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Messages - Rev Elevenclaw

Pages: [1] 2 3 ... 27
1
Ideas / Re: Sprinting
« on: April 22, 2018, 01:22:00 PM »
I tried scripting a zone that follows you and has a speed boost. It worked sorta,  too laggy on my map.  I tried to script flight too.  I usually died on that 1....

2
Creative Features / [Help Needed] Re: Is there a way to make a checkpoint anybody got a script?
« on: April 22, 2018, 01:12:38 PM »
You could make a new spawn point zone.

3
Your world / [Adventure] Re: Which Zelda Remake?
« on: April 22, 2018, 01:03:18 PM »
I started a Hyrule DD map just after 2.0 was released. But then Craig took mobspawn blocks out of DD,  so it killed the idea for me.  I thought of doing it in creative,  but I get bored with it. I would really enjoy a Zelda 1 remake.  It's kinda what I  was going for.

4
Site News and Information / Re: How the awards system works
« on: April 19, 2018, 02:01:10 PM »
People stopped responding to my posts. So I stopped posting .

5
Ideas / Re: Pocket Watch
« on: February 09, 2018, 07:24:44 PM »
Someone could easily be generous enough to make a scripted clock to share on the forums so that anyone could download it.
I already did in my topic, Scripting in Dig Deep. And earlier in this one.

6
Creative Features / [Help Needed] Re: Scripting in dig deep
« on: February 09, 2018, 05:59:36 PM »
Does giving a player a HUD bar, fill said bar?

7
Your world / Re: Welcome to 'Castlevania'
« on: February 09, 2018, 01:46:16 PM »
My ranking system has now been revamped. Once a rank is given, it will be there when a player rejoins. So no more pushing a button to get back a rank  when someone plays again.

8
Ideas / Re: Pocket Watch
« on: February 08, 2018, 02:33:53 PM »
I just used the feather with a itemswing script to run a cctv pointed at my 'clock sign'. Getting a feather is easy for any one that can kill a duck.

9
Ideas / Re: Pocket Watch
« on: February 08, 2018, 01:35:46 PM »
Craig gave me this,

var [time] = [clock:]
SetText [x,y,z] [[time:2]] // x,y,z should be the coordinate of a sign.
loop [100]

10
Questions and Answers / [Answered] Re: Clanss/Groups
« on: February 06, 2018, 06:35:59 PM »
Yes clans are for emblems. I use them in my world. I think colors represent testers and such.

11
Total Miner Discussion / [Game] Re: Is it Worth the 10 Dollars?
« on: February 05, 2018, 02:46:58 PM »
Honestly, if I had to... I would pay $50!
Calm down.

Actually, considering that I have 1,300+ hours on just my main map, I really would pay whatever price to continue playing it on PC. I can honestly TM is my favorite game. And I strongly recommend it to anyone with a need for creative outlet.

12
Total Miner Discussion / [Other] Re: history vs syshistory
« on: February 04, 2018, 05:33:49 PM »
@ Dryym hopefully...

This topic http://totalminerforums.net/index.php?topic=16177.msg169313#msg169313 has a player join script I would like to have 'remembered' when players rejoin. If you can help with this one I can probably fix the rest of my scripts to do this.

13
Fun House / Re: Krump..
« on: February 04, 2018, 01:36:17 PM »
All I can say today is... Bump it good!

14
Questions and Answers / [Answered] Re: A post query
« on: February 03, 2018, 11:37:09 PM »
Ok. Thanks Bob :)

15
Total Miner Discussion / [Game] Re: Is it Worth the 10 Dollars?
« on: February 03, 2018, 06:26:43 PM »
Honestly, if I had to... I would pay $50!

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