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Messages - Platinum Dryym

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1
Total Miner Discussion / [Game] Re: Modders that greif. Watch out.
« on: July 20, 2017, 07:27:19 PM »
A no edit zone of the entire upper world solves this problem. You can make zones inside it that can be edited by anyone with edit permission. All else needs admin to affect the no edit zone.

The thing about the modders is that since they have their RGH or otherwise nodded console, They can just have admin on any world.

I'm not trying to start any drama I'm just warning people what might happen to there map. I can't believe your trying to play inosent.

Since I am already replying to this, I will first say that you should have said "Their map" and "Innocent".

Spelling and word choice mistakes aside, You have a reputation. Whether you like it or not, Unless you have concrete proof of something or someone backing you up, If someone says something contradictory to what you say, They have a better chance of being believed than you because of your reputation in the community.

I personally cannot say whether or not the people in question are griefing RGH modders. But I can say that you are fighting an uphill battle without concrete proof.

Serious accusations need to be backed up otherwise you can end up painting an innocent in a bad light.

2
Fun House / Re: ℵ~Sylac's Dreams~ℵ [Role Play]
« on: July 19, 2017, 04:38:49 PM »
{{My apologies for being absent for so long, life tends to take over after a while}}

((Absolutely no worries. I've been waiting for you to get back so we can continue this. Feel free to conjure something up whenever you have the time and inspiration.))

3
Creative Features / [Help Needed] Re: How do I teleport a certain mob
« on: July 15, 2017, 07:02:41 PM »
You could always do

Teleport [rel:-0.5,1,-0.5] [rel:0.5,2,0.5] [x,y,z]

That should teleport anything in the area above the script block. It would also teleport players who are in the area, But not everyone in the world.

If your situation makes this unlikely, You should use intersect and context.

4
Creative Features / [Help Needed] Re: How do I teleport a certain mob
« on: July 14, 2017, 04:38:27 PM »
I am not sure what you are masking for. Please elaborate.

5
Could you not simply make a zone for a certain part of the map and in that zone, make a script so that you cannot take any damage?

No, Not really at least. You could constantly give players back their max health, But if they happened to take enough damage to instantly kill them they would still die.

I can definitely see a use for a zone option that is basically the combat toggle in the game already. But for difficulty, As far as I am aware, The only difference between easy and normal is that on normal Dryads and Djinn will shoot explosive arrows at the player. Assuming this is the case, The only difficulty that really affects difficulty is legendary.

6
Creative Features / [Scripts] Re: Domino Spell (Somewhat Epic.)
« on: July 12, 2017, 06:06:26 PM »
Another brilliant script Dryym. Wish I was as good as you. I wonder if we'll start seeing more maps with advanced scripts such as this one soon.

It'd be great to see more scripts.
Crab.

Is this two different scripts? If so, what should their names be?

Whilst this script isn't mine I think I can help you.

The first picture is one script. Dryym has used the name magic/naturestaff/spells/dominoe/spell

The second and third picture is the next script. I believe Dryym has called this one dominoe loop.

You can change their names but you would have to change it where they are used in the script aswell.

Hope you found this useful,
Crab.

You are partially correct with the names. I use aliases very heavily in my scripts so technically, All scripts that call to this use the "Script [Domino]" and the domino that script calls to a script with an alias of "DominoLoop". But the names literally do not matter as long as you match them up.

7
Total Miner Discussion / [Creative] Re: What Should I Make?
« on: July 08, 2017, 08:31:23 PM »
You could always do what I am doing and just build on a world for the sake of building. It's relaxing.

8
Creative Features / [Scripts] Re: Challenge Me.
« on: July 08, 2017, 05:32:00 PM »
Make a scripting system that allows you to create custom spells.

This is not stupidly hard, And I am reasonably sure that I could do it. I've heard that Crazytater has done it too.

9
Ideas / Re: Sprinting
« on: July 07, 2017, 09:37:40 AM »
Let me remind you that for parkour you need to get to the edge of the block close as possible and then make your jump due to the fact there is no sprinting or momentum. You are wrong if you think parkour would not be ruined. If sprinting was added, players would have to get a running start on there jump which they simply don't need. And for your suggestion of worse case scenario about waiting for your stamina bar to refill is just gonna be super annoying. It's annoying enough that us parkour players have to wait for our health to regenerate after taking fall damage if the health is on, why would parkourist want another annoying issue for us to wait for our stamina to regenerate every time. That's even worse than waiting for health to regenerate since stamina would require almost every jump and health only includes some. Now about about what you were saying about speedrunners. We have speed zones and tenleague boots. Adding a sprint option would only be most annoying to speedrunners for waiting for there stamina bar to refill. Sure maybe your thinking yeah that would be cool because they would have to use there stamina wisely for speedruns as a strategy, but c'mon let's get real, speedrunners aren't gonna want to wait or use stamina wisely. And minecraft players would not be annoyed because we can't sprint. Like you said in the original post, the total miner walking walking is just as fast as the minecraft sprinting so there would be no complaining from them most likely. Now if whay you said is true about a lot of people wanting sprinting, then maybe its possible for Craig to add an option for the world called motion. One motion option would be your sprinting idea and one motion option being the original motion. If that makes any sense to you. This is exactly what happened with momentum and no momentum. People wanted momentum but some people didn't so Craig made it an option if you wanted to enable your momentum or disable your momentum in the player options. Maybe he could do the same for this sprinting idea to enable sprinting motion or enable original motion.

I am all for having it be optional. In general, I prefer making my own mechanics, But this one really cannot be recreated in a professional way with the tools we have.


One thing to keep in mind, You used the example of having to wait until your health regenerates as an analogy for the annoyance of having to wait for your sprint to recharge. In my eyes, A map that is made like that is badly designed. They could easily quicken that process up if they tried. So what does a player normally do if they are getting frustrated by a badly designed game? Generally, They stop playing it and play a well designed game.

A well designed game in this example being a parkour map that heals you when you are forced to lose a large portion of health, Or perhaps gives you a way of healing yourself (Kinda like LB did with creditland.)


One other thing you are assuming is that parkour maps using the sprint mechanic would be exactly the same as the parkour maps are now. That's extremely unlikely for a couple of reasons. 1: There are much more talented people on PC that would be making maps who would be less likely to make badly designed maps. 2: Why would you not design a map around the mechanics you have access to? That's like designing a TM parkour map without utilizing double jump.


To your point of TM walking being faster than MC sprinting, All I have to say about that is that it doesn't feel fast until you slow yourself down. An example of this is the sheer amount of people who suggested sprinting in the past because they felt like they were moving too slowly.

As Alien said, You could do parlour exactly like that with sprinting. You just gotta hold down shift when you are lined up since there is be no momentum.


Lastly, Did I not get an update that added momentum? The only thing I have ever noticed that vaguely resembles momentum is the drift when I am flying, But if I let off the controls, That stops immediately, So it isn't really momentum.

10
Ideas / Re: Sprinting
« on: July 06, 2017, 12:32:09 PM »
You've forgotten the total miner parkour fans. Many TM parkourist would be very disappointed with this new game mechanic. Total miner parkour is very unique and fun. We have the double jump and no momentum. Those two things are amazingly fun. People think this game is a minecraft clone and I feel like if sprinting was added all we're doing is proving those people's points right a little bit more if sprinting was added. For the sake of total miner parkour fans let's not add sprinting. 80% of the reason why I play this game is for the challenges and parkour.

Does this idea propose the idea of removing double jumping or adding momentum?
No it does not. If we assume the worst case scenario for parlour, The most this would affect is the speed at which you can do it because of a timer on how long you can sprint for.

Yes, I would like the option to disable double jump and add momentum for maps which are not designed around parkour, But this idea is in no way suggesting anything that would ruin parkour. At worst, It would be slightly slower on jumps that require full speed to accomplish due to you needing to wait for your sprint timer to refill, But if you put that on the flip side, It adds another layer of skill to parkour by requiring you to keep track of when you need to sprint for speed runs and when you need to save your sprint for another upcoming jump.



Also, It has been very well established that just because MC has something, It doesn't mean TM cannot. If Craig likes the idea enough, Craig will add the idea.
If you once again look at it from the other side of the argument, An MC player may try to play the game and be annoyed by the lack of sprinting. Especially since just about every modern first person game has that ability.

11
Total Miner Discussion / Re: Demigod progress
« on: July 05, 2017, 04:41:07 PM »
Seriously where is the effort these days?

Sorry, Was I supposed to share it?

12
Questions and Answers / Re: Blueprint script?
« on: July 03, 2017, 06:04:16 PM »
Its not a physical item, but you can use the Inventory [add] script to get a blueprint, but like it was said above, its to customize recipie in creative.

You can also setblock blueprints and wisdom scrolls to place them in the world, However irrelevant to the conversation this may be.

13
Ideas / Re: Version Launcher/Changer
« on: July 02, 2017, 09:40:43 AM »
As long as you get a copy of an old version, its do-able now
How do you do that?

Save it to a flash drive before you update.

14
Ideas / Re: Version Launcher/Changer
« on: June 29, 2017, 02:11:38 PM »
I have brought this up before, But Craig isn't going to port the old versions to PC even if he still has them. Too much work for no real reason.

15
Questions and Answers / Re: Grenade throwing,
« on: June 28, 2017, 07:05:47 PM »
Well, I created raycasting along a parabolic arc. Lemme turn it into a grenade and I will share the script.

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