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Ideas / Re: Sprinting
« Last post by CDJ on September 19, 2017, 05:50:35 PM »
Such a good idea, maybe if this was implemented with some sort of stamina bar and/or huger and thirst i think it would work well.

That's another common idea that gets shot down fairly frequently. Personally, I think this could (and should) work independently of those features. As it is, This would not be a huge gameplay change, It would just add a small tweak to make things a bit more interesting. Adding proper stamina, Hunger, And thirst is better suited to a script or mod IMO.

In addition, Stamina would be practically useless and just annoying. Imagine having to stop mining every minute or two to recharge your stamina. Weapons already have cooldowns to their swinging, So that makes that part unnecessary. At that point, The only reason to have a stamina bar would be for sprinting, And I don't think that is worth the screen space. I don't think you should be able to sprint infinitely, But I don't think a stamina bar is necessary.

Good point, i was thinking more along the lines of only sprinting effecting your stamina. I would not mind mining affecting it but it would be at a much slower pace then sprinting. I'm sure most of these features will be added with mods anyway.
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Ideas / Re: Sprinting
« Last post by Platinum Dryym on September 19, 2017, 05:47:05 PM »
Such a good idea, maybe if this was implemented with some sort of stamina bar and/or huger and thirst i think it would work well.

That's another common idea that gets shot down fairly frequently. Personally, I think this could (and should) work independently of those features. As it is, This would not be a huge gameplay change, It would just add a small tweak to make things a bit more interesting. Adding proper stamina, Hunger, And thirst is better suited to a script or mod IMO.

In addition, Stamina would be practically useless and just annoying. Imagine having to stop mining every minute or two to recharge your stamina. Weapons already have cooldowns to their swinging, So that makes that part unnecessary. At that point, The only reason to have a stamina bar would be for sprinting, And I don't think that is worth the screen space. I don't think you should be able to sprint infinitely, But I don't think a stamina bar is necessary.
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Questions and Answers / Re: Estimated PC release date
« Last post by CDJ on September 19, 2017, 05:40:15 PM »
Hello, I was just wondering if there was some sort of planned release date on steam, I used to play this game a lot on Xbox and I am very impatient for the release on PC, thank you for your time

I don't think it's possible at this point. Craig keeps us updated in the TM 2.6 PC -9/18 tab in the top right corner of your monitor.
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General Discussion / Re: Welcome back Craig!
« Last post by CDJ on September 19, 2017, 05:37:03 PM »
Welcome back Craig! We have all missed you.
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Introductions / Re: Holy bananas on a stick.
« Last post by CDJ on September 19, 2017, 05:35:05 PM »
Welcome back sir.
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Ideas / Re: Sprinting
« Last post by CDJ on September 19, 2017, 05:30:20 PM »
First off, Let me state that I know sprinting is one of the most requested ideas by far, And it always gets shot down because we already move faster than MC sprinting.

I am not suggesting sprinting to increase our speed even further past that, That would be ridiculous. Instead I am suggesting that we reduce the default speed of the player and all mobs and make the current default speed be sprinting speed.

The reason for this is simple. Without a difference in speed, Chases in combat will get nowhere. If sprinting is added, Then this will allow defenders a chance to make a speedy getaway, And it will allow attackers a chance to close the gap. Assuming that sprinting has a limited timer, Chases will become more enjoyable because you will have to time your sprinting to either get away, Or close the gap.


Another side effect of this is that it gives you a limited chance to run away from mobs that are normally way faster than you. Eg. Werewolves and Trolls.


Combat in TM has potential with its unique weapons and armours, But the movement system totally kills that potential by making combat a jumping contest. This would be the first in many steps to fix that and make combat more interesting.

Such a good idea, maybe if this was implemented with some sort of stamina bar and/or huger and thirst i think it would work well.
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Introductions / Re: Holy bananas on a stick.
« Last post by bob on September 19, 2017, 04:47:11 PM »
Seeing that name is quite the blast from the past
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General Discussion / Re: My client has informed me of some important news.
« Last post by Jim 💠 on September 19, 2017, 04:33:47 PM »
Happy birthday Mr Dryym! Have a great day!  ^-^
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General Discussion / Re: My client has informed me of some important news.
« Last post by Spark on September 19, 2017, 04:27:44 PM »
Happy birthday Dryym ^-^
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General Discussion / Re: Welcome back Craig!
« Last post by Jesse on September 19, 2017, 03:46:35 PM »
Oh yea babbby welcome back pal. I missed chatting with you hope you enjoyed your break. I bet he found a good show on netflix. ;)
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