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Messages - Hayden

Pages: [1] 2 3 ... 49
1
Contests / Re: Killing Floor Giveaway
« on: Today at 01:33:18 PM »
*Punches toast*

2
Fun House / Re: Zeus Unlockable
« on: April 19, 2017, 01:24:08 AM »
Oh, how about bump this old topic over 1 year later!


Bump

3
Site News and Information / Re: How the awards system works
« on: April 18, 2017, 11:15:32 PM »
4 year awards are now available for anyone meeting the requirements.

4 years since you registered and 1,000 posts.

And since I know I'll have something along the lines of "I've been here 4 years but I only have 992 posts, can I have the award anyways?" being messaged to me a bunch of times..... The answer is no. Post more.
I am sorry, I haven't been here four years but I have over 1000 posts. Can I have the award?
You have to donate 26 USD to bob before getting the 4 year award

4
Contests / Re: 4 year Anniversary Giveaway
« on: April 13, 2017, 01:21:45 AM »
Thanks bob! I would give you a cookie, but it would go bad by the time it gets too your house...

5
Questions and Answers / Re: Scripts not working correctly
« on: April 12, 2017, 04:55:36 PM »
As Hayden said, you missed off the +1. I'd also try putting it before the notify command as I find that to work a little smoother.
They didn't miss it, It should work the way they have it... Its just there may be a bug and that's why it's not working....

6
Questions and Answers / Re: Scripts not working correctly
« on: April 11, 2017, 11:46:51 PM »
Strange, it should work perfectly fine like that... Try this instead though
History [C2] [player] [1]
If that dosen't work try

History [C2] [player] [+1]


It may be a bug, because that should work... But I want you to try this and tell me the result...

7
Questions and Answers / Re: Scripts not working correctly
« on: April 11, 2017, 08:14:41 PM »
I have some VIP scripts on my world, they're exactly like the 6 ones before it and have no mistakes but they don't function right? Why?
So, how does it function incorrectly? What is the result/outcome of running the script, and what should it be omitting?

8
Questions and Answers / Re: Scripts not working correctly
« on: April 11, 2017, 08:05:47 PM »
MessageBox [you need the previous rank.]
change MessageBox [you need the previous rank.]
to MessageBox [[you need the previous rank.]]
and MessageBox [you already have this rank do you want to but the next one?]
to MessageBox [[you already have this rank do you want to but the next one?]]
and MessageBox [insufficent funds]
to MessageBox [[insufficient funds]]

Incorrect. You don't need the double brackets for any of them.
Also, that should be corrected to:

MessageBox [you already have this rank do you want to but the next one?] [a=[Yes please.][Script]] [b=[No thanks.][Script]]
First of all, I checked script docs, you are correct on the first part, and second of all there is no need for there to be options, third of all [b=[text[script]] would not do anything because you have no access to the letter B, It is always automatically Exit unless you do [nocancel] then the letter A becomes the exit button

9
Questions and Answers / Re: Scripts not working correctly
« on: April 11, 2017, 03:18:54 PM »
MessageBox [you need the previous rank.]
change MessageBox [you need the previous rank.]
to MessageBox [[you need the previous rank.]]
and MessageBox [you already have this rank do you want to but the next one?]
to MessageBox [[you already have this rank do you want to but the next one?]]
and MessageBox [insufficent funds]
to MessageBox [[insufficient funds]]

10
Ideas / Re: Custom commands
« on: April 10, 2017, 01:46:31 PM »
For the console command, are you referring to a chat command, such as /SetSpawn?
No, I am referring to the console http://totalminerforums.net/index.php?topic=18659.msg192127#msg192127

11
Ideas / Custom commands
« on: April 08, 2017, 05:26:32 PM »
I first requested this when I requested the in game messages, but now that the in game console is going to be a thing, maybe we can do it that way.
SetEventScript [command] [Example] [script]


And when someone types -Example in the console then the script named script is ran

12
Graphics / Re: GK's Forum Award Replacer!
« on: April 08, 2017, 05:18:59 PM »
I love how devoted you are to this award pack! Shows a true mans effort!

13
Total Miner Discussion / [Game] Re: New Server In Planning
« on: April 08, 2017, 05:14:15 PM »
So, is this supposed to be a Gmod game mode or a total miner server? I'm not sure, and if it's for total miner why spend time making it in Gmod before making it in total miner?


14
Total Miner Discussion / [Other] Re: Congrats to Black Widow on becomeing a Tester ~Again~
« on: April 08, 2017, 05:09:59 PM »
Ooops I did it again... This time to stay.
Hmm, I feel like a busy man like yourself must be busy a lot, maybe if you're less busy you wouldn't have to keep being busy... Otherwise Congrats for the 3rd time!

15
Total Miner Discussion / [Game] Re: Dark rp themes
« on: April 08, 2017, 05:07:16 PM »
Don't build what people want you to build unless you would actually enjoy and dedicate time on it. Same goes with anything, don't eat a food you hate even if everyone else likes it, it's like self punishment, build what you want to build... No need to ask people...

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