Recent Posts

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Video / Re: YouTube - Conmaan
« Last post by Gary on May 29, 2017, 03:33:09 PM »
I get that the point is to be simple, So I will not complain about the lack of complexity, But you could have made it even simpler (And better) by changing the dialogue tree based on the progress in the quest. This would nullify the start quest script, And it would make the whole thing look better.

All you would need to do is add a hashistory node near the beginning of the dialogue box. It is easier, Simpler, And much more attractive that way.


I would like to see a series from you on advanced scripting. Like, Real advanced scripting. Using vars and vectors and dynamic stuff.

I did have plans to do this, regarding the HasHistory Node, (and also a HasInventory Node), but I couldn't get it to work, so it's being put on hold for the next video.

In terms of advanced scripting, I do have plans to utilize that in later videos as it relates to quest making, but I'll need to double down and study it. My goal is to try and close some of the knowledge gap that exists in terms of a practical understandings of things like scripts, behaviors and dialogues, as they relate to world creation, but it's certainly a challenge when I haven't tried out quite a bit of it myself!
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Video / Re: YouTube - Conmaan
« Last post by Platinum Dryym on May 28, 2017, 09:44:20 PM »
I get that the point is to be simple, So I will not complain about the lack of complexity, But you could have made it even simpler (And better) by changing the dialogue tree based on the progress in the quest. This would nullify the start quest script, And it would make the whole thing look better.

All you would need to do is add a hashistory node near the beginning of the dialogue box. It is easier, Simpler, And much more attractive that way.


I would like to see a series from you on advanced scripting. Like, Real advanced scripting. Using vars and vectors and dynamic stuff.
3
Questions and Answers / Re: What coding language is this game written it?
« Last post by Cactus_Salad on May 28, 2017, 09:25:35 PM »
Ah, ok.
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Video / Re: YouTube - Conmaan
« Last post by Gary on May 28, 2017, 07:18:27 PM »
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Questions and Answers / Re: What coding language is this game written it?
« Last post by AlienizdPixel on May 28, 2017, 01:34:13 PM »
Total Miner is written in the C# language.
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Questions and Answers / What coding language is this game written it?
« Last post by Cactus_Salad on May 28, 2017, 01:03:21 PM »
I was just wondering what coding language this game is written in, mainly for the PC, since once early access comes out I want to be one of the few people to start making mods for the game, since I have some neat ideas for what I'd want to do.

My guess would be C++, but I could be wrong.
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Questions and Answers / Re: is it possible to make nuke Particles?
« Last post by Platinum Dryym on May 28, 2017, 10:20:36 AM »
PWRBTTN did a mushroom cloud in 2-4 particle emitters if I remember correctly.

It looked really good, Maybe you should contact him.
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General Discussion / Re: Happy Cyrillic Alphabet Day
« Last post by PWRBTTN on May 28, 2017, 10:15:56 AM »
Sorry for the late reminder. Four days ago was Cyrillic Alphabet Day again. Rejoice!
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Questions and Answers / Re: is it possible to make nuke Particles?
« Last post by AlienizdPixel on May 28, 2017, 09:26:51 AM »
Likely.
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