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Messages - AlienizdPixel

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1
Total Miner Discussion / [Game] Re: Modders that greif. Watch out.
« on: July 19, 2017, 09:15:51 PM »
Tha Lag Is Real
Africans are ok
I Have Tha Mods

Previous griefing modder topic.

2
Creative Features / [Scripts] Re: I forget how to script
« on: July 17, 2017, 09:24:58 PM »
Proceding the relative coordinate values with [rel:...]
Example:
Code: [Select]
Inventory [rel:0,1,0] [add] [GoldPieces] [100]
//This will add 100 Gold Pieces to an inventory one coordinate above a Script Block.

3
Ideas / Re: Sprinting
« on: July 06, 2017, 08:02:19 PM »
If sprinting was added, players would have to get a running start on there jump which they simply don't need.
If momentum was not introduced, they simply would need to be running (either holding the key or have it enabled), it would not effect them drastically.

4
Ideas / Re: "PlaySound" Script
« on: July 06, 2017, 07:48:57 PM »
Sound Command Documentation
The "Sound" command mimics the Ambient Sound Block as use with Scripts; meaning that it only includes audio available within the Ambient Sound Block.

5
Questions and Answers / Re: Blueprint script?
« on: July 02, 2017, 05:22:00 PM »
Blueprint Command Documentation
The Blueprint command allows you to change the recipe for craftable items. For example, making an NPCSpawn block out of Iron Ingots, Wood Planks, and an Obsidian Gem Stone.
The command only works in the Creative game mode.

6
Questions and Answers / Re: Code 4 Error?
« on: July 02, 2017, 09:02:11 AM »
...are my worlds corrupted...
Unlikely.
...should I wait before playing TM...
Nothing is likely to change from doing so.
...what are the damages from this?
Should be minimal.
Is this a blue screen error or something, I'm unsure because I was in the Xbox Live message screen so I couldn't see anything in-game.
Code 4 Errors are separate from bluescreens.
...Maybe it was the modders...
Unlikely.

7
General Discussion / Re: Trolling Modder List
« on: June 22, 2017, 06:35:15 PM »
...you can't ever mind your own business...
This topic is an open and public discussion for anyone with relations towards Total Miner.

Edit: Original post removed.

8
Ideas / Re: Pre-Game Script Editing?
« on: June 19, 2017, 10:45:48 AM »
There is support for using external .txt editors (such as Notepad) to write Scripts. There is also support to directly paste text from the machine's clipboard into the in-game Script Editor.

9
Contests / Re: FlatOut Giveaway
« on: June 19, 2017, 10:36:54 AM »
Hello.

10
Questions and Answers / Re: Ps4 TM
« on: June 11, 2017, 10:24:32 PM »
Didn't Craig say PS4 was after PC?
It had changed priority, stated in a post on Twitter. The priority is PC, Xbox One, and Playstation 4 as it currently is.

11
Ideas / Re: Textures
« on: June 11, 2017, 03:14:09 PM »
I was recalling incorrectly, multiple blocks do not allow light directly through.

12
Ideas / Re: Textures
« on: June 11, 2017, 02:24:35 PM »
Presuming you are referring towards the listed texture being available for all blocks that feature multiple-textures...

  • Invisible barrier: I also recall Craig previously has stating that he is against allowing this texture applied with few exceptions.
  • Water or Lava: No block that features multiple texture support properly supports being semi-translucent.

I support allowing the Teleporter to be enabled for the Multi-Texture Block if there are no complications with the change.

13
Total Miner Discussion / Re: Features that we want to see in 2.6
« on: June 11, 2017, 09:07:29 AM »
Couple of questions.

Are 64 bit or higher textures able to be used?
Currently, the highest supporting texture for Blocks is 64x64 pixels. The highest for Items is 32x32 pixels

I noticed the folder was "Allplayers" Does this have any significance? i.e is that folder downloaded to all clients that connect to the world?
It there is no significance to the folder's name as from what I understand.

If not, then is the texture only shown locally? or remotely aswell? If the latter then how is that handled? Automatically? or confirmation by the remote client needed?
Multiplayer is not currently supported. However, the plan for Multiplayer hosts with modifications is to have remote clients be prompted to download them via the Steam Workshop when they join the game; this will assure that the remote has what is needed to properly view and interact with the world.

14
Questions and Answers / Re: XB1
« on: June 07, 2017, 05:44:04 PM »
The PC port of Total Miner is still in progression. The Xbox One edition is planned for after the PC edition. It is not currently known as to how far into PC progression until work begins for the Xbox One port.

15
Questions and Answers / Re: HasInventory script
« on: June 04, 2017, 10:57:39 PM »
Yes, all 3 stacks are bullets, just diffeeents names for each stack
That is not possible.

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