Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jeffy

Pages: [1] 2 3 ... 6
1
It is located within "...Documents\My Games\Total Miner\" or "...Documents\My Games\Total Miner Beta\" if you are using the Public Beta.

Thanks, I found the correct folder for it, but when I move the file there it's still not showing up on Total Miner for some reason. I used WINRAR to extract the files from it but I don't know why it won't show up on m list of maps. I'll have to mess about with it a bit more and see if I can get it to work. But thanks for helping me find the right folder

2
Ideas / Re: Some of my ideas/suggestions
« on: June 01, 2018, 05:14:45 AM »
I definitely agree that the marker limit should be increased although this might create crash issues depending on the system used. And I definitely like the idea of being able to change walls. I think to achieve this it would need to be a really flat block that can be placed on a wall and then the texture can be changed, like multi-texture blocks. OR the existing multi-texture blocks could be changed so that each individual side of the block can be given a different texture. I think these are some good ideas. And welcome to the community by the way.

3
Questions and Answers / Where are maps that players create stored?
« on: June 01, 2018, 03:02:30 AM »
Hello

I was looking through this post and found that a link to a world download had been posted there so I downloaded it. I went into the files to try and find where the maps I created were stored so I could move it there but I couldn't find it. I'm assuming that's what I need to do to get it to show up in the list of maps I have but please correct me if i'm wrong.

Here is where I went to try and find that file, you can see the file path at the top:


4
Bug Reports [PC Beta] / Blue screen crash [and purple]
« on: May 31, 2018, 09:04:23 AM »
I got the following crash/error while in the settings menu:


I have also been experiencing a lot of purple screen crashes too. It may have something to do with the fact that I changed the size of the window via the "game" file in Steam>steamapps>common>Total Miner where you can change the height and width of the window. Judging by the error message I'd say that's probably it but I thought it might be a good idea to post it here anyway just incase.

5
Ideas / Conveyor Blocks
« on: May 31, 2018, 04:48:36 AM »
Hello

I think that it would be very useful to have conveyor blocks in the game, and here's why. Conveyor blocks could have many uses in the game, like moving items from one place to another, moving players from one place to another, if someone has made some kind of automatic farm then they could use conveyor blocks to move their crops from one place to another and also moving cattle too.

Another possibility could even be transportation, maybe if it was made so that a conveyor will move a block placed by a player then this would make great transport from one side of a world to another because we could make cars, buses trains etc that actually move. I think it should also be possible for a player to be able to change the speed of a conveyor to however fast or slow they want it.

Please let me know what you think.

6
Total Miner Discussion / [PC] I just got TM on steam!
« on: May 31, 2018, 12:16:33 AM »
Hello people!

I just downloaded TM on steam and gave it a go and I must say, i'm more than impressed with it. One thing that I haven't grasped yet is the controls, what keys open what but i'm learning as I go along. It was a good game back when it was released on xbox 360, but now it's even better, and it's nice to see that this game has come this far, I look forward to what's coming in the future.

Craig, I don't know if you'll see this, but a massive thank you and congratulations for getting it on steam. There were struggles along the way, complications, but you fought through all of that and going through all of that really payed off because just look at the end result. Thank you so much for making this game what it has become today :)

7
Creative Features / [Scripts] Re: Stuck in TP loop, please help.
« on: July 27, 2017, 03:25:08 PM »
If you are not wanting to change the positioning of the Script Blocks, adding a Menu or MessageBox command to require a player to confirm that they are wanting to teleport would counter the loop.

Oh yeah I hadn't thought of that, I'm a bit rusty on the MessageBox command but I'll give it a try

Thanks

Alternatively, If you want them to spawn in the centre whenever you enter the room, You could have it give you a history when you teleport and remove it a second later. Then you just check to make it so that you can only teleport if you do not have the history.

Then, As a failsafe, I would make it so that it removes the history when you step on it so that if it bugs you will not be stuck in the room. This keeps gameplay seamless and allows you to do exactly what you want.

It would probably be easier with histories, but I'm not quite sure if the script I have made is correct.

This is what I have done:

If
HasHistory [tp]  [player] [false]
Then
History [tp] [player] [+1]
Notify [teleporting, please wait...] [local]
Wait [1700]
Notify [5] [local]
Wait [1000]
Notify [4] [local]
Wait [1000]
Notify [3] [local]
Wait [1000]
Notify [2] [local]
Wait [1000]
Notify [1] [local]
Wait [1000]
Teleport [player] [673,269,176]

That is what I did so far but I'm not sure that this is correct, and don't know what to put next.
 

8
Creative Features / [Scripts] Re: Stuck in TP loop, please help.
« on: July 27, 2017, 11:08:52 AM »
If you are not wanting to change the positioning of the Script Blocks, adding a Menu or MessageBox command to require a player to confirm that they are wanting to teleport would counter the loop.

Oh yeah I hadn't thought of that, I'm a bit rusty on the MessageBox command but I'll give it a try

Thanks

9
Creative Features / [Scripts] Re: Stuck in TP loop, please help.
« on: July 27, 2017, 11:02:26 AM »
Unless i'm missing something, couldn't you just change the destination co-ordinates so that it teleports you to 2-3 blocks away from the center column?

I thought about doing that, but I want the teleport destination to be exactly in the middle. The columns are around the center block in the rooms

10
Creative Features / [Scripts] Stuck in TP loop, please help.
« on: July 27, 2017, 08:53:54 AM »


Hello, what you're seeing above is a series of rooms that I made, each room that you see has another room underneath it so there are 24 rooms in total. Each room will have a column in the center that can be walked into and there will be a script block in the center acting as pressure plates so when it is stepped on in the top room, it will teleport me to the bottom room. The problem with using script blocks to do this is that it makes me get stuck in a teleport loop that makes me constantly teleport from room to room. So is there any way to stop this from happening using script block or would it be better to use zones?
Thanks

11
Your world / [Challenge] Confusion - A challenge map by Oakley
« on: July 17, 2017, 09:02:01 AM »
CONFUSION!

Confusion is a challenge map where you must find hints and tips to find your way out to make it home. You will start in a small room where you must then make your way down a long corridor. This is just the beginning of your adventure, you will face many challenges along the way, and will finally have to face the masked madman.

 

Sidenote: I'm sure this is a plot to a film or game, but I'm unable to unidentify exactly where it's from.
Anyone have any ideas?


PROLOUGE:
You have awoken in a strange room
You are confused and don't know where you are.
"What the hell happened last night?" It was just a few drinks with friends and then home."
Your memory is hazy, you only remember arriving at the bar with your friends.
"Something happened between leaving the bar and home, but I have no memory of anything except arriving."
Now you must find your way out, and try to remember as much as you can.
Make your way down the long corridor.

More updates and pictures coming soon. If you have a suggestion for this map that you'd like to share then by all means, feel free to do so. I may need some help with this in the future, if so then it will be noted.

12
Creative Features / [Scripts] Re: Blinking script
« on: July 17, 2017, 05:23:31 AM »
Hello

It's great that this script has been made, but I can't get it to work, it just won't run. Maybe I've done something wrong, please could someone take a look at this to see if I messed up somewhere?

Spoiler for Hidden Content:



Thank you :)

13
Creative Features / [Help Needed] Re: How do I script stages (checkpoints) for an obstacle course?
« on: April 19, 2017, 11:55:23 PM »
Var [х] = [history:checkpoint/x]
Var [y] = [history:checkpoint/y]
Var [z] = [history:checkpoint/z]
Teleport [player] [x,y,z]

Set that as the respawn script, And for the checkpoint addition script, All you need to do is set the player's checkpoint history marks to the coordinates of the checkpoint.

Thanks, just to clarify though, is the x y and z where the coords of the checkpoints go?  And do I set their history by adding History [name] [player] [+1] to the script?

14
Creative Features / [Help Needed] How do I script stages (checkpoints) for an obstacle course?
« on: April 19, 2017, 07:25:12 PM »
Hello

I made a thread about a world in which I was making an obstacle course. This obstacle course is going to have stages, so when a player dies they can return to the stage they reached instead of having to start again. I tried the script suggested by TheDestinedCrab but when I tested it out I still ended up back at the beginning after I died. Here is a quote from TheDestinedCrab which contains the script that he suggested, I made this script exactly as he put it:

The pad bit would be pretty easy. The pad would be a textured pressure plate with a script block underneath.

Spoiler for script:
Here's the script to play when the player steps on the pad:

History [player] [stage] [+1]

And here's the one to play when they die

If
HasHistory [player] [stage] [=] [1]
Then
Teleport [x,y,z]
Elseif
HasHistory [player] [stage] [=] [2]
...

Also, speed and low gravity can be done in zones.

Good luck with it!
TheDestinedCrab.

He hasn't been online in a day or two, which is why I am making this topic, so is there any other way to script checkpoints?

15
Site Suggestions and Bugs / Re: Emoticon Suggestion
« on: April 18, 2017, 04:50:52 PM »
Everyone is able to use a personal emote, however there can only be one personal emote per user. /onion

Oh, I haven't reached the required amount of posts yet, so I guess I'll wait until I have and then ask again.

Pages: [1] 2 3 ... 6