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You could have a zone set and call it Ex. Checkpoint, and when entering the zone, it gives you a history. Then once you die, or respawn, you can have it set to check if you have the history (Same history set for entering the zone). If it returns true that you have said history, then it will teleport you to the checkpoint.

Set Event script: Player respawns, runs script down below:

HasHistory [Zone name] [actor] [true]
Teleport [actor] [checkpoint coordinate]

When entering a new zone (Checkpoint) it will delete the previous history, then give a new history.

If any of this doesn't make any since, I can create a world that demonstrates this
General Discussion / Re: Xbox to PC
« Last post by bob on Today at 04:47:39 PM »
You'll need to be more specific about when you last played for anybody to really tell you what is new since then. But you should be able to get a general idea what new additions there are with a quick look through the topics here
General Discussion / Xbox to PC
« Last post by Guthix on Today at 01:58:59 PM »
So, is the pc version like a very updated xbox 360 version, I played years ago, wondering if anyone could let me know what all is different.
I have done that but only works for certain maps I'm talking Minecraft where checkpoints could be easily made I really need that system.
Total Miner Discussion / Re: Is it Worth the 10 Dollars?
« Last post by Nefty on April 22, 2018, 08:12:23 PM »
If you're like me and you dont like spending money, I can understand the hesitance. I bought the game right when it came out and enjoyed it for the first week or so but got tired of it (to be fair, dig deep was not added yet). I am very in favor of a complete survival revamp, but until then the sole reason I played on 360 was multiplayer. I hop on once or twice to play little survival or creative between classes at Uni, but not much else. Once multiplayer comes out ill be back on.

I give a tentative yes. If you have the time and money, sure. If your tight on money or time, I still say yes but think of it as a future investment for when multiplayer is released. That will be when the real fun begins
Ideas / Re: Sprinting
« Last post by Rev Elevenclaw on April 22, 2018, 01:22:00 PM »
I tried scripting a zone that follows you and has a speed boost. It worked sorta,  too laggy on my map.  I tried to script flight too.  I usually died on that 1....
You could make a new spawn point zone.
Your world / Re: Which Zelda Remake?
« Last post by Rev Elevenclaw on April 22, 2018, 01:03:18 PM »
I started a Hyrule DD map just after 2.0 was released. But then Craig took mobspawn blocks out of DD,  so it killed the idea for me.  I thought of doing it in creative,  but I get bored with it. I would really enjoy a Zelda 1 remake.  It's kinda what I  was going for.
Your world / Re: Which Zelda Remake?
« Last post by The Map Cartographer on April 22, 2018, 06:42:25 AM »
Ive been active in this community for years and have never found Ocarina of Time remade on here and finished.
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