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Topics - Jack Of Shades

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General Discussion / Inspirational
« on: October 10, 2016, 10:37:13 PM »
Things that inspire you, inspire others, otherwise things that make so much sense they inspire the future. Post here. Poems, videos, speeches, stories, anything.

I am a fan of film, a really great way to speak your mind through an artistic medium. These happen to be my favorite clips from very wonderful medias. They speak volumes. But this is just me.

Ideas / File size ascending/descending
« on: October 08, 2016, 10:58:30 PM »
I was ascending the maps I found online, basically trying to find larger maps. I noticed you can ascend a certain way, but you can't ascend based off of Number of players, ratings, or file size (just Game Mode, Attributes, and Skills). Pointless feature maybe, but just an idea I had for the PC TMF. Not much to this I know, again it's a REALLY simple idea that may or may not have any merit. I just thought it was strange and would be neat to have as an added search critique for certain players trying to find a specific map type.

Gaming / Grand Theft Auto: San Andreas
« on: September 18, 2016, 10:09:22 AM »

Grand Theft Auto: San Andreas is an open world action-adventure video game with role-playing and stealth elements developed by Rockstar North and published by Rockstar Games. It was released on 26 October 2004 for the PlayStation 2 console, and on 7 June 2005 for Microsoft Windows and Xbox. It is the seventh instalment in the Grand Theft Auto series, and the first main entry since 2002's Grand Theft Auto: Vice City. It was released on the same day as the handheld game Grand Theft Auto Advance.

Grand Theft Auto: San Andreas is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set within the fictional US state of San Andreas, which is heavily based on California and Nevada. The state of San Andreas consists of three metropolitan cities: Los Santos, based on Los Angeles; San Fierro, based on San Francisco; and Las Venturas, based on Las Vegas. The single-player story follows Carl "CJ" Johnson, who returns home to Los Santos from Liberty City after his mother's murder. Carl finds his old friends and family in disarray, and over the course of the game he attempts to re-establish his old gang, clashes with corrupt cops, and gradually unravels the truth behind his mother's murder. The plot is based on multiple real-life events in Los Angeles, including the rivalry between the Bloods, Crips, and Hispanic street gangs, the 1980s crack epidemic, the LAPD Rampart scandal, and the 1992 Los Angeles riots.

Considered one of the sixth generation of video gaming's most significant titles, and by many reviewers to be one of the greatest video games ever made, San Andreas received rave reviews by many critics who praised the music, story and gameplay. It became the best-selling video game of 2004, and has sold over 27.5 million copies worldwide as of 2011; it remains the best-selling PlayStation 2 game of all time. The game, like its predecessors, is cited as a landmark in video games for its far-reaching influence within the industry. However, the violence and sexual content of San Andreas has been the source of much public concern and controversy. In particular, a player-made software patch, dubbed the "Hot Coffee mod", unlocked a previously hidden sexual scene.

The next main entry in the series, Grand Theft Auto IV, was released on 29 April 2008, also to critical acclaim. San Andreas has been ported to various other platforms and services, such as OS X, Xbox Live, PlayStation Network and mobile devices (iOS, Android, Windows Phone and Fire OS). In October 2014, the game was taken off the Xbox Live Marketplace and PlayStation Store. It was later announced that the game would be re-released and enhanced for Xbox 360 to celebrate its tenth anniversary in 2014. PlayStation 3 now has the remastered version, though to the disappointment of some fans this version has had numerous changes and is missing part of the original soundtrack due to the expiration of Rockstar's license to use these songs. The PlayStation 4 version is largely identical to the PlayStation 2 version; improved with a higher resolution and trophy support, but missing the same songs as the enhanced remaster.

OP's Note: I saw no mention of this game anywhere as it's own topic on the forums, so...I made one. I find this game to STILL be quite relevant. Whether it be on console or PC. I tend to binge play it myself on occasion. Feel free to post whatever about the game here. Favorite mods on PC, favorite weapon load outs, cars, easter eggs, etc.

Original Trailer:

Movies, TV, Music, Sports, Etc. / [TV] Gotham (Television Series)
« on: September 05, 2016, 11:45:06 PM »


Gotham is an American crime television series developed by Bruno Heller, based on characters published by DC Comics and appearing in the Batman franchise, primarily those of James Gordon and Bruce Wayne. The series stars Ben McKenzie as the young Gordon, while Heller executive produces along with Danny Cannon who also directed the pilot.

Originally the series would have related Gordon's early days on the Gotham City Police Department, but the series subsequently included the Wayne character and the origin stories of several Batman villains, including the Penguin, the Riddler, Catwoman, Poison Ivy, Two-Face, the Scarecrow, Mr. Freeze, and Hugo Strange.

Gotham premiered on Fox on September 22, 2014. In March 2016, the series was renewed for a third season that is set to premiere on September 19, 2016. In exactly 2 weeks from today.


Anyone else watch the show? I watched it on a whim through Netflix. Before I knew it, I was buying Season 2 on Amazon Instant Video, and DVR-ing the upcoming 3rd season. I personally LOVE what they did with the show. It literally captures the corruption of Gotham, it shows the beginnings of everything in Batman's era. And they barely change up any designs on Villain's. Which is a welcome relief to the jokes that are comic book inspired films lately. Loving it so far.

Writers Corner / Tips For Writing Stories
« on: August 22, 2016, 05:57:18 PM »
Tips For Writing Stories

I. Introduction

If this is your first time writing, I shall help you develop your story here. Little tips on writing and how to properly get stories out with some finesse. I am, by NO MEANS, not a professional writer. I've just been doing it for years and REALLY enjoy it. We'll go over Settings, Characters, Themes, and how to execute stories in different perspectives as well as how to get into a creative mindset. I hope you enjoy, and feel free to post anything I may have missed (for those other veteran writers). And, without further ado, let us begin with the first topic: Creative Mindset!

II. Creative Mindset

Now, most folks think this step is unimportant to produce ANY semblance of a story. False. Even with short stories, lore, anecdotes(not all are REAL), a good creative mindset is KEY! Basically, everyone has their own way to get into this mindset. Whether it be with music, watching a favored show/film, or even reading another novel/book that gives them inspiration. You must always ENJOY doing such things. If you are writing for any reason but your own pleasure, you will not do as well as you can. You must really enjoy the thought of making this creation, your own thoughts and ideas. Remember, loving what you're doing will show more in your work than doing something for views or for another purpose (I.e school, some people hate writing papers).

III. Themes

Once you are in the mindset you feel most comfortable with, then begins the gear turning idea machine that is YOUR BRAIN! Yes, once you activate the creative juices, it will be hard to turn them off. Now, during this zone of enjoyment, you will already begin to feel out ideas of things you wish to write about. I, for example, have a drink or two, listen to music/watch a film...and before ya know it I am inspired! Everyone is different so, remember: do something comfortable for that Creative Thinking! Anyway, with themes, your mind will begin to gravitate towards a feeling. Typically the emotion you come across will center on your theme if you listen to yourself. Anger, sadness, fear, revenge, happiness, these will help you center your theme and allow you to use your emotions to write it. When emotions come out, they help the writing REALLY COME ALIVE! So stick with your theme and you will be ready to go, it will generally make creating characters and setting THAT much easier! Now, moving on to the very next creative process to writing: Settings and Characters!

IV. Characters & Settings

Now these, they tend to follow the theme quite easily. It just comes together. however, if you are having issues we'll resolve that here. First off, having a main character first helps branch out other character ideas. So that first person is your MOST important, the Setting generally follows the theme. One could do an off the wall idea with the Theme, but make sure it makes SOME sense. Sometimes I tie in themes/emotions and it comes to a very good setting. I tend to worry about this stuff much later, that way you can work out the feeling of your narrative. For example, if you feel dark and angry let's say you made a Gothic Fantasy story. Typically you can center around a cathedral or a castle, but one could branch out to a tavern, or an abandoned sewer system. But, if the story has a twist...such as, Steam Punk. Then one could have the setting mostly on a Steam Powered Zeppelin, or something to that degree. It's believable, but also FANTASTIC! Most think a story, if fictional, doesn't have to be some-what believable. Not true. The story feels more real with SOME idea of cohesiveness within reality. But, this is really all you need to know about Character and Setting creations. Hell, if all else fails, draw a rough map out so you can keep your new creations locations in check during your story! I sometimes use this tip.

V. Perspective

This one is, more or less, personal choice. One could write their story from the characters perspective, or third person perspective. I.e: "Jack walked into the bar, he was feeling rather uneasy." This is explaining his situation and his feelings, but not from his perspective. It's from a totally different perspective. It gives the readers a glimpse into the characters mind. Where as, first person could do the same. But only if the character decides to divulge those pieces of information within his own dialogue. Or inner monologue. Either way, it's all on the reader to say and do what they please for the character based off the perspective.

VI. Conclusion

So, this is most of what you need to know to write a rather well thought out story. I know it doesn't COMPLETELY hold your hand through the tips. But, you have to remember, writing stories is an art form using words. Art requires YOUR unique, clever imagination. So, get into that creative mind set and let the creativity FLOW!

VII. Questions & Answers
Q: What do I do if I cannot find a muse, or any way to get into said mind set?

A: Don't force it! This is important, DO NOT FORCE CREATIVITY. Just because you want to write a story, doesn't mean you should rush it. VERY IMPORTANT rule. Never rush anything when it comes to this.

Q: What if none of my story makes sense, how can I fix it?

A: To be honest, the story is only messed up if it is unintelligible or literally makes no sense as far as theme/character/and setting. Give it some form of cohesiveness and you won't go wrong. If you have to, make a diagram to better help you construct the whole thing!

Q: What if I have a problem with spelling?

A: Dictionary/Thesaurus help, IMMENSELY! You will not only learn new words, but how to spell ones you have not used much.

Q: How long should the story be?

A: Well, that all depends on you. Do you want to write a novel? A Poem? A short story? Or a graphic novel (This is more or less using two forms of art. Writing and Drawing)? You debate the length of the story, and you dictate what and how it ends. It's YOUR STORY!

!END: Well! This has been my tips on writing. I hope you enjoy, I will add more if necessary. This guide is not meant to be a grade school diagram on how to write in general. This is merely on how to develop a story and asking questions with any issue you may have. Its a creative process guide. If you have any questions, post here or PM me. And, happy writing!

Writers Corner / A nσιя
« on: August 18, 2016, 09:39:30 PM »

The whiskey stung his esophagus that familiar burn. top shelf Jack Daniels on ice. Three cubes, no more than that, it waters down the drink. The bartender knew this, she never gave him anymore than that. And depending on how intoxicated he wished to get, was how many cubes she added. The less, the better honestly, but a little chilled helped the beverage go down smooth. The first sip was the best, and the last was the worst.

Jason thought to himself over and over, his lieutenant handed him a dossier of a man and a folder containing evidence and specifications about a murder. A double homicide, just to be clear, and it was not out of the ordinary in Vendice City. The dossier was a suspect whom had a criminal background, also ran a rather shady docks business where supposed illicit drug activity took place. But that was irrelevant to his investigation, his true suspicions lay else where. Most definitely at a few downtown bars that catered to the same man in question. He would soon find out, whether he played it through or tugged on some coat tails. Someone was bound to trip up and show their cards, let's hope none of them have a winning hand.

Jason threw the dossier aside, closing it in the process and flipped through a few more photographs of the crime scene. He noticed peculiar oddities in the photos and strange evidence no one else did. Mainly strange ways the furniture was positioned and small little clues that others over looked as it was deemed: Unimportant. Jason knew every piece of evidence helped in some way, either canceling out witnesses or suspects. This whole case was making Jason weary to begin with, he hated dealing with murders tied into the underworld of crime.

Dossier was filled with inconsistencies, small pieces of evidence that SHOULD have been recorded were not. This made Jason uneasy, when things go missing in a dossier there is ALWAYS a bad reason for it. And it was almost never due to 'clerical error'. Someone was paid off to get rid of some evidence, small time evidence...but enough to do some damage if the right person caught on to it. This small piece could be enough for Jason to figure out who pushed which buttons, and where they were being pushed from. Jason had a feeling this homicide was not a crime of passion, nor an accident.

Retracing his steps would be necessary to figure out what was removed. Compare the pictures of the crime scene to the dossier and see what was removed. Maybe if he went back to the scene of the crime, he could further investigate. Maybe find something he missed, something essential to this already doomed case. Jason understood a man has to do what he has to do. But paid off officers tampering with small time evidence and crooked investigators made his head throb.

His next stop, besides the local gas station for a pack of Marlboro reds 72s, was the crime scene. Maybe swing by his apartment and grab his coat, the night air was becoming colder. Autumn was around the corner, not to mention it was thundering. A storm was coming, in more than one point of view. Small time cases like these always meant a bigger piece of meat on the end of a stick. Something big was afoot, Jason could feel it.

With jacket in hand, Jason got into his car and drove from his apartment to the crime scene. He was going to take a few detours, talk to some inside contacts he had. He wanted to shake the hive a bit, see how many gullible bees come flying out. Perhaps steal some honey while he was at it, but he had to get the right bees out first. His number one stop was not far from his favorite bar in Vendice City. A man by the name of Carlos Oliver hung out there, mainly a street thug, pusher, gambler, low-life. but the guy was real up front, he had some honor in his ways.

Whenever Jason needed intel or information on a suspect or perp, he came to Carlos. The guy dealt information like cards, and the ante to buy in was always high. But the winning cards he dealt were always worth the price. Jason needed a lead to start with, otherwise his department would close the case and he would be stuck with mountains of paperwork. He hated paperwork. But he hated false leads and intel more.

Jason pulled up to the usual alley Carlos hung around, and lo and behold he was there. Jason clearly could see him pushing some product on a poor homeless guy. One that he would most likely come visit soon due to lack of payment for said substance. This was not Jason's concern right now, he needed information. Carlos looked over without any worry, mainly due to the fact that he was too useful to eliminate for any side.

Jason put his 1976 Chevy Camaro into park and turned off the car, he took the keys and got out. After stuffing them into his jacket pocket, he eyed Carlos and gave him a small nod. Carlos returned it with the same gesture, he waved over Jason and told the homeless guy to get lost. Jason walked up casually and looked at Carlos,"Take a look at this and tell me if you have anything. I need facts, now. This is important." Carlos had a cigarette in his mouth, he inhaled a large amount of it and then flicked it aside.

Exhaling the smoke through his nose, he opened the dossier and took a look at it's contents. After a few minutes of browsing, he handed it back to Jason. With a deep raspy voice he said, "You know my gamble, brother. This information is gonna cost extra, I know enough about what went down. But too much for the WRONG guy to know the inside story, ya dig?" Jason exhaled slowly and pulled out a manila envelop with about two thousand dollars cash in it. He slapped it onto Carlos chest and stood there eyeing him.

Carlos flashed a gold toothed grin and looked back at Jason. "Check this out, go back to the crime scene, there is a safe behind a picture there. It's the goofy looking one with the flowers and s h i t, you'll know what I'm talkin' about." Jason sighed and said, "Van Gogh's works, you uncultured b a s t a r d. Now get to the point!" Carlos laughed and flipped off Jason. "Anyway, there's a safe behind it. the entry is two-one-zero-seven. Get in that, you got enough of a lead to break several cases. Now, I think I deserve extra for possibly solving more than one crime..."

Jason laughed and turned to get in his car, pulling out his keys he opened the door and got into his car. He turned the ignition and saw Carlos flip him off, he waved and smiled back to Carlos before reversing out of the alley. On his way to the scene he began to crave a good Jack and ice, with a nice beer on the side. Maybe after doing some digging he could come back to the bar and look over the evidence again. Hopefully, with his favorite drinks to accompany him. He would need it tonight, he already knew he would step on too many nice shoes dealing with this shady case. But when is a case NOT shady in his line of work? Figures...

Jason was on his way back to the crime scene, he had a bad taste in his mouth. Something about what Carlos said made him feel...uneasy. How did he know so much on this case? Jason figured Carlos knew about most shady deal going on around the city, but this was too deep. He was a low ball on the table, his game was petty at times. This was bigger than the pond he thought he was in.

Jason took his time going to the scene, he saw enough death and violence for one night. But his job was a never ending horror picture without a pause button. His drinking had become habit and, eventually, his only solace after seeing the gruesome carnage that humans are capable of. Being in his line of work requires a lonely, ice cold soul with nothing to lose and even less to gain. The cigarettes always helped with the smell at the scene. The liquor was simply to numb the pain of not feeling anything, it brought on some semblance of 'feelings.'

He scoured the scene, cigarette in hand. His gun was always c o cked and loaded. He never knew when he would need to shoot a human. And believe you me, his kills while on the job stacked up high. His records reported an alarming thirteen kills thus far. Jason was not a man to tempt or chide, he was one for murder if it gave the world peace. Sometimes his vigilante justice grew too much, sometimes...his superiors hated him for such actions. He claimed they were 'self defense', but they knew he was working to fix the streets. Unfortunately any petty crook and no good could see, these streets...they were not worth saving. Jason lived here for many years and wanted to save his home from becoming Chicago or The Bronx. He wanted SOME semblance of peace and order within this streets.

But see, that was the thing. What is order for a city born to chaos? It was birthed in chaos, it grew from chaos, it was nothing but a cesspool of chaos and corruption. Jason knew this, he indulged it's curiosities. That doesn't mean the man enjoyed it, that just means he had to adapt to live. His drinking, his smoking, his underhanded ways. It was a way of life in the city, it was a way to survive and find those responsible for these injustices. Does it mean he submitted to everything that was chaos? Quite the opposite, but most thought he was a dead-end detective with no future to live for. This was false, the man was a war hero and a damn good officer.

Jason searched for the Van Gogh piece that Carlos mentioned, he couldn't believe that pusher was such a moron about true art. It was ridiculous, how could a man of 'taste' have no taste for real art? One could only wonder, but the painting lay there as was mentioned by his all worthy contact, if he could even be called such. Jason took the copy and tossed it aside, this thing could fetch no more than maybe twenty dollars at best from a junkie. Jason had no intent to sell a dead man's belongings. It was not worth the trouble, nor the paper work. He entered the code: two one zero seven. Lo and behold, the lock opened and allowed Jason into the urban Fort Knox of drug dealers.

Jason sat there, dumbfounded at what the vaults contents contained. He had been to war, he saw death around every corner. Things no man should ever have to witness, it gave his perchance for justice a cause. The blood. The senseless violence. It followed him anywhere he went.

So too, did betrayal and distrust. Jason was well aware his little exhibits of anger, violence, drunkenness, it all stemmed from his father and the war. Both were tied together. He resented his father, and as such wanted a way out. Whether it was through life, or death, he wanted some form of an escape. A way to release the beast and be free of the patriarchal tyranny.

Military was best for him. It provided the solidified discipline he needed, as well as channeling his inner demons upon something good. However, he never thought he'd be going to war not once, but five times. All five times, he was surprised he came home alive and whole. Not mentally whole, but his body had not been blown to pieces like a rag doll with an M80 attached to it. His father was a drinker, and a mean gambler.

Jason suspected much more than just that. He felt there was an underside to him. The man was too brutal and cruel for simple gambling and vices. He felt there was a 'gangster' side to what this man was. He knew too many people that were from the underworld scene. Some of which, still ruled highly on the streets while Jason scoured about for leads.

His father had to be in with these folks and, as Jason suspected, the man had to have some pull within these organizations. It had been years since Jason saw that mans face, and hoped many more would pass before he had to. He also figured he'd be placing those shiny bracelets on his wrists and be swept away to the concrete jungle with bars. As Jason sat there on the floor examining the dossiers and many other things that fell out, he was hit with a shade of melancholy. Everything was here to put away at least ten men. These ten men could get several decades of lovely views from a cell in Maximum Secruity prisons across the United States.

Funny side? There was one, it was in the fact that Jason's father was in these files. His WHOLE history of criminal activity was here. It was like a bad crime novel with no ending, only a 'to be continued...' Jason hated his father more than any human alive, but never wished him harm. Simply because, the man did keep him off the street.

Albeit, with a brutal ass beating every now and again. As well as the usual verbal abuse thrown his way afterwards. Regardless, Jason planned on taking him and his men down. No pusher was going to corrupt this territory with that snide attitude his father held so highly of his own personality. The man was a narcissist among most of his despicable habits, none of which were redeeming in any way. He deserved jail time, for the rest of his miserable life, but not yet.

Jason needed to use these documents to take down the entire outfit. Cut the proverbial head off the chicken and watch the body flail about until it dies. Jason was taking this seriously, he took it to heart. He wanted to ruin everything this man stood for, all of which were pure corruption and degradation. Jason remained in that room looking over everything, he saw this and that. Move here, deceit there.

Jasons dad had to have made a deal with the devil in a nice shirt and vest. That devil's name was Pierre Antoine Vey. his name would usually incite French suspicion, however he was Russian to the core. Jason knew the man, he used this to deceive most of his enemies. Hell, this name was the only one he had taken for longer than a year. Which led Jason to believe he was no longer 'hiding' his motives and personality from his usual crowd of villains.

It means he made all the right moves and fixed his position within the alley hierarchy. This made Jason worry, this man was dangerous when he started off. At this point, he was most likely a demon walking the streets with his army of nobodies he could dispose of for his pleasures and benefits. Jason stood up and went to the fridge of the abandoned dark apartment, he saw beer, milk, and a bottle of vodka. How amusing, a French wannabe with a Russian drink in his fridge. Funny thing, the drink was from Russia.

One could only purchase it there, it's alcohol content was far over eighty percent. Which meant this was damn near two hundred proof. Strong stuff, but his kind enjoyed such simply to prove something. Pierre was no different, the man proved something every second of the day. Jason grabbed the bottle and searched the cupboard, almost expecting the guy to have any form of cups or glasses. Unfortunately, Jason was proven wrong once again.

He had some nice crystal glasses for drinking in the cupboard. Jason grabbed one and set it down on the table. Jason unscrewed the top, poured the vodka on some left over ice he found in the freeze, and put the bottle back inside the fridge. He walked back over to the table littered with folders and other paraphernalia. He sat the glass down and reached into his jacket pocket. His cigarettes were far abused this evening, he bought them prior to speaking to Carlos.

They still remained in their film, he unwrapped them and popped the first one free from the package. Jason placed the sweet Marlboro to his lips and took out his flip lighter. He scratched it against his thigh on the jean fabric, it lit up immediately. He placed the dancing flame to his cigarette tip and inhaled deeply. The smoke rushed to his lungs, his head began to swirl, and he let loose the plume of smoke like a dragon. The combination of the Vodka and cigarette gave him a wonderful head buzz. He hoped to feel this wonderful tonight when he went to the bar to relax with his bar tender Breanna.

NOTE: This is an ongoing story that will be updated slowly just like Sage Chronicles. Unfortunately, I have writers block with Sage Chronicles. So I decided to work on this piece. Hope you enjoy it!

Fun House / Confessions Of A Skooma Eater
« on: August 14, 2016, 05:57:49 PM »

Some of us, some of us are truly guilty for certain things. Certain vices keep us from our true potential. But if there is one thing I have learned on this planet, it's this: Skooma is the best thing EVER MADE EVER.

I am a Skooma Eater, and this is my confession. I welcome all Skooma Eaters/Smokers/Producers. No one shall be turned away from this safe haven of decadence with that all mighty combination of Moon Sugar and Nightshade. One can almost...almost taste it.


  • Jack Of Shades
  • Trόb
  • Ravenclaw
  • Clark (Verification Required)

Creative Features / [Help] Scripting Assistance/Tutorial?
« on: July 01, 2016, 02:46:02 PM »


This is, in fact, a call for help. Some of you know me, I am an OKAY builder. But scripting? Ever since I was a kid playing Baldur's Gate 1 & 2, scripting has eluded me. There is clearly something I cannot grasp about it. I just cannot relate to the whole idea to it on a level past VERY beginner. I was curious, for the sake of myself and others with this issue, if anyone would be willing to teach me on this topic?

Simply put, I'd like to learn and possibly help others learn with this topic. I TERRIBLY want to script on my maps, to bring them to life and make them MORE than just buildings. So, I am pleading for scripting help and hoping to learn something. And I hope others do to, if they do not know or wish to learn! I know there are several amazing scripters on TMF with the likes of Zoidberg, PWR, and muD.

If I do learn anything, I will try to add it to the OP itself. That way those in need of assistance as well can simply look it up on the first page. It will also demonstrate what I have learned, if anything, thus far. I do appreciate ANYONE who comes to offer aid, especially if it helps me learn.

Helpful Links:

Explosion Spell (Simple):
Spoiler for Hidden Content:
Script: Magic/Explosion
Code: [Select]
1.SetEventScript [ItemSwing] [Dark Staff] [Magic/Explosion Spell]Script: Magic/Explosion Spell
Code: [Select]
1.Explosion [vrel: 15,0,0] [5] [10]

Gaming / 7 Days To Die
« on: June 28, 2016, 10:41:23 PM »

With over 1.5 million copies sold on PC (digital download) and released on Playstation 4 and Xbox One on June 28th, 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!


Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.

Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.

Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead – the world is fully destructible and moldable.

Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.

Create – Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.

Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.

Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.

Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.

Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.

Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.

Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.

Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.

Customize – Create your own character (I believe this is not in PS4 version yet) or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.

Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.

Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.

Official Site:

Gaming / Dragon Age: Inquisition
« on: May 30, 2016, 12:18:00 AM »

A cataclysmic event plunges the land of Thedas into turmoil. Dragons darken the sky, casting a shadow over lands on the brink of chaos. Mages break into all-out war against the oppressive templars. Nations rise against one another. It falls to you and your allies to restore order as you lead the Inquisition and hunt down the agents of chaos.
Explore, lead, and battle: Tough choices define your experience, and even one decision can change the course of what's to come.

This is an action RPG with very wonderful customization options for the Inquisitor character in the single player campaign. Multiplayer has pre-made class characters you can unlock. You start off with a few already set to play.

Gaming / Dragon Ball Xenoverse Series
« on: May 20, 2016, 01:18:25 AM »

Dragon Ball Xenoverse (officially abbreviated as Dragon Ball XV) is a fighting role-playing video game [MMO] based on the Dragon Ball media franchise developed by Dimps and published by Bandai Namco Games. It was released in February 2015 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Microsoft Windows. It was the first Dragon Ball video game released on eighth generation video game consoles. On May 17, 2016, a sequel, Dragon Ball Xenoverse 2, was confirmed.

This game is REALLY fun. It is different in the way you fight. It isn't side scrolled and the aerial combat brings a new challenge to fighting. It is basically an MMO if you choose to go to a multiplayer lobby. But you can play on single player if you so choose. You can also create your own character!

"Dragon Ball Xenoverse (officially abbreviated as Dragon Ball XV) is a fighting role-playing video game based on the Dragon Ball media franchise developed by Dimps and published by Bandai Namco Games. It was released in February 2015 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Microsoft Windows. It was the first Dragon Ball video game released on eighth generation video game consoles. On May 17, 2016, a sequel, Dragon Ball Xenoverse 2, was confirmed."

Note: Intro and ending courtesy of Wikipedia.

General Discussion / Favorite Comic Book(s)/Character(s)
« on: April 17, 2016, 01:50:44 PM »

Comic books. A Popular franchise of fantasy and adventure, or comedy and tragedy. A lot of people love them, but what are their favorites? Do they enjoy old school? DC or Marvel brand? Todd McFarlane? Weird Tales? What is your favorite Comic Book? Your favorite Character? Discuss it here!

Site Suggestions and Bugs / Subscribe/Unsubscribe Topics
« on: February 06, 2016, 04:56:41 PM »
This is pretty simple. There are times when I look through topics to see what was posted and notice topics I no longer care about/talk in. Personally, and with experience as a forum member on other sites, I enjoy sites where you can Subscribe and Unsubscribe a topic you no longer like/talk in. Because typically I just don't care about seeing posts in "Saw this and wanted to share it x.x", or other topics I am no longer interested in. This would be a nice added feature. Gives more control over what you want to see.

Movies, TV, Music, Sports, Etc. / House Of Music (Musicians Corner)
« on: December 28, 2015, 11:32:37 PM »

Welcome folks, to the House Of Music! Wanted to call it "Musicians Corner" but figured this works too. Anyway, this is a topic for musicians (professional, novice, intermediate, etc) to collaborate on their music. The way we play, tips, styles, equipment, genres we favor for the time being, music we are writing, songs we are currently learning. Basically, a musicians haven to talk about making music or playing it. Whether it be for leisure or actual income, just a place to chill and jam. Talk about the finer points in music, or just share thoughts on a song you are playing with another friend. Feel free to share here!

EDIT: Also, feel free to introduce yourself with your instrument(s) of interest if you'd like. Your current instrument at play, style you most love, etc.

Movies, TV, Music, Sports, Etc. / [TV] F Is For Family
« on: December 21, 2015, 11:00:29 PM »

F Is for Family is an animated sitcom web television series on Netflix that began airing in 2015 . The series was co-created by and stars comedian Bill Burr alongside writer Michael Price. The first season consists of six episodes and is produced by Gaumont International Television and Vince Vaughn's Wild West Television.

Personally, I have watched a few episodes of this show. It is hilarious, and one of the ONLY Netflix originals I enjoy. I highly recommend it!

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