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Messages - AlienizdPixel

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Total Miner is written in the C# language.

Questions and Answers / Re: is it possible to make nuke Particles?
« on: May 28, 2017, 09:26:51 AM »

Total Miner Discussion / [PC] Re: Total Miner: Forge PC Edition - Discussion
« on: May 21, 2017, 07:37:20 AM »
> Will there be a way to use the texting feature without going into the start menu, e.g. A hot key?
You currently still must go through a menu to chat to other players in text.
> Will there be any fees for the multiplayer aspect of TM PC?
Unlikely. Standard remotes should be able to join most public servers, and average players should be able to host a peer-to-peer based online session as currently. If server support is implemented, then fees that apply to running them are to apply as they would normally.
> It there's a large sum of people buying the game, would the price increase?
Unlikely to be a direct correlation, if any.
> Should we expect any 'easter eggs' for TM PC?
In a similar resemblance to the Xbox 360 version, possibly.

Contests / Re: Shadow of Mordor Giveaway
« on: May 11, 2017, 09:47:13 AM »

Contests / Re: Killing Floor Giveaway
« on: April 21, 2017, 11:20:29 PM »

Site Suggestions and Bugs / Re: Emoticon Suggestion
« on: April 18, 2017, 03:02:19 PM »
Everyone is able to use a personal emote, however there can only be one personal emote per user. /onion

Creative Features / [Scripts] Re: [Item] scipt command issues
« on: April 15, 2017, 02:54:06 PM »
If your Skills are set to Global or None, any parameters for Item command that are able to affect usage will be null. You are able to set the Skills on the lobby screen when starting a world.

Guides / Re: Texture Packs
« on: April 09, 2017, 10:22:13 AM »
It seems the images were removed from their host website.

Contests / Re: 4 year Anniversary Giveaway
« on: April 04, 2017, 04:43:37 PM »

General Discussion / [Other] Re: GIVEAWAY
« on: March 27, 2017, 11:58:40 PM »
I am not entering, I am just asking why and how this has a prefix.
It was moved from a board with prefixes.

General Discussion / [Other] Re: GIVEAWAY
« on: March 27, 2017, 08:17:40 PM »

Total Miner Discussion / [Other] Re: Old but fun bugs and glitches
« on: March 26, 2017, 10:14:43 AM »
It naturally was fixed after water flow was improved.

Questions and Answers / Re: Would this work?
« on: March 23, 2017, 03:27:12 PM »
Yes thanks for helping out, But I was mainly wondering if the variables would appear in the book as a number
I am unsure. It is currently an issue on PC, I would like to believe that it is not on retail, but it may be.

Questions and Answers / Re: Would this work?
« on: March 23, 2017, 03:04:10 PM »
Presuming you refer to it "working" as being that it will write the appropriate input basing from  the SetText command into a book at the appropriate coordinates, it will.

Questions and Answers / Re: Selling Blocks In A New Way!
« on: March 21, 2017, 07:39:58 PM »
Imnput [Sell] Imput should be Input
HasInventory [Player] [retro] [>=] [Sell] There needs to be a comparative sign between [retro] and [Sell]
Inventory [Player] [take] [retro] [Sell]
Inventory [Player] [add] [goldpieces] [10000]
Notify [You need more retro!]

This script also does not take into consideration how many items are being sold, meaning that not how many the player inputs, they will always receive 10000 GoldPieces. Use this edit to have it not do as such.

Input [Sell]
Var [Recieve] = [10000] [*] [Sell]
HasInventory [Player] [retro] [>=] [Sell]
Inventory [Player] [take] [retro] [Sell]
Inventory [Player] [add] [goldpieces] [10000][Recieve]
Notify [You need more retro!]

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