« on: April 20, 2017, 10:49:54 AM »
Var [х] = [history:checkpoint/x]
Var [y] = [history:checkpoint/y]
Var [z] = [history:checkpoint/z]
Teleport [player] [x,y,z]
Set that as the respawn script, And for the checkpoint addition script, All you need to do is set the player's checkpoint history marks to the coordinates of the checkpoint.
Thanks, just to clarify though, is the x y and z where the coords of the checkpoints go? And do I set their history by adding History [name] [player] [+1] to the script?
Don't do +1, Set that to the coordinate at that position. Otherwise, Yes.