Recent Posts

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11
General Discussion / Re: Question Time with Stewydeadmike
« Last post by Phantom on Today at 12:15:57 AM »
Would you trust jet as a house keeper for you?
12
General Discussion / Re: Question time: Schedule and Sign Ups
« Last post by A Wolf With Hands on Today at 12:08:56 AM »
I'm off on Fridays and Saturdays if you want to sign me up. I can't do it march 1st-3rd though because my GF is having surgery and I'll be occupied then.
I'll make sure to remember that when I make next months schedule
13
Ideas / Re: Force Input Script Command
« Last post by cY Agent 115 on February 21, 2018, 10:58:35 PM »
Or maybe an Player Enter Script where they join the map and this script will trigger. I'd love that.
14
Bug Reports [Retail] / Re: Unknown command HasActor
« Last post by cY Agent 115 on February 21, 2018, 10:55:46 PM »
Actor is the new "player" command. But player still works.
15
Questions and Answers / Re: Hacking In Multiplayer
« Last post by cY Agent 115 on February 21, 2018, 10:48:56 PM »
I'm not aware of any exploits. Plus Craig released a patch targeting exploits so hopefully that's the solution
16
Bug Reports [Retail] / Re: Spawn mob with custom AI (Bug)
« Last post by The Map Cartographer on February 21, 2018, 09:34:41 PM »
I was just about to test my map but the bug stopped it, the new AI system is very painful using the mobs don't function at all.
And the custom AI I made was deleted and wont save anymore.

Craig can you give us the mob code or script from the last update on 360? the mobs function better in my eyes there. The mobs we currently have just stare at you and dont attack you unless you get close. Please add a patch soon if possible.
The only mob that functions for me is the dryad and dijnn but they stop attacking when you leave their position and its not like you hide anywhere it just happens.
17
Development Updates / Re: 2.7 - PC - Dig Deep
« Last post by Craig on February 21, 2018, 09:09:06 PM »
All modders please note the change to ItemTypeData.xml and ItemTypeClassData.xml

<Class> in ItemTypeData.xml has been changed to <ClassID>
<ItemClass> in ItemTypeClassData.xml has been changed to <ClassID>

If your mods have these fields in their xml files, you'll need to change them and reupload for the mod to continue to work as expected.
18
Your world / Re: Cyclone: PC Offical Remake WIP
« Last post by The Map Cartographer on February 21, 2018, 09:07:18 PM »
19
Your world / Re: Cyclone: PC Offical Remake WIP
« Last post by The Map Cartographer on February 21, 2018, 09:05:15 PM »
These are the few levels you will play through you won't survive.
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Your world / Re: Cyclone: PC Offical Remake WIP
« Last post by The Map Cartographer on February 21, 2018, 09:03:47 PM »
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