment.
- Pick wild berries
- Pick flowers
- Fishing
- More


You can use the wild berries you find to make special drinks such as mixing grapes, lemons, lime, sugar, and a water bottle to receive an awesome energy drink. You can use a new item (tea leaf) and a water bottle in a furnace to get a bottle of Tea. You can the tea, or combine it with 2 peaches, another new item, in the furnace to get a bottle of peach tea!
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Your world / Society: Adventures within
« Last post by JAZZ 0R KILLER on May 21, 2017, 07:13:40 PM »
Hello everyone!
I've got a huge project that I'm working on.
It's an RPG Adventure map filled with many things to do.

- Quests
- Talk to people
- Custom items
- Custom blocks
- Custom cycles
- So much more

I hope to have a trailer of the world out soon on YouTube.
The world is to be played single player only. It is not a server to host!
If you would like to see what all I have done so far, send me a message on Xbox live. I don't hardly ever get on the forums anymore.
I will occasionally make updates on the forums about the world.
The world is planned to take up the entire map. There will be so much to do.

If you wish to grab yourself a copy of the world, I will share it to you. You can send your friends to me if they want a copy.
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